Very much WIP using some of the graphical style/themes from Mint in a Vampire Survivors style game.
WIP has:
- 2 characters with different modifiers
- 6 weapons and 1 passive item. weapons and passives have level upgrade modifiers
- A wave spawner (but it spawns the same stuff every wave - need more mob types)
- Boss mobs drop a chest that will drop a random upgrade to an item in your inventory
- Standard mobs drop xp, hitting the target xp for the level triggers a shop where you are offered 3 items (with some weighting towards items you already own)
"O" button does everything.
TODO:
- refactor for performance, I think I can improve collision handling
- a proper map, thinking an infinite map like vampire survivors
- scaling of mobs with XP
- more items
- more enemy types
- probably refactor how I am doing classes, it's getting messy.
- bugs, probably lots of them
- everything else
The survivors concept is just so great - limiting yourself to a smaller palette does wonders, even if picotron offers even more colors now ^^ Have fun developing it further!
Thanks @taxicomics - I was tempted to go for purely 1-bit but I think a game like this needs a splash of highlighting or it could be come a white mess.
This is only my second project, the survivors concept is pretty easy - enemies march towards player - but figuring out the levelling up of weapons, the shop, the chest has been a bit more challenging.
At some point I expect I will really have to optimise performance. There's some collision optimisation in that I'm only checking mobs that are near the projectile but I suspect that could be enhanced further.
Thanks @369369369 - appreciate your comments.
I've started working on scaling up enemy damage and health so the challenge increases as you go on. I need to add a ton more enemy types for variety. I think the other hook in Vampire Survivors is the weapon evolutions - so I'll try to figure those out too.
Thanks for trying it.
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