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zep



 

Super Neko Gfx (iPhone)


A couple of recent screenshots from Super Neko Puzzle (in development for PC, Mac, Phones & Web).







P#1142 Posted at 2010-10-08 16:44
tags: pixels indev neko

zep



 

:: Titles

Still deciding on a title screen..








P#1143 Posted at 2010-10-08 16:54

Gray



 

::

Great stuff... Any chance it could also work in landscape mode? I myself like it better for phone games.

P#1144 Posted at 2010-10-08 17:01

zep



 

::

Yes.. I thought it would be cute if everything rotates in-place. So the puzzle becomes 10x8 instead of 8x10. Not sure how to cram the score into the skinny side area though.

P#1145 Posted at 2010-10-08 17:08

Gray



 

::

Just make it less granular so that 4 digits suffice :)

BTW, I think I like the overall appearance of the 2nd title screen better, but the font is a bit thin, so I guess I'd make a mix of the two.

Also, what's the "super" part about? Is it like the original game plus lots more stuff? I guess having the "super" prefix is generally a good thing :)

P#1146 Posted at 2010-10-08 19:46

zep



 

::

Yes, it's extremely super! There are 3 main single player modes:

- Classic is just the original game.

- Super has new puzzle elements: russian dolls that spill out in a line when you collect them, magic carpets that slide along, watermelons that need to be collected twice, and lillypads that float one square along when you land on them. They're used in various combinations as the game progresses (still all randomly generated levels)

- Puzzles is a set of 300 standard puzzles organised into 5 groups of 60 puzzles (one for each puzzle element). They're also mainly randomly generated, but I'm selecting the more interesting ones, and they are the same each time. So it gives you something to work through and complete, rather than just always playing for score.


P#1147 Posted at 2010-10-08 19:56

zep



 

::

Agreed about the thin font.. I'll use the layout of #2 with the font of #1.

P#1148 Posted at 2010-10-08 20:02


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