This is just a little cart designed to show off platformer character controller logic, testing it for a different project so I can show the proof-of-concept to my team.
It's very stripped down, supposed to just show off the logic and basic movement.
Here is a reference for the Pico-8 API, to help understand any unknown functions
Press the "code" button at the bottom of the game window to view the source code
Edit:
Altered wall-jump physics to make leaping off the wall easier
Added pause menu option to tweak wall slide delay timing
Edit:
Duck by pressing Down
Dust effects added
*Menu option to enable "Ghost Jump", a platformer feature which increases forgiveness of jumps by allowing the player to jump for a very brief window after having run past the edge of a platform
This is just a little cart designed to show off platformer character controller logic, testing it for a different project so I can show the proof-of-concept to my team.
It's very stripped down, supposed to just show off the logic and basic movement.
Here is a reference for the Pico-8 API, to help understand any unknown functions
Game dev, got Pico-8 on the humble sale and loved it. Great way to practice or learn about making your own game engine.
This is just a quick test of an action combat/physics thingy I'm working on, posted here to show friends and save me the headache of hosting myself elsewhere.
Really like how the hair turned out. Go kill some goblins. It's okay, they come back.