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Cart #sokoblox-0 | 2023-03-01 | Code ▽ | Embed ▽ | License: CC4-BY-NC-SA
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Sokoblox is a hybrid of two classic puzzle games: Sokoban (the push puzzle) and Bloxorz (the rolling block puzzle).

See if you can beat all 15 levels!

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This makes me really nostalgic and hurts my brain a little with the polarity thank you.


1

Yes!!! I never knew I needed this until now! I literally love Bloxorz. Took me a minute to figure out exactly how blocks would get pushed but I eventually got the hang of it. Although I think I softlocked and I just have to restart now? I'd love an undo ability. It seems I made a quicksave when I was stuck. Maybe I just don't know the controls though cause it doesn't say them here or ingame.


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This is so cool! It's maybe a little hard to read the grid sometimes with the perspective and distinguish shapes from one another, but its a really cool idea with good execution


2

Loved Sokoban and Bloxorz, and this game seems to be a perfect blend of both. Gold star and favorited!

I managed to softlock myself on level 6 by using the yellow block for the last piece on the far right to make the bridge appear, because resetting the puzzle didn't return the other blocks. I managed to beat it after resetting though, once I learned the trick to it.


love this game, makes me feel nostalgic about playing bloxorz


This is great and also mind melting.


This is amazing! Bravo!


@bilodau Thank you. Also look how funny our avatars are together.


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man I was stuck on level 6 for a long time.

Finally beat it! I really liked this game very hard to figure out some of the puzzles but once you get good at standing blocks back up it all clicks together nicely


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This is really great. I love the way that each level shows you how one mechanic works. It feels really focused and polished.


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What an interesting and cerebral challenge your 3D puzzle is, @codeAtorium !

Superbly done, gold star work.


Brilliant.


Very cool!


@codeAtorium
Puzzle wise, it's very good. Nothing wrong with the controls either, but the quick save/reload needs some visual and/or audio feedback. You can softlock yourself with it, though, so a restart level in the pause menu would be welcome, rather than restarting the cart and reentering the password. While password is nice and retro, an auto-save of current level with cartdata and a continue option on the starting menu would be welcome.

There's still room for improvement on the visual side of things :

Partially visible tiles on top of screen not displayed.

Blocks often hide the grid too much. The unused button could be used to show the grid without the blocks when pressed or maybe be usable to change the angle of view. Level 6 was needlessly frustrating due to this.

Blocks can visually merge, even when they are not touching (a problem inherent to this perspective, not sure how to fix this).

The camera move at each movement is distracting. Ideally, there should be a central area (relative to the screen )where the player can move without scrolling, and scrolling would only occur when the player leaves the area in order for him to be put back in it.


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loved this game! more levels please!!
regarding comments above - the hidden tiles are sometimes part of the devious gameplay.


youve litterally got to make a second one.. id love to see it.. like maybe you could make it so that you can control a second cube thing of a differant size, with a differant ability. or maybe make the blockorz version of thomas was alone.. or even make it so that the player could change in size and become a bridge for another player. aww man the ideas are endless... this is a great game and im glad to see it


Bloxorz nostalgia here


I love the game, and wishing for more levels.


Very cool game concept!


he is so good and long nice


to hard>:(



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