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UPDATE: 10-22-18
Sources of images entered.

NOTE: All images are either converted to PICO-8's own palette automatically or are manually converted.


HELLO !


I thought I would create a thread for people who need sprite assistance from other artists. The only recommendation is that it uses the PICO-8 palette and by default is 8x8 pixels in size.


.
I'll start off. I currently have a crossbow image I drew for the game I am working on:

[16x16]

But I really want to have a blunderbuss instead. As you can see it is not your basic gun and has a wide opening at the front.

Can you help me ? Can you draw this effectively in an 8x8 pixel format ?

Also, I'm a bit of an artist myself and either draw the image from scratch or color sprites from old games I have:

So if =YOU= need some help with some of your sprites, I may be able to draw it or I've drawn it in one of my image libraries already.

Here is a rough list of one of my image archives directories, that which contains many games I have not yet written but have drawn the images for it - designed specifically 8x8 pixel work in GFA-Basic (which I no longer use nor does it run in Windows 8).


12.BMP,16X16RPG.bmp,2003.BMP,2STA2008.bmp,32DRAGON.bmp,32ELF.bmp,32elf2.bmp,32punchg.bmp,32ROBOT.bmp,4-3-D.bmp,4-CHEST.bmp,4-ISLAND.bmp,4DOORS.bmp,4MAZE.bmp,8dragon.bmp,8X8ICONS.BMP,9X3COMBT.bmp,9X9RPG.bmp,9X9X2013.bmp,A-KEY.BMP,agu-1.bmp,agu-2.BMP,agu-3.bmp,agu-4.bmp,agu-5.bmp,ARTIST-P.BMP,BG-1.BMP,BIGFONT.BMP,BIP.bmp,BOOKREAD.BMP,BORDERS.BMP,BOX.bmp,BUBBLE.BMP,BUSY.BMP,BW-PSP.bmp,BW.BMP,BWCHESS.BMP,BWFONT.bmp,CARDARNG.bmp,CARDS.BMP,CBBGS.bmp,CHAR.bmp,CHARD.BMP,CODE2009.bmp,COLOLRS.BMP,COLORS.BMP,COMBAT.BMP,COMBATBG.BMP,COOKIE.BMP,Copy of W2013.bmp,CRIT-A.BMP,CRIT2009.bmp,critter.bmp,CRITTERX.BMP,CRITWORK.BMP,Critzx.bmp,CURSOR.bmp,CYBER.BMP,DBASE.BMP,default.bmp,DIGIFONT.BMP,dir.txt,DRWHO.BMP,DUNG2013.bmp,DUNGEON2.BMP,DW817.BMP,EGANEW.BMP,EMERALD.bmp,ENEMY.BMP,EVE.BMP,EVEDISP.BMP,F32.bmp,F8-16.bmp,FACES.bmp,FACEWOR2.BMP,FACEWOR3.BMP,FACEWORK.BMP,FATCALC.BMP,FATFONT.BMP,FEBRPG06.BMP,FIRE.BMP,FIST.bmp,Font-8x8.bmp,font-c26.bmp,FONT.BMP,FONT2002.BMP,FONT2009.bmp,FONT32A.bmp,FONT8X16.bmp,font8x8.bmp,FONTBEST.bmp,FONTED.bmp,FONTTEST.bmp,FOUNTAIN.BMP,FRAMES.BMP,FUTURE.BMP,GBAFEB.BMP,GBATILES.bmp,GBATNYCB.BMP,GED.bmp,GLASCASE.bmp,gred2000.bmp,ICONS.BMP,INVWORK.bmp,ITEMS.BMP,itmdrgn.bmp,JB-FINAL.BMP,JB-NEW.BMP,JEWELS.BMP,JEWELS2.BMP,larn.bmp,larn2.bmp,LASTSTAT.BMP,LEGIBLE.BMP,LETTER.BMP,LETWORK.bmp,LOGO.BMP,LOW-RPG.bmp,MAP.bmp,MAPIDEA.bmp,MASQUEST.BMP,METER.bmp,METERS.bmp,METROPCS.bmp,MGS.bmp,MINICARD.bmp,MINIRPG.BMP,myrcs.bmp,NEW16COL.bmp,NEWCASTL.BMP,NEWCHAR.bmp,NEWFONT.BMP,NEWFONT2.BMP,NEWLOGO.BMP,NEWSPR.BMP,NEWSTAT.BMP,NEWWORK.bmp,NINE.BMP,NO.bmp,noacces1.bmp,noacces2.bmp,NPAD2010.bmp,npadlogo.bmp,OKAY.bmp,OLDEVE.BMP,OLDEVE.png,OLDGED.bmp,OLDSTAT.BMP,ORIGICON.bmp,PAC.BMP,PACMAN.bmp,PINKHAIR.bmp,POSTERS.BMP,PRINCESS.BMP,PYRA.BMP,Q.bmp,QBLOCK.BMP,QUES2009.bmp,RAINBOW.BMP,ROMANFNT.BMP,ROOM2008.bmp,RPG-16A.BMP,RPG-16B.BMP,RPG2007.bmp,RPG2008.bmp,RPG8X8.bmp,RPGDEC16.bmp,RPGFINAL.BMP,SAMPLE.BMP,SCEN2007.bmp,SCRN.BMP,see.bmp,see2.bmp,SEE2009.bmp,SHOP.BMP,SKINS.BMP,smart.bmp,smart2.bmp,smart3.bmp,SNAP0001.BMP,SNAP0002.BMP,SNESKIT.BMP,snow1.bmp,snow2.bmp,SNOWSTUF.BMP,SPECTRUM.BMP,SPR1.BMP,SPR1X.BMP,SPR2.BMP,spr2009.bmp,SPR2013.bmp,SPR2X.BMP,SPR3.BMP,SPR4.BMP,SPRITES.BMP,SPRITES2.BMP,SPRWORK.BMP,STA2009.bmp,STA22008.BMP,STAT2.BMP,STAT2006.BMP,STAT2008.bmp,STAT3.BMP,STAT4.BMP,STAT5.BMP,STAT6.BMP,STATUS.BMP,SWIZ.bmp,SYS2.BMP,SYSTEM.BMP,SYSTEM2.BMP,TABS.bmp,TARGET.bmp,te-sys.BMP,TEMPLATE.BMP,THERMOM.bmp,THIN.BMP,TILE2009.bmp,tiles.bmp,TILEWORK.BMP,TILEX.bmp,TINYRPG.BMP,TREEMAN.BMP,TREK.BMP,TWELVE.BMP,UMARO.BMP,UNPACK.BMP,valentine's day.bmp,VENTURE.BMP,W2013.bmp,wht.bmp,WJAN2013.bmp,WORK-DEC.BMP,Work.bmp,WORK128.BMP,WORK2.BMP,WORK2004.BMP,WORK2009.bmp,WORK2013.bmp,WORK201X.BMP,WORK24-2.BMP,WORK64.BMP,WTILES.bmp,x.bmp,x2.bmp,XX.BMP,Y.bmp,Z.bmp,_.bmp,_bmp2(1).bmp,_GIF.BMP,_PYR.bmp,_system.bmp

