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stupidpears
The 8bit Of Isaac
by stupidpears
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Cart #gamejamdor2-0 | 2020-07-25 | Code ▽ | Embed ▽ | License: CC4-BY-NC-SA

2nd annual GamejamDOR otherwise known at GamejamDOR2. Mostly a WIP, mostly done. Needs polish and probably a bunch of other stuff. But it works and I don't think crashes :D

P#79912 2020-07-25 10:07

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Cart #gamejamdor_gru_69-5 | 2020-03-28 | Code ▽ | Embed ▽ | License: CC4-BY-NC-SA
2

This is a prototype from a gamejam that the some of the folks in CoNDOR Season 9 are participating in. We have 24 hours to make a game with the theme of "NecroDancer/CoNDOR/etc"

Update 2020-03-28

Spent more time after the GameJam was completed to flesh out more of the mechanics. Feels like most of it is in a good spot, outside of some weird collision stuff that I haven't spent enough time on.

Music, which is kind of the biggest piece of Necrodancer, is hard and I have no idea how to compose Memento Mori into anything resembling what DannyB or any of the other composers did. Maybe one day I'll figure it out.

If anyone is willing to take a stab at it, I'd love to have it in. Comment/reach out if you are interested.

P#73839 2020-03-11 23:36 ( Edited 2020-03-28 20:41)

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Work in progress of an 8bit remake of the binding of isaac, a game I hold dear to my heart. This is the first time I've developed any kind of game, so it's a rough first release.

-- Started to work on randomly generated floor tiles via the map() command. Rough look into what it may end up being like. Not even close to making a mini-map yet, or creating doors. I also started writing Diptera Sonata, the main in-game song. Download the cart and you can listen. Left the older version up for comparison v.03 and v.04

--TODO

  • Create logic to make a bomb explode
  • Learn how to create a randomly generated floor (map)
  • Make better music
  • Maybe add more enemies + sfx
  • Add a "game over" screen properly
  • Depending on scope, maybe add actual items, a key part to the Binding of Isaac
  • Deal with tear dmg modifier, how to modify it, and update the sprite+dmg accordingly

--COMPLETED

  • Fiddle with firing mechanism to make it less buggy and not use btnp() - 10/20/2016
  • Implemented both P1 and P2 controllers to actually play like Isaac does. This allows me to add in more controls, though this may get finicky with actual use. However this was a big milestone for myself. I understand this won't play well on handhelds, but this was meant for PC only. - 10/23/2016
  • Added menu item to swap controls for people who play the with the keys swapped. - 10/23/2016
P#31360 2016-10-20 23:21 ( Edited 2019-01-17 19:16)

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