I just finished my little pokemon-esque jrpg: pico monsters.
In this game there are markers called 'picostops' scattered throughout the map which drop
random items whenever you have defeated a few wild monsters. 'Picostops' also replenish and revive all the monsters in your party. Catch new monsters with picoballs. Due to the save restrictions of pico8 the
team size in this is only 4. Every wild monsters can have up to 4 different moves it's recommended to catch and compare to build your best team. There is also a very small story about professor corks whereabouts...
Let me know if you run into any issues. Thanks for checking it out :)
arrow keys: move around
x: open menu to view monsters, items and save
z: interact with people and things
Each monster is associated with an element and some elements have advantages over others.
Advantage of elements:
Fire: Earth, Air
fade to black effect innomin http://www.lexaloffle.com/bbs/?tid=2467
zspr(n,w,h,dx,dy,dz) from http://pico-8.wikia.com/wiki/draw_zoomed_sprite_(zspr)
everthing else by me :)
Version 1.1: Added reset game, fixed some bugs
This is my little autojumper "Floomy" bouncing its way to the top.
It features endless random platforms, pickups, deadly obstacles and highscores. My highest score is around 5200 at the moment. Can you beat it?
My first Pico-8 game submission is a matching game inspired by ToA, PAD, 10000000, ymbab etc. I really love Pico-8 and hope to make a lot more games in the future. Let me know how you like it and if you run into any issues :)