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Hi pico8-colleagues ...
Are you already talked about it, but I still do not understand why the printh function does not work in the pico-8 version for Windows. I do not think so complicated send messages to the console windows.
Debuguer is perhaps a more complicated to implement, but that printh work on Windows, it would help a lot. Do not you think?

Thanks.

P#18505 2016-01-28 04:39 ( Edited 2016-02-07 10:25)

+1 I never figured out how to use it.

P#18506 2016-01-28 08:04 ( Edited 2016-01-28 13:04)

Can't pass up the opportunity to throw the idea out there again:
[debugger.lua on GitHub]( https://github.com/slembcke/debugger.lua)

A single file (either .c or .lua), trivially embeddable, minimal but functional, CLI debugger with redirectable I/O. Pretty please? It won't bite.

P#18509 2016-01-28 13:20 ( Edited 2016-01-28 18:21)

Thanks for mentioning this again -- it was somehow missing from my bug list. Another thread describes the problem: https://www.lexaloffle.com/bbs/?tid=2549

This is now fixed for pico-8 0.1.5

The problem was that SDL2 forks pico8.exe on startup, so stdout can't reach the original console window. I'm using SDL_Log instead of printf() now under Windows.

P#18512 2016-01-29 09:09 ( Edited 2016-01-29 14:10)

@slembcke

debugger.lua does indeed look very nifty. I plan to do a more thorough review of the debugging situation near the end of alpha so will have a closer look then. At the moment the way pico-8 calls lua code is slightly quirky (mostly to allow non-blocking infinite loops), which complicates setting up things like step-wise debugging somewhat.

P#18513 2016-01-29 09:32 ( Edited 2016-01-29 14:32)

@slembcke, thanks for writing. I had read your post on debugger.lua, but I saw neither easy for me.

@zep, thanks for comment on this subject.

I can not wait to try the new version.
I am developing a tank game ... but I have so little free time I go slower than a turtle!

P#18515 2016-01-29 11:58 ( Edited 2016-01-29 17:12)

@ruanova Err sorry. The debugger.lua message was supposed to be directed at zep. I guess that was not at all obvious, and now that I think about it, mildly rude of me to hijack your thread. :-\

P#18518 2016-01-29 13:17 ( Edited 2016-01-29 18:18)

It is now working with Pico-8 0.1.5 :-).

You just need to launch the Pico-8 binary from a Command line.
You can do this simply by creating a pico_debug.bat text file in your Pico-8 directory and fill it with the following:

pico8.exe

After that, you can double-click the pico_debug.bat file to open the command line window that will receive the debug trace and to start Pico-8.

Happy debugging!

P#18689 2016-02-07 05:25 ( Edited 2016-02-07 10:25)

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