Welcome To BulletHeck
Welcome To BulletHeck is a small Rougelike game focused on randomized items and conserving energy. Energy is consumed by both shooting (x) and sprinting (z) and running out will cause the player to slow down for a short time. New guns and items can be discovered as you progress as well as stat upgrades that can be bought from shops. The only objective is to reach floor 10 and fight the boss.
Weapons
Weapons can be found in chests scattered around the map. Each gun has perks and disadvantages so there isn't really a best option. Each run you could be given different guns so try and experiment!
Trinkets
Trinkets act like charms from Hollow knight or accessories from Terraria. Each has its own ability that help boost the player in some way, whether that be increasing the players damage, movement speed, or other unique effects such as leaving a trail of fire when you sprint. However you can only have a limited number of them active at a time. You can increase the amount by buying the upgrade at the shop.
Thanks For Playing!
This game took a lot of work and it was a lot of fun to work on. There is definitely more that could be done with this but I tried to keep the game relatively small while still being fun to play. This may be the last game I make on Pico8 for awhile as I am looking forward to learning different programing languages but in the meantime I hope you enjoy playing Welcome To BulletHeck and the other games I have made!
1.2 Changelog
1.1 Changelog
Description
This is a small platformer prototype that I created in order to better understand how maps in pico8 work. It is meant to just be a small side project but I think it still turned out well.
credits
Created by following the Nerdy Teachers platforming tutorial.
Hey Look Another One!
That's right a sequel to my first ever Pico 8 project! This is more in line with what I had hopped for in the original Bulletheck, however I for a first project I should have gone that big. While nothing too exciting I feel as though this game is a large step up from the original and was a blast to make. With that out of the way I should probably explain how to play the darn thing.
Controls
WASD -- MOVEMENT
SHIFT -- SPRINT
TAB -- INVENTORY(OPEN/CLOSE)/SHOP(CLOSE)
LMB -- SHOOT/CONFIRM/INTERACT
RMB -- HEAL
How To Play
WAVES
Waves come in three different types:
Basic -- Hoards of enemies will role in and a new wave will not begin till all enemies are defeated.
Rest -- No enemies will spawn during these waves. During this time you can shop and open your inventory
Boss -- Will end once the boss is defeated. A Rest wave will always appear after a boss
SHOP
There are three kinds of items:
Guns -- Provide different ways to defeat enemies
Upgrades -- Permanently boost one of the players stats weather health, energy, or badge points
Badges -- Provide small boost to the player in return for costing badge points(Yes like Paper Mario/Hollow Knight)
Content
There are:
25 waves(not counting rest waves)
7 Types of guns
3 Types of Upgrades
8 Types of Badges
9 Types of Enemies
3 Boss Fights
And With That...
That's everything you need to know about Bulletheck 2. I could explain how each enemy works or what each badge does, but I feel like discovering that for yourself makes the game more enjoyable. I really hope you enjoy playing this game as much as I enjoyed making it.
Controls
use arrow keys to move.
"Z" to shoot
"X" to run
About
This is the first project I have made in pico-8. It was meant to help me get to learn this programing language and learn its limitations.