6


THURSDAY

Here is a nice digital font for good science-fiction games. The characters are 6x6 pixels so you can get a good outline around them.

[16x16]

I'll try to add something new in here every day.

SOURCE: "Aliens" Gameboy


FRIDAY

Here's another one. This is an attempt at Times New Roman. I wanted to use it for where text was important, like for text adventures and stuff. Not sure if it came out quite well enough.

Also includes 2-arrows useful for navigation.

[16x16]

Placing them in PICO, use as you like. :)

SOURCE: "Fun & Games" Game Gear


SATURDAY

Here is a 3-tone font with bonus lowercase letters. Uses 3-different colors per letter to give a nice shaded effect.

[8x8]

SOURCE: "Final Fantasy Adventure" Gameboy


SUNDAY

[8x8]

This is nice to have, one of the great sprites from my collection from an older RPG. Can you place it ? Converted for use in PICO.

You may want to recolor them. Each are 16x16 pixels so you can fit 8x8 of these individual sprites on the screen.

Hero, Hank.

SOURCE: "Final Fantasy Adventure" Gameboy


nice fonts!


Thanks ! Feel free to contribute, beepyeah. I'll be posting some more from my collection later today.

Hope to see you there !


almost looks like a character from the gameboy ff series


It is ! You've got a good eye ! I'll be posting a few more today. There already is a great Super Mario clone out that uses the original graphics of the classic NES special.

