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2
  I'm back baby!
Oi humies, guess whos back? Dat's right, ol' Kilkun is here.

Off of ork speak, I'm back. I've restarted development for 'Return to Castle Voxelstein'. Next release SHOULD be done in the following days, if not today. It will contain: Bug fixes, improved rooms, new objects, new enemy placements, and a new level.


2 comments:: post a comment
Posted by kilkun 2012-02-28 09:20

2
  Broken
Sorry folks! I did something terribly wrong here in my major BBS adventure, so it's cancelled until further notice. However, now is the perfect time for me to work on my next adventure, so sit tight for the first public release, it's a lot better looking that RCV so far!



-Kilkun


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Posted by kilkun 2011-12-26 19:31

2
  Taking a break
I'm taking a break from Return to castle Voxelstein, as I'm sure many of you deduced. Meanwhile, I'll be honing my SupCon and SC skills. Happy Saturnalia people.

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Posted by kilkun 2011-12-25 11:48

0
  Release 2, Includes Chapter 2
Hey people. I was working hard to get this out today, so it will be a little short and watered down. I'll fix it later when I have the time, but my Python Scripting class is starting to take up my level design time. It's a rather short release this time around, though it does show my travel between chapters style that I sort of stole from The Quest of Elements. It has the beginning part of Chapter 2, which will have 2 mini-chapters per level in a chapter when you are in towns. 1 of the 2 mini chapters are in this release, and I'm rather proud of how it worked out. It's still clunky but, it's doable. I also upped the ante on the difficulty, so let me know how you think about it in the forums here. I also uploaded it to the BBS list.
Thanks.



-Kilkun


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Posted by kilkun 2011-12-07 11:08

0
  First version out!
I put out the first release of "Return to Castle Wolfenstein" on the BBS list, go check it out!

I only included the first 5 or 6 levels because... well... that's all I completed. Feel free to give it criticism either here or in the Forum thread, where there are more details.
Thanks for reading!

-Kilkun


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Posted by kilkun 2011-12-02 11:03

0
  Voxelstein
I don't know if anyone here knows about the game Voxelstein 3D but it is a classic remake of one of my favorite games in fully destructible voxel objects. This means cutting holes in a wall with your knife to slit the German officers throat is now possible! Unfortunately it only has one very short level, but never-the-less it provides endless entertainment of voxelly destruction. Well I've recently begun dev on a Voxatron campaign known as "Return to castle Voxelstein". Despite the title, it won't be identical either Wolfenstein 3D, nor Return to castle Wolfenstein. It will however use the swastica wall decorations, hitler portraits and some SS officers (Maybe some German grunts to be added later).  It is also safe to say that it probably won't be finished until update version V0.3 because fighting imps, grunts, and giant pink cows wearing overalls just doesn't feel like I'm escaping from a Nazi Castle in WWII. It feels like I dropped acid and wandered into a holocaust museum. I probably will start releasing beta's however, for testing and (hopefully :P) anticipation purposes. This will be a rather long campaign, probably as long as adventure mode. I was tired of playing 2 map level BBS maps with a ration of 65:1 for actual count of lengthy BBS levels. So far, I've completed the first 3 rooms, most of the .vobs, and of course, the player model. I hope scripting support comes with the v0.3 update or earlier because I want to have a part in the game where you can disguise your self. I also wish that I could have different models for different weapon pickups that you can find, but hey, all in time I guess?

0 comments:: post a comment
Posted by kilkun 2011-12-02 09:39


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