Oops -- thanks! I also removed an old version of the fillp() documentation that was sitting around near the end.
Here's the current section of SFX instruments, that will be in the 0.1.11c manual available shortly:
:: SFX Instruments In addition to the 8 built-in instruments, custom instruments can be defined using the first 8 SFX. Use the toggle button to the right of the instruments to select an index, which will show up in the instrument channel as green instead of pink. When an SFX instrument note is played, it essentially triggers that SFX, but alters the note's attributes: Pitch is added relative to C2 Volume is multiplied Effects are applied on top of the SFX instrument's effects For example, a simple tremelo effect could be implemented by defining an instrument in SFX 0 that rapidly alternates between volume 5 and 2. When using this instrument to play a note, the volume can further be altered as usual (via the volume channel or using the fade in/out effects). In this way, SFX instruments can be used to control combinations of detailed changes in volume, pitch and texture. SFX instruments are only retriggered when the pitch changes, or the previous note has zero volume. This is useful for instruments that change more slowly over time. For example: a bell that gradually fades out. To invert this behaviour, effect 3 (normally 'drop') can be used when triggering the note. All other effect values have their usual meaning when triggering SFX instruments. |
Also, a great run-down of new changes to the SFX editor in general by gruber_music:
P#45620 2017-10-30 02:43 ( Edited 2017-10-30 06:47)
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