Log In  

BBS > Superblog
Posts: All | Following    GIFs: All | Postcarts    Off-site: Accounts

Using the latest Pico-8 version, if I highlight with Shift/Click a note or series of notes in the SFX editor then copy with Control/C, I can paste the result into another column in the sfx editor with Control/V but if I close the cart and open another cart to paste to, I get the message "Nothing to paste" when trying to paste with Control/V.

I have tried Linux Mint and Windows10 with the same result.
The documentation says this should work, any idea what I am doing wrong?
Thanks,
Peter

0 comments


Cart #trippypicochu-0 | 2025-07-18 | Code ▽ | Embed ▽ | License: CC4-BY-NC-SA

Game developed as a part of a Game Design course for teenagers and asyled persons for the the talent Campus (summer camp) of the Cologne's VHS (Volks Hochschule).

Collect the bananas on the due time.
Z/X to enlarge or shrink the circle - no practical use, just because it looks nice.

0 comments


Decided to make an incremental game and hit a math wall
Postponing this project until I enjoy math :)

Cart #mathhard-0 | 2025-07-15 | Code ▽ | Embed ▽ | License: CC4-BY-NC-SA

0 comments


-- parametrlər
player = {
x = 64,
y = 64,
s = 2,
sprite = 1 -- bu sprite ID-dir
}

item_sprite = 2 -- item üçün sprite ID
score = 0
max_score = 15
items = {}

-- itemləri yarat
function spawn_items()
for i=1, max_score do
add(items, {
x=flr(rnd(120))+4,
y=flr(rnd(120))+4,
collected=false
})
end
end

function _init()
spawn_items()
end

function _update()
if score >= max_score then
return
end

-- hərəkət
if btn(0) then player.x -= player.s end
if btn(1) then player.x += player.s end
if btn(2) then player.y -= player.s end
if btn(3) then player.y += player.s end

-- sərhədlər
player.x = mid(0, player.x, 120)
player.y = mid(0, player.y, 120)

-- item toplanması
for item in all(items) do
if not item.collected and abs(player.x - item.x) < 5 and abs(player.y - item.y) < 5 then
item.collected = true
score += 1
end
end
end

function _draw()
cls()

-- itemlÉ™ri çÉ™k
for item in all(items) do
if not item.collected then
spr(item_sprite, item.x, item.y)
end
end

-- karakteri çÉ™k
spr(player.sprite, player.x, player.y)

-- xal
print("xal: "..score, 1, 1, 7)

-- təbrik mesajı
if score >= max_score then
rectfill(20, 50, 108, 78, 0)
print("UYY ALLAH, QAZANDIN!", 30, 60, 11)
end
end

0 comments


-- parametrlər
player = {
x = 64,
y = 64,
s = 2,
sprite = 1 -- bu sprite ID-dir
}

item_sprite = 2 -- item üçün sprite ID
score = 0
max_score = 15
items = {}

-- itemləri yarat
function spawn_items()
for i=1, max_score do
add(items, {
x=flr(rnd(120))+4,
y=flr(rnd(120))+4,
collected=false
})
end
end

function _init()
spawn_items()
end

function _update()
if score >= max_score then
return
end

-- hərəkət
if btn(0) then player.x -= player.s end
if btn(1) then player.x += player.s end
if btn(2) then player.y -= player.s end
if btn(3) then player.y += player.s end

-- sərhədlər
player.x = mid(0, player.x, 120)
player.y = mid(0, player.y, 120)

-- item toplanması
for item in all(items) do
if not item.collected and abs(player.x - item.x) < 5 and abs(player.y - item.y) < 5 then
item.collected = true
score += 1
end
end
end

function _draw()
cls()

-- itemlÉ™ri çÉ™k
for item in all(items) do
if not item.collected then
spr(item_sprite, item.x, item.y)
end
end

-- karakteri çÉ™k
spr(player.sprite, player.x, player.y)

-- xal
print("xal: "..score, 1, 1, 7)

-- təbrik mesajı
if score >= max_score then
rectfill(20, 50, 108, 78, 0)
print("TEBRIKLER BALIM", 30, 60, 11)
end
end

0 comments


I'm currently using pico 8 education edition. Is there a way for me to export to itch.io without getting the full paid version? I'm not necessarily looking to export but maybe convert my p8 files into something that can be played on itch.io

0 comments


Cart #jimijupuze-0 | 2025-07-12 | Code ▽ | Embed ▽ | License: CC4-BY-NC-SA

0 comments


Cart #gardenhouse-0 | 2025-07-12 | Code ▽ | Embed ▽ | License: CC4-BY-NC-SA

0 comments


Cart #nijapehupi-0 | 2025-07-11 | Code ▽ | Embed ▽ | License: CC4-BY-NC-SA

0 comments


Cart #simple_platformer-0 | 2024-08-29 | Code ▽ | Embed ▽ | License: CC4-BY-NC-SA


This is a simple platforming project, written in about seventy lines of code.

0 comments


Cart #ostest99-0 | 2025-07-09 | Code ▽ | Embed ▽ | No License

0 comments


Cart #startoutt-0 | 2025-07-08 | Code ▽ | Embed ▽ | No License
1


hey guys.

i got the pico-8 console three days ago, and this is what I've made in that time!

posting this because I'm trying to make a metroidvania, and I also would like some feedback on the tokens i'm using. i'll take any help I can get because I have zero clue what I'm doing.

listing some things I wanna learn how to do:

  • that room-to-room scroll thing in metroidvanias

  • how to spawn a player on a specific map tile

  • walljumping

i've been studying the resources, but i haven't found anything for these issues. hope you enjoy what i've made regardless!

1
0 comments


Cart #kiwijoy-0 | 2025-07-08 | Code ▽ | Embed ▽ | License: CC4-BY-NC-SA

Help Kiwi get the most happiness~!!
Happiness wears off over time, so keep getting stars. Dodge the angry thoughts, or else...!

0 comments


help can't find celeste classic discord

hey so i've been hearing about the celeste classic discord server and i've tried searching it up everywhere, but it's still not coming up. Does anyone have the link or know how to get to the server?

0 comments


In the latest version of Picotron, the map editor has issues when writing to the map from the extra sprite banks; a fix which worked for me is to just update the map.p64/canvas.lua file on line 370;

Not entirely sure this is the correct fix as it looks like there's some logic around the stamp, but it worked enough to allow me to update my map using the latest picotron.

1
2 comments






Cart #savethedate-0 | 2025-07-05 | Code ▽ | Embed ▽ | No License

0 comments


still buggy, and is very CPU expensive. the FPS counter is also wrong lmao

1
0 comments


Cart #supermariobrosworld-2 | 2025-07-04 | Code ▽ | Embed ▽ | License: CC4-BY-NC-SA


pico-8 cartridge // http://www.pico-8.com
version 16
lua
--advanced micro platformer
--@matthughson

--if you make a game with this
--starter kit, please consider
--linking back to the bbs post
--for this cart, so that others
--can learn from it too!
--enjoy!
--@matthughson

-- 1-1 features remaing:

-- [!]lives/game over/press start
-- [!]transition to next level
-- [!]flag pole
-- [!]items in blocks
-- [!]mushroom
-- [!]flower
-- [!]star
-- [!]coin blocks
-- [!]default coin
-- [!]dont smash bricks that contain stuff.
-- [!]1up
--

[ Continue Reading.. ]

0 comments




Top    Load More Posts ->