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This is just a little cart designed to show off platformer character controller logic, testing it for a different project so I can show the proof-of-concept to my team.
It's very stripped down, supposed to just show off the logic and basic movement.

Here is a reference for the Pico-8 API, to help understand any unknown functions

Press the "code" button at the bottom of the game window to view the source code

Cart #39515 | 2017-04-10 | Code ▽ | Embed ▽ | No License
3

Edit:
Altered wall-jump physics to make leaping off the wall easier
Added pause menu option to tweak wall slide delay timing

Cart #39522 | 2017-04-11 | Code ▽ | Embed ▽ | No License
1

Edit:
Duck by pressing Down
Dust effects added
*Menu option to enable "Ghost Jump", a platformer feature which increases forgiveness of jumps by allowing the player to jump for a very brief window after having run past the edge of a platform

Cart #39530 | 2017-04-11 | Code ▽ | Embed ▽ | No License
1

P#39517 2017-04-10 18:35 ( Edited 2017-04-14 17:08)

[ :: Read More :: ]

This is just a little cart designed to show off platformer character controller logic, testing it for a different project so I can show the proof-of-concept to my team.
It's very stripped down, supposed to just show off the logic and basic movement.

Here is a reference for the Pico-8 API, to help understand any unknown functions

Cart #39515 | 2017-04-10 | Code ▽ | Embed ▽ | No License
3

P#39516 2017-04-10 18:35 ( Edited 2017-04-23 13:45)

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Game dev, got Pico-8 on the humble sale and loved it. Great way to practice or learn about making your own game engine.

This is just a quick test of an action combat/physics thingy I'm working on, posted here to show friends and save me the headache of hosting myself elsewhere.

Really like how the hair turned out. Go kill some goblins. It's okay, they come back.

Cart #35506 | 2017-01-12 | Code ▽ | Embed ▽ | No License
7

P#35507 2017-01-12 00:42 ( Edited 2017-04-14 03:14)

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