Would be nice to have someone (I can do it) post the sprites to older games for use in non-commercial Pico projects.


im surprised i recognized it, i literally played that game for one hour before trading it to a kid at school for pokemon red

so 20 years ago


It's good stuff, VG. I didn't know if you guys would want any Pokemon sprites over time. There's a LOT of those. :D


MONDAY

Here's the next set:

[128x16]

Recolor or decorate w new colors as you like.
I'll do a new font for tomorrow.

Samson the soldier.

SOURCE: "Final Fantasy Adventure" Gameboy


couldnt you save sprite space by mirroring about half of those?


You could indeed !

Outside of the Blue player above, these are encoded as only 3-different images, as you mentioned. I figured anyone who wants to use them can delete their mirror counterparts if they so choose.

I'm encoding them as eight in here though so they are ready to go for anyone.

For if instead someone want to use all 8 and have easier coding without dealing with mirroring, or perhaps they are confused by writing code that handles mirroring, then they are more than welcome to use the whole unedited table.


(09-11-18) TUESDAY

[32x8]

Here's a nice uppercase and lowercase set for you.

SOURCE: "Final Fantasy Legend 1" Gameboy


(09-12-18) WEDNESDAY

[40x32]

Here is a good sprite, a young woman with a pretty headband, once again in 8-sprites - recolor as you like and she is ready to appear in your game !

Adrienne the amazon.

SOURCE: "Final Fantasy Adventure" Gameboy


(09-13-18) THURSDAY

[8x8]

No game is complete without monsters ! Here's a few to keep your players sharp.

Recolor as you like them.

Mushboom, Rabbey, and Devilboy.

SOURCE: "Final Fantasy Adventure" Gameboy


1

(09-14-18) FRIDAY

[16x8]

You may need MIRROR plotting to complete this cleanly rotated fighter plane.
Let me know if you'd like me to extend this sprite set to 64-characters including mirrors instead of just the 32- as it is now.

SOURCE: "1942" Arcade original


Thought I'd try a hand at that blunderbuss you were asking for earlier. One for icons and one for gameplay.

Since you're sharing some fun useful pico images, I also threw in some generally useful stuff I made a while ago -

  • a 4-frame "Coin Collect" animation
  • a 4-frame "Explosion" animation
  • Shovel-Knight sprites (2-frame Run animation, 2-frame Shovel animation)

How nice, DevRaccoon. Thank you ! That's just what I'm looking for.

I'm working on a paint program for everyone right now, but after that, I can definitely make use of that wonderful blunderbuss you drew for my monster hunt game !


This is not today's sprite selection, I just thought I would take a crack at manually rotating the key single plane sprite myself - maybe it's better ? I'm not sure.

[16x8]


(09-15-18) Saturday

Okay, here's a nice converted explosion, a la 16x16.

[16x8]

And an enemy jet 32x16.

[8x8]

Small enemy.

[16x8]

One more, and that's all for this evening.

[8x8]

SOURCE: "1942" Arcade original


(09-17-18) Monday Morning

Sorry guys, I was dozing off yesterday. Let's make up for it now.

[128x128]

These take a lot of space, granted, but you get some very smooth rotation with them.

Here are a few more racing car attributes:

[8x8]

Tonight, I'll post some all new RPG sprites, doubt you've ever seen them anywhere else before. :)

SOURCE: "Road Fighter" 8-bit NES


(09-17-18) Monday Evening

[32x32]

Can you place where these came from ?

Here is the front for a status and a back-head for a front-view combat.

[128x128]

See you tomorrow with new images !

Scott the swordsman.

SOURCE: "100 World Story" 8-bit NES


(09-18-18) TUESDAY

Here is a good game for a type of "Fantastic Voyage" sideview shooter.

[64x64]

Equally weird enemies:

[8x8]

And a big boss enemy:

[32x8]

SOURCE: "Abadox" 8-bit NES


(09-19-18) WEDNESDAY

Here are some very distinctive sprites, good for all kinds of adventure games.

[24x8]

I'll post more on this line tomorrow.

Hero and heroine.

SOURCE: "Phantasy Star Adventure" Game Gear


(09-20-18) THURSDAY

Some more full-color sprites, different styles.

[8x8]

Heather the helper and her fortune telling sister, Tanya.

SOURCE: "Final Fantasy - Dawn Of Souls" Gameboy Advance


What am I doing now ? I'm working on writing a proper input function. And WOW, it's not easy. Seems I put one project on a backburner to work on another - a part that's needed for it - and then work on ANOTHER part - that's needed for THAT part. ==SIGH==

Anyways, I'm taking a break. here's your art submit for today:

(09-21-18) FRIDAY

[8x8]

Hero and young adventurer.

