I'd like to have easy way to play specific frequency with specific waveform and volume on specific channel. Now I know you can achieve similar result by playing sfx in a loop and just poking values, but this would be easier and could lead to some interesting things (like e.g. digitized voice in pico-8 game via dumping wav file to single frequencies, changing bitrate so it will have lower size, then using Zep's compression algorithm over it).
P#12901 2015-08-22 18:45 ( Edited 2015-08-26 17:39)
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