Please post any GFX back of games in progress you might be working on. I'm trying to break out of my shell, so here's a few pics:
1. Quibble - an isometric snake game. I made a board game of this originally on a small grid where each player places a new segment of snake to try & trap each other.
2. Castle Skull - Dark Castle, Prince-of-Persia-esque game of saving the princess. Remake of an XT game I made in 1990 that absolutely no one has ever seen before (& never will!). It flicks between isometric & platform depending whether you're exploring or fighting.
3. The Dark Moon of Arcalon - Me & Joseph's next platform masterpiece, inspired by Liero's battle mode magic, expanded into a thematic intergalactic fairytale.
4. Velcro Mind - rendered GFX for a remake of Velcro Mind, which Joseph originally made for DOS in 1995.
P#1149 Posted at 2010-10-08 22:37
tags: pixel development
Yikes, Quibble looks interesting. I didn't imagine it like that. From this mock-up it feels like it could also be quite an adventurey thing -- roaming around collecting fruit until you're long enough to stretch out across wide rivers and gaps to get to new places. (Or to reach up walls if you allow 6 directional movement)
Yeah, TDMA, or DMOA as I like to call it is quite epic, we're trying to simplify it somewhat.
You might have checked out Joseph's version of Velcro Mind by now, but what happens is, the coloured balls get stuck to your bat on the right colour, then you take them to a depot that gets rid of them. aahhm, yeah that's really the crux of it.
I remember playing Velcro Mind in 2000, lots of fun.  Does anyone remember Rush, the best button-masher of all time?  You played multi-player with 2-3 people and just mashed the keyboard hoping to come in first :) .
I also loved space rumble:
Mark -- you did well to find those screenshots on archive.org! Perhaps an ancient games thread is in order.
gnaw -- a whole new dimension, arf arf. Yeah, I'm digging voxels. They're really a pleasure to work with.. it's like rediscovering the joys of low res pixel art all over again, but then being able to construct a really solid 3 dimensional world.
I haven't officially announced Voxatron yet, but here's a couple of screenshots until then. In short, it's an arena shooter which takes place in a virtual scrolling 128x128x64 voxel display. The world is completely malleable at the voxel level, so there is a lot of building and destroying walls (you can't really see it here).