ive made a surprisingly functional chess port over the course of the last 2 days
i tried doing this in turing like half a year ago but couldn't get check detection down
this time it actually worked
it comes with 4 modes of difficulty:
0 - random
1 - captures when possible
2 - makes trades
3 - avoids checkmate
according to an elo tester, level 3 is rated around 1530
i don't trust this number, the test comprised of 10 questions and i ranked 1615 despite having a chess.com elo of 612 (:
the difficulty, plus "many" more things, can be changed in the pause menu
update 1.1:
update 1.2:
update 1.3:
update 1.4:
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update 1.7:
i figured id try my hand at a basic raycasting thing, kinda like doom
its really weird but it 'works' so that's a plus
have fun if you even could? it's just a labyrinth/series of rooms with a few coloured walls thrown in
i don't really know why i made this
it was based off some bait and switch site that had chocolate rain as one of the options
mainly wanted to practice making/porting music to this thing
this is my first working game i've made in pico-8! it's a port of the voltorb minigame form pokemon gsc
think of it like picross x minesweeper
amazing features such as:
- grating, single-channel music
- rudimentary graphics
- horribly optimized code
- what even is spriting?
- i have never touched lua before a week ago