How to Play
Collect 3 of the same the color power-ups to gain a powerful new weapon.
Shoot the UFO and collect the yellow powerup to kick off fever mode!
Then collect enough fever mode coins to enter a boss battle
This game is endless. Survive as long as you can while chasing a high score.
Z shoots your gun (hold for auto-fire)
v1.7.1 - Fixed a crash bug in the background randomizer
v1.7 - Holidays are over...removed snow and Santa. Few minor fixes.
v1.6 - Holiday edition! Added shield powerup. Better manual fire. Boot up credits.
v1.5 - Bug fix for touchscreen added in 1.4
v1.4 - Touch controls for PocketCHIP. Touch sides of screen to move player.
v1.3 - Added auto/manual option for better PocketCHIP play. General cleanup.
v1.2 - Added boss battles between stages plus boss battle music.
About the game
Programmed by Brian Vaughn (@morningtoast)
Music by Brian Follick (@gnarcade_vgm)
Backgrounds from the Pico-8 Community
This cart is less about the game and more about the people that contributed to it. It's tribute game in more ways than one.
First off, it's a tribute to Space Invaders Extreme that originally appeared on the Nintendo DS. It was Space Invaders kicked up a notch with a total sensory overload.
Second, it's a tribute and thank you to all the great little carts coming out of the Pico-8 forum. In particular, Invader Overload uses several of the carts from the TweetJam thread as manic backgrounds. Designs from zep, NuSan, kometbomb and others are included and create one hell of a show.
There were so many cool little demos coming out of the TweetJam thread that I just needed to find a way to use them. I consider Invader Overload a sort of TweetJam jukebox and hopefully we can all expand on it because you can totally add your own background! There's plenty of room left on the cart so give it a try.
This cart also features some great music from Brian Follick, aka, @gnarcade_vgm. He made a great music track specifically for this game along with a few sound effects, and without that collaboration, this game would have fallen completely flat.
P#26421 2016-08-03 21:44
Your way I sometimes have to pick a colour as a throwaway to reset it after making a mistake. The other way I could just start collecting three of the colour I made a mistake with?
P#26463 2016-08-04 09:35
And...not sure how far anyone has gotten in the game yet but there are 8 different backgrounds to reach...have you seen them all?
@NuSan - A boss (or bosses) was in my original plan but just got cut because...because...lazy? The thought was to still have it be an endless game and bosses appear every 5 levels or something and then there be 2 or 3 boss variations to pull from. We'll see...might be something I go back to.
@matt - To be honest, the reason the color collecting works like it is, is because that's how it was in the Space Invaders Extreme game I was looking to remake. But I also don't mind the challenge of having to be mindful of the color you want to get and the challenge of getting it. I think the "dammit" reaction when you collect the wrong color is okay, especially since the power-ups are so plentiful it's easy to recover.
P#26467 2016-08-04 10:02
Completely brilliant use of the tweetjam stuff for the backgrounds. Psychedelic yo.
Now just need a version of Pacman anniversary and I'm set :)
P#26494 2016-08-04 20:06
Thanks again to everyone for all the feedback.
P#26648 2016-08-07 23:20
Otherwise, some minor cleanup and some balancing (and maybe some more new music), and we'll all be able to rock out some new high scores.
P#26714 2016-08-09 23:35
Also available to play over on itch.io
Please report any bugs or issues.
P#27064 2016-08-18 20:37
I think we're all hoping iPhone play is a possibility one day. Technically, it is mouse controls but using the web player on a phone is all janked...just don't work. I'm hoping they make a Pico-8 player for iOS with a virtual gamepad or something.
P#29391 2016-09-25 14:54
Just a little update to help spread cheer, joy and frustration around the world.
But I did add a new power-up, shields! Collect 3 white bonus drops to activate and then blast away without fear.
There will be another release next year after the snow melts with more new features and hopefully a few new backgrounds.
P#33763 2016-12-20 10:03
New minor feature is random backgrounds when you press Up on the title screen.
This will probably be the last update for a while. I'm happy with the game and with the response it's received - thanks to everyone that has played and continues to play Invader Overload.
P#35042 2017-01-05 21:14
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