this nifty code lets you debug your project. Features it provides are in the codes guide on how to use it~
--super debug v 1.0 --shooting★ --[[ ………………………………………… how-to use ………………………………………… to use this code, check out tab 2 and copy the compressed code. once its coppied, you'll need to put "sdbg()" (without quotes) inside of your _draw() function, at the very bottom. make sure its drawn last. by default, the key to display debug info is the tilde key ( the ` next to the number 1 on standard u.s keyboards). you can change this by simply changing dbg_dbtn. at your init, you can put dbg_dbtn = 't' for example, and then 't' on your keyboard will open the debug info. if you want to adjust the memory location, you can adjust the variable called addr. by default, its 0x5e00. to edit it, do the same as editing dbg_dbtn, just put it in _init(). ( addr = 0x5e01 ) ………………………………………… ★features★ ………………………………………… this code displays the following information: ◆ framerate (top-right) ……… ◆ cpu usage ……… ◆ mem usage/max mem ……… ◆ test count (how many times you tested your project since installing this code) ……… ◆ mouse info (location, click #) ……… ◆ tile flags & id (displays all 8 flags on the tile you're hovering over) ……… ◆ color of hovering-pixel (gets the color of the pixel you're currently hovering the mouse over.) ……… ◆pico version ……… ◆ uptime (how long the test has been running for) ……… ]] |
Alternatively, you can copy the compressed code directly and just follow instructions from the code displayed above. here's the compressed code that makes the entire thing run.
--code dbg_dbtn = '`' dbt = 7 don = false cc = 8 mc = 15 addr = 0x5e00 function dtxt(txt,x,y,c) print(txt, x,y+1,1) print(txt,x,y,c) end function init_dbg() poke(0x5f2d, 1) test_num = peek(∧addr) or 0 poke(∧addr, test_num+1) end dbtm = 0 dbu = {0,0,0} function sdbg() if stat(31) == dbg_dbtn then if don==false then don=true else don=false end end if don != true then return end local c=dbt local cpu=stat(1)*100 local mem=(stat(0)/100)/10*32 local fps=stat(7) local u=stat(7)..'' local _x=124-(#u*4) local du = {dbu[1],dbu[2],dbu[3]} dtxt(u, 124-(#u*4), 1, c) u=cpu..'%' dtxt(u, 124-(#u*4), 7, c) u=mem..'kb /' dtxt(u, 124-(#u*4)-32, 13, c) dtxt('31.25kib', 128-33, 13, c) dtxt(du[3]..'h', 124-44, 128-9, c) dtxt(du[2]..'m', 124-28, 128-9, c) dtxt(du[1] ..'s', 124-12, 128-9, c) dtxt('cpu', 1, 7, c) dtxt('mem', 1, 13, c) dtxt('pico-'..stat(5), 1, 128-15, c) dtxt('uptime', 1, 128-9, c) dbtm+=1 dbu[1] = flr(dbtm/stat(8)) dbu[2] = flr(dbu[1]/60) dbu[3] = flr(dbu[2]/60) dtxt('test number: '..peek(0x5e00), 0, 24, c) dtxt('mouse: {'..stat(32)..','..stat(33)..'}\nbitmask: '..stat(34), 0, 30, c) draw_dbg_info(c) end function draw_dbg_info(c) local m = {stat(32)/8, stat(33)/8} local tile=fget(mget(m[0],m[1]), 0) dtxt('tile flags', 0, 6*8, c) local res = {} res[1] = fget(mget(m[1],m[2]), 0) res[2] = fget(mget(m[1],m[2]), 1) res[3] = fget(mget(m[1],m[2]), 2) res[4] = fget(mget(m[1],m[2]), 3) res[5] = fget(mget(m[1],m[2]), 4) res[6] = fget(mget(m[1],m[2]), 5) res[7] = fget(mget(m[1],m[2]), 6) res[8] = fget(mget(m[1],m[2]), 7) dtxt('{'.. blton(res[1]) ..','..blton(res[2]) ..','..blton(res[3]) ..','..blton(res[4]) ..'\n '..blton(res[5]) ..','..blton(res[6]) ..','..blton(res[7]) ..','..blton(res[8]) ..'}\ntile-id: '..mget(m[1],m[2]), 0, 6*9, c) print('color: '..pget(m[1]*8,m[2]*8), 0, 6*12, max(pget(m[1]*8,m[2]*8), 1)) circ(stat(32), stat(33), 3, c) circfill(stat(32), stat(33),1, c) end function blton(v) return v and 1 or 0 end |
I forgot to mention, you also need to type init_dbg() inside of your _init() function
Great to have a library of sorts for this! I always hack it into my carts.
The boilerplate clocks in at 659 tokens, plus the init_dbg() and sdbg() function calls.
Just one thing, you say that it's the tilde key that triggers the debug info, but it's actually the grave accent key. I understand that tilde and grave accent are located on the same key on US keyboards, as you say, but if it were the tilde that triggered it you'd have to press SHIFT + ` and that's not the case.
(On my keyboard, ` and ~ are not on the same key and I need to press AltGr + ^ to trigger it.)
I'll be re-making this now that I'm more familiar with pico8 :P
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