In my game, having 5 sprites makes the game slower, in a strange way where every second frame is 1.9 CPU and every first frame is 1.0 CPU. This makes the game laggy - and things that should toggle on and off each frame appear to flash randomly due to every second frame being longer.
Adding 5 more sprites keeps the game at a steady 1.0 CPU! It runs perfectly smooth!
Is this a known issue?



This definitely sounds like a bug, and I can't imagine what would cause it. Could you send me a copy of the cartridge to look at? ([email protected])


Ok I've just sent that with instructions on how to reproduce the error.
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