I hope you enjoy this map. It took me about three weeks so far. It's not done just yet, so I would appreciate some feedback. The game may crash on you, and if it dose play it in the editor and make sure to play it in the sequence I listed below.
I discovered at least one reason for crashes. If you make an object that is 128 x 128 it can cause some problems. My previous game “Viking Adventure” crashes on the second level I believe for this reason.
Thank you Zep for making this game. I always wanted to make a game, and this helped me do that on a small scale. I learned a few things about game design that help me appreciate what goes into game. For one it's not a good idea to make a game alone. I put way too much time into this. Second, pacing a game is very important to keep people interested. For this game I made fighting stages and obstacle stages to change things up.
If you need to play this in the editor please follow this sequence: 0,1,2,3,4,5,6,7,9,10,11,8,12,13,14,15.
Wow, you really got it with this one! It didn't crash on my crappy laptop, yay!
The level design is just... AWESOME! Some truly detailed stuff! This can serve as a brilliant example of the versatility of the Voxatron game engine as a platform for all kinds of games!
One word: BEAUTIFUL! :)
Okay, is the Dragon supposed to consists only of a head and a body orb? Because that's what happened to me!
The whole build-up battle turned out to be WAY more challenging than the Dragon itself! But yeah, I guess you mentioned that this is still a W.I.P. level...
Anyway, it took me 23 minutes to go through it! My favourite BBS level so far, hands down! :)
That was awsome man! especially the dream part, I found it impressive how you could convey that the character had gone to sleep with voxatrons very limited tools. Also I found myself automatically trying to avoid stepping on the "sky" because I thought I was going to fall off! So either i'm dumb, or what you've made here is very immersive.
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