I put together an engine for turn-based battling. I plan to use this for a boss gauntlet game I would like to do in the future or some other project. For the time being, I focused on laying out the foundations and would like to showcase the engine I put together, and maybe some of you would like to incorporate it into your own game. The demo does not contain any audio.
-The general setup with numerous comments on the functions and commands (from a beginner programmer)
-Defense and magic system
-1 boss to fight with a Pseudo AI setup.
Up and Down Arrow Keys: Move the menu cursor
Left and Right Arrow Keys: Move the magic menu cursor
Z: Confirm action.
-Defend recovers your HP and HP in addition to getting less damage.
-The boss is not that easy.
-I made an HP typo on one of the attacks. Don't find it currently worthwhile to re-upload.
I am an amateur at coding so pardon any inefficient or bloated codes.
Hello. This is my very first game I ever made. I'm a beginner with no programming, music, and sprite design experience whatsoever. I came up with a simple concept that seemed doable and worked on fleshing it out, while teaching myself a few tricks and techniques alongside some tutorials to build up foundations.
Walking master is a challenging game where you, well, walk, through many stages, and get through the obstacles that stand in your way. The game features the following:
-Varied, dynamic level designs.
Use the arrow keys to move, and follow the command prompts.
A lot of my coding is pretty bloated and probably not so efficient so pardon that. I left notes throughout the coding to explain what does what. I do hope for other total beginners that are using Pico-8 to learn how to code and make games can find mine to be useful and easy enough to understand. :)
Note: Stepping on the tiles is pretty finicky. Try to step towards the middle and/or the leftish side of it. I don't know how to effectively set up parameters so I used if statements to setup a few varied conditions.