Ok, unfortunately the BBS doesn't allow fancy polls, but here I would like to ask a question:
How important is it to you to have ojects with "realistic" interiors (e.g. computers with the inner voxels in green, like chips)
I personally tend to model them, since I like the idea of objects revealing more details as they're being destructed.
It's a little clumsy, but you can edit separate slices using the 'TOP' and 'BOTTOM' vales in the view options (bottom left). To edit vertical slices, you have to rotate the object instead.
A separate bitmap editor for editing slices is something I'm looking at for the future -- it really would be much easier in some cases.
All depends on the object for me, but 90% of the time I worry about the inside voxes
Some examples of inside voxels on my current adventure:
Trashcans with trash inside
Refriderator with food inside
Couch with cotton insides (looks awesome when shot!)
Suitcase with clothes inside
cabinets with pots and pans inside
etc...all this stuff looks really cool when destroyed.
Also, anyone seen the City map? They created each individual floor with stairs and elevators connecting them. That made destroying them SO satisfying!
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