For Ludum Dare 36! The theme is "ancient technology", though it didn't exactly take center stage here.
Tiny puzzle-platformer with some less common mechanics.
Once again, to fit within the compressed size limit, I had to strip out all the comments. :(
Original source here: https://c.eev.ee/isaacs-descent/isaac-pristine.p8
P#27610 2016-08-28 22:40
While the music is umm ... simple, the game play is actually quite interesting. Later you get the levitation spell and it really helps while ... ???
Dude, XYZ ! Don't you feel a draft ?
Yay, I found the FLURRY and won the game. Those last 2-levels were very tricky !
P#27615 2016-08-29 00:21
It's one of my favorite in Pico8 now!
I hope you'll score well on Lundumdare.
I think the music is simple, but it fits well the game atmosphere, don't change it!
(edit) I've just finished the game. What a great experience! This kind of game is perfect for the pico-8 platform in my opinion (or pico-8 is perfect for designing such games)!
P#27619 2016-08-29 03:52
In fact, you could penalize death by having to restart the room all over; no chance for 'resurrection.'
Also, I'm no seamstress but let me see if this is a bit better.
P#27658 2016-08-29 13:48
a few notes on bugs or places i got stuck, hidden due to possible spoilers:
i think the big spike pit room's switch could be hinted better, e.g., by having a platform lead down to it. i discovered it by accident while playing in the spike pit (after discovering a probable bug; see the next point)
setting a spawn point at the right moment when hitting spikes means you can safely descend onto them. i used this to skip basically an entire puzzle.
i had a lot of trouble figuring out how to get on the revealed platform in the second-last chamber. eventually i found a video playthrough on twitter, which made it "obvious in retrospect", but otherwise i might have given up.
P#34628 2016-12-31 23:13
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