Are any of you fans of Chiptune music?  I know I sure am.  So much so in fact, that I've slowly been compiling a playlist on Youtube of some of the best Chiptune [mostly] I've come across.  It's currently up to 88 videos with a total running time of 4:40:49.
A music editor? There is a unique music editor? It'd be nice just to be able to embed music in levels. Maybe a tracker like littlesounddj, for instance. That'd be grand... and save space, since it wouldn't need to be a wav/mp3/etc.
@b0rsuk Thanks for the suggetions!  I've been meaning to add some work from souleye to the playlist; the track from Space Phallus was done by him.  I've also appended the Voxatron video to the playlist.
I agree, Distroia is pretty cool, but doesn't suit the playlist.
eprom, the music in Voxatron was composed using MilkyTracker - you can easily find that out (and extract the songs) by looking what's actually in the vox.dat file. Actually you could use any other tracker that outputs XM files (f.e. OpenMPT) to create music that is playable by Voxatron. Generating the kinds of samples that are used in those music modules isn't too hard, either. Many of them actually look like they were hand-drawn in MilkyTracker. The in-game sound effects, on the other hand, might be synthesized by the game's code indeed.
I've got a couple chiptune producers which I discovered during my instant re-interest in NES games.
My favorite is Spamtron, and the second one is Fighter X, which have cooperated with Spamtron on a few tracks. Spamtron is like my 8-bit'ish favorite, Fighter X is more 16-bit for me.
Spamtron's album, D-PAD, is really a gem, check it out.