Testing out the new exporters coming in 0.2.2. Voxatron currently supports .pov, .obj/.mtl, and .txt (raw data), and either the current voxde item or an in-game scene can be exported.
This scene was exported as a .pov and rendered in POV-Ray (click to bigify)
Next update coming on Monday! [ ^ _ ^]
P#6816 2012-12-06 16:40
P#6822 2012-12-07 08:25
It's now emblazoned across the top of ~/vox/todo.txt in capital letters.
@Vizer I hope it's useful. The editor is still a little restrictive for general use (48 voxel maximum depth) and with a fixed palette, but I might try forking it into a separate tool at some stage.
@hseiken Hardware rendering is totally a possibility at some point, especially in order to port Voxatron to other devices.
P#6849 2012-12-12 22:11
Copy-pasted from voxatron.txt for searchability:
Use the console to export models or in-game screenshots. To bring up the
console in-game, hold down both shift keys or press tilde (~)
useage: export [filename]
Format is guessed from extension: obj, png, txt, pov
e.g. blah.txt will be saved as raw data in a text file.
File(s) are saved into the most recent voxde directory.
obj: A wavefront .obj/.mtl pair are saved.
png: A set of slices are saved as a single png
Include '%d' somewhere in the filename to split into one png per slice.
pov: A POV-Ray description is saved with some default lighting
txt: A text file with raw values is saved:
width height depth
r g b // x 256 lines. one for each palette entry
raw voxel data, 40 space-separated decimals per line
P#7360 2013-05-17 04:19
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