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Cart #prion_v1_1_1-0 | 2024-05-10 | Code ▽ | Embed ▽ | No License
8

PRION is a fan remake (or demake, or sidemake?) of the original Zarch(1987)/Virus(1988) game by David Braben.

Check it out on itch.io and maybe leave a contribution :)

Aliens are infecting Earth with a deadly disease. You have been tasked to destroy all spacecraft that pose a threat to our planet. Please act fast, as your reward is based on the amount of uninfected land in each wave of enemies. There are an estimated 10 waves of increasingly harder alien reinforcements. Reports also show that the extraterrestrials possess a device that can alter the force of gravity. We have equipped your ship with fuel and altitude gauges, a scanner, a laser cannon , and homing missiles.

Check out the full mission briefing on itch.io, or go ahead and figure it out as you go.

How to play

  • Use arrow keys to orient the ship
  • Press Z to thrust spacecraft
  • Press X to shoot laser cannon
  • Double-press X to shoot missile

Graphics

3D graphics were done using the freely available Zarchy Engine for pico-8: https://github.com/tpnk-dev/zarchy-engine-pico8

Changelog

v1.1.1

  • fix cartdata name
  • fix randomicity of spawns
  • make gravity changes a little lighter

v1.1

  • add starting screen music
  • first refinement of sound effects
  • add levels 8,9,10
  • add gravity and map change logic
  • fix score when enemy hits the ground
  • make missile have very high damage
  • fix the routine relating to height in relation to the ground when attacking the player by drones and fighters
  • P#148209 2024-05-10 03:43 ( Edited 2024-05-10 04:44)

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    Cart #zarchy_engine_v3-0 | 2023-07-29 | Code ▽ | Embed ▽ | No License
    21

    Version 3 is now out! Sprites now have the correct dimensions with relation to camera distance.

    Remember the game Zarch for the Acorn Archimedes? Or Virus for the Amiga system? Well, this is a graphical engine for making games that carry that 80s 3D nostalgia feel. Press Z for particles.

    It has support for 3D polygons and particles.

    Go to: https://github.com/tpnk-dev/zarchy-engine-pico8 for the documentation

    Based on catatafish's zedwolf and freds72's Ghost Rally. Thanks for the pico-8 discord for helping me throughout the process.

    Token count for the engine: around 3072
    Token count for the terrain generator and memory decoder: 444

    P#100779 2021-11-25 02:19 ( Edited 2023-07-29 05:11)

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    Cart #slowaf-1 | 2021-09-13 | Code ▽ | Embed ▽ | License: CC4-BY-NC-SA
    4


    This pico-8 3D engine is slow as f*** as of right now (~38 tris a frame). May improve in the future.

    Based on javidx9 tutorial series and with some stolen code from electricgryphon's 3D library.

    P#97263 2021-09-13 01:47 ( Edited 2021-09-13 01:48)