Using the latest Pico-8 version, if I highlight with Shift/Click a note or series of notes in the SFX editor then copy with Control/C, I can paste the result into another column in the sfx editor with Control/V but if I close the cart and open another cart to paste to, I get the message "Nothing to paste" when trying to paste with Control/V.
I have tried Linux Mint and Windows10 with the same result.
The documentation says this should work, any idea what I am doing wrong?
Thanks,
Peter
-- parametrlər
player = {
x = 64,
y = 64,
s = 2,
sprite = 1 -- bu sprite ID-dir
}
item_sprite = 2 -- item üçün sprite ID
score = 0
max_score = 15
items = {}
-- itemləri yarat
function spawn_items()
for i=1, max_score do
add(items, {
x=flr(rnd(120))+4,
y=flr(rnd(120))+4,
collected=false
})
end
end
function _init()
spawn_items()
end
function _update()
if score >= max_score then
return
end
-- hərəkət
if btn(0) then player.x -= player.s end
if btn(1) then player.x += player.s end
if btn(2) then player.y -= player.s end
if btn(3) then player.y += player.s end
-- sərhədlər
player.x = mid(0, player.x, 120)
player.y = mid(0, player.y, 120)
-- item toplanması
for item in all(items) do
if not item.collected and abs(player.x - item.x) < 5 and abs(player.y - item.y) < 5 then
item.collected = true
score += 1
end
end
end
function _draw()
cls()
-- itemlÉ™ri çÉ™k
for item in all(items) do
if not item.collected then
spr(item_sprite, item.x, item.y)
end
end
-- karakteri çÉ™k
spr(player.sprite, player.x, player.y)
-- xal
print("xal: "..score, 1, 1, 7)
-- təbrik mesajı
if score >= max_score then
rectfill(20, 50, 108, 78, 0)
print("UYY ALLAH, QAZANDIN!", 30, 60, 11)
end
end
-- parametrlər
player = {
x = 64,
y = 64,
s = 2,
sprite = 1 -- bu sprite ID-dir
}
item_sprite = 2 -- item üçün sprite ID
score = 0
max_score = 15
items = {}
-- itemləri yarat
function spawn_items()
for i=1, max_score do
add(items, {
x=flr(rnd(120))+4,
y=flr(rnd(120))+4,
collected=false
})
end
end
function _init()
spawn_items()
end
function _update()
if score >= max_score then
return
end
-- hərəkət
if btn(0) then player.x -= player.s end
if btn(1) then player.x += player.s end
if btn(2) then player.y -= player.s end
if btn(3) then player.y += player.s end
-- sərhədlər
player.x = mid(0, player.x, 120)
player.y = mid(0, player.y, 120)
-- item toplanması
for item in all(items) do
if not item.collected and abs(player.x - item.x) < 5 and abs(player.y - item.y) < 5 then
item.collected = true
score += 1
end
end
end
function _draw()
cls()
-- itemlÉ™ri çÉ™k
for item in all(items) do
if not item.collected then
spr(item_sprite, item.x, item.y)
end
end
-- karakteri çÉ™k
spr(player.sprite, player.x, player.y)
-- xal
print("xal: "..score, 1, 1, 7)
-- təbrik mesajı
if score >= max_score then
rectfill(20, 50, 108, 78, 0)
print("TEBRIKLER BALIM", 30, 60, 11)
end
end
hey guys.
i got the pico-8 console three days ago, and this is what I've made in that time!
posting this because I'm trying to make a metroidvania, and I also would like some feedback on the tokens i'm using. i'll take any help I can get because I have zero clue what I'm doing.
listing some things I wanna learn how to do:
-
that room-to-room scroll thing in metroidvanias
-
how to spawn a player on a specific map tile
- walljumping
i've been studying the resources, but i haven't found anything for these issues. hope you enjoy what i've made regardless!
In the latest version of Picotron, the map editor has issues when writing to the map from the extra sprite banks; a fix which worked for me is to just update the map.p64/canvas.lua file on line 370;
Not entirely sure this is the correct fix as it looks like there's some logic around the stamp, but it worked enough to allow me to update my map using the latest picotron.


pico-8 cartridge // http://www.pico-8.com
version 16
lua
--advanced micro platformer
--@matthughson
--if you make a game with this
--starter kit, please consider
--linking back to the bbs post
--for this cart, so that others
--can learn from it too!
--enjoy!
--@matthughson
-- 1-1 features remaing:
-- [!]lives/game over/press start
-- [!]transition to next level
-- [!]flag pole
-- [!]items in blocks
-- [!]mushroom
-- [!]flower
-- [!]star
-- [!]coin blocks
-- [!]default coin
-- [!]dont smash bricks that contain stuff.
-- [!]1up
--