SOURCE: "Final Fantasy - Dawn Of Souls" Gameboy Advance


Hey, can anyone help me here ? I'm trying to write a fairly intuitive key input routine that can recognize multiple keystrokes in addition to keys being held down and registering their values based on the time held.

Try your hand at it. I'm always interested in seeing different methods on handling questions and ideas.

https://www.lexaloffle.com/bbs/?tid=31927

Other than that, have a great weekend, and here is your submit for today:

(09-22-18) SATURDAY

[48x8]

Tommy teenager and Jorel the journeyman.

SOURCE: "Final Fantasy - Dawn Of Souls" Gameboy Advance


Missed Sunday again, darnit. So you get two today. One now, one for later.

(09-24-18) Monday Morning

[8x8]

White wizard and black wizard.

SOURCE: "Final Fantasy - Dawn Of Souls" Gameboy Advance


Breaking the pattern a bit. Here is a good typeface for adventure games and RPGs.

(09-24-18) Monday Evening

[128x128]

SOURCE: "Final Fantasy - Dawn Of Souls" Gameboy Advance


(09-25-18) TUESDAY

[128x128]

Stone golem and spring fairy.

SOURCE: "Final Fantasy - Dawn Of Souls" Gameboy Advance


(09-26-18) WEDNESDAY

[24x24]

King and queen.

SOURCE: "Final Fantasy - Dawn Of Souls" Gameboy Advance


(09-27-18) THURSDAY

[24x24]

Counsel and princess.

SOURCE: "Final Fantasy - Dawn Of Souls" Gameboy Advance


(09-28-18) FRIDAY

[24x24]

City guard and street punk.

SOURCE: "Final Fantasy - Dawn Of Souls" Gameboy Advance


SATURDAY

[8x8]

Old woman and old man.

SOURCE: "Final Fantasy - Dawn Of Souls" Gameboy Advance


Monday Afternoon

[8x8]

Bikke the buccaneer and Matoya the mage.

SOURCE: "Final Fantasy - Dawn Of Souls" Gameboy Advance


Monday Evening

[64x8]

Samuel the scholar and young Skylar.

SOURCE: "Final Fantasy - Dawn Of Souls" Gameboy Advance


TUESDAY

[24x8]

Darren the dwarf and ... um ... Fred the Fire Demon. There ya go. Say, "Hi" Fred.

SOURCE: "Final Fantasy - Dawn Of Souls" Gameboy Advance


dw817 do you know how to add timers? also Great stuff and the blunderbuss I might know how to make that dream, reality...


Sure, shouldn't be that difficult, Hendini. Let's see ...

cls()
t=0
repeat
  t=stat(85)
  repeat
    flip()
  until t!=stat(85)
  print(t)
until forever

Basically every time that STAT(85) changes, you have counted 1-second.


I know I add to this daily. Got some medical stuff to take care of. Will return, try and catch up then.


That code isn't compatible with my maze game which you helped me with for snapping. I tested the code and it is not compatible with my game.


Hi Hendini. Sorry I couldn't get around to this sooner. Was in the hospital - heart trouble.

Anyways, let's see ...

That's actually pretty straight forward. If you want to have it with _UPDATE(), that would be THIS code:

function _init()
cls()
t=stat(85)
end

function _draw()
  if stat(85)!=t then
    print(t)
    t=stat(85)
  end
end

function _update()
end

Hope This Helps !


That sucks glad to hear your better.


Try it with my maze project. It doesn't work that's what I want. Halp. Feel Better. Don't Die.


Best advice today. I won't die. :)

I updated your code. You should have working timer in your maze cart now.

... and I'm a bit behind in my sprite submit. Will put together one now.


(10-08-18) MONDAY

[8x8]

Melody the mermaid and Otto the overlord.

SOURCE: "Final Fantasy - Dawn Of Souls" Gameboy Advance


(10-09-18) TUESDAY

[8x8]

Karen the caretaker and Reginald the wiseman.

SOURCE: "Final Fantasy - Dawn Of Souls" Gameboy Advance


(10-10-18) WEDNESDAY

[8x8]

Salty the Shipmaster and Cecil the scholar.

SOURCE: "Final Fantasy - Dawn Of Souls" Gameboy Advance


CLICK PAGE TWO FOR MORE GREAT SPRITES !


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