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Cart #32269 | 2016-11-06 | Code ▽ | Embed ▽ | License: CC4-BY-NC-SA
14

Sprite Record by Dekadence.
Code by Britelite, graphics by Bracket, music by Ricky Martin and Sauli.

3rd in the demo compo at Vortex 2016, for some reason.

Inspired by the sprite record stuff on Atari ST.

P#32270 2016-11-06 10:45 ( Edited 2016-11-06 15:45)

622! I guess the world record is mine then (^.^)/

remove the optional w & h parameters in the spr() call

P#32298 2016-11-07 10:50 ( Edited 2016-11-07 15:50)

haha that's cool

P#32325 2016-11-08 00:31 ( Edited 2016-11-08 05:31)

ultrabrite: of course you need to make a prod now so that we can get a feud going! :D

P#32326 2016-11-08 00:32 ( Edited 2016-11-08 05:32)

fair enough, I'll try hacking something together on a late night coding session ^^

P#32329 2016-11-08 07:22 ( Edited 2016-11-08 12:22)

Congrats! I love how random demoscene stuff keeps popping up here.

I managed to get 643 (can you tell!?), including ultrabrite's optimization. I'd love to see if anyone can do more though. If I could just get rid of those mods & adds..


edit: I don't want to start a scene feud by the way, but then again I suppose I did steal your entire prod and other people's ideas - I guess I had it coming.

edit2: oops, left an extra var+=1 in there, so it moves twice as fast. removing it isn't enough to hit 644 though :'(

P#32342 2016-11-08 22:17 ( Edited 2016-11-09 03:46)

well the Atari ST had tons of prods with people competing on their sprite records, so of course Pico-8 needs that too :D

P#32350 2016-11-09 03:20 ( Edited 2016-11-09 08:20)
1

657! gimme back my world record ^^

x%4096 is also band(x,4095)

P#32351 2016-11-09 05:54 ( Edited 2016-11-09 10:54)

Looks good

Interesting to hear about the sprite record competition on the Atari ST!

But where is the limitation on the number of sprites on the Pico-8? Is it to run 60 fps?

P#32363 2016-11-09 16:04 ( Edited 2016-11-09 21:04)

to keep things on the same level, i'd say the "rules" for future prods are also fullscreen background + scroller + music (not that music affects anything, i don't think?)

here's some info about the Atari ST stuff: http://leonard.oxg.free.fr/record16/record16.html

P#32370 2016-11-10 00:58 ( Edited 2016-11-10 05:58)

I know it's a old post but this no longer preforms under 100%cpu.
suggestion if you wanted to change rectfill and spr(16, 0, 0, 16, 15) to memcpy(0x6000,0x200,0x2000).
Fun music

P#135077 2023-09-28 23:20

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