Got pico today.
Spent the past few hours writing a bunch of matrix math in lua. To celebrate I made a perspective-correct rotating cube :D
P#16201 2015-11-04 02:07 ( Edited 2015-11-05 05:50)
Here's another update :)
I fixed the translation matrix, and added a generic "mesh" type, so it's super easy to add any meshes in, and draw them at different positions.
I haven't been able to get near-clipping and rasterization to work properly, though :(
P#16258 2015-11-05 00:50 ( Edited 2015-11-05 05:50)
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