A physics-based puzzle game with fifteen levels.
Guide the ball around obstacles, to the target.
On the title screen, use the arrow buttons to select a level and O or X button to start play. You can quit a level and return to the level select screen from the pause menu. Gameplay is explained by in-game instructions.
Scoring is like golf: the fewer shots required to hit the target the better. Best scores and times are persisted.
Levels can be played in any order. However, earlier levels introduce game elements used by later levels.
If you're interested in designing levels, let me know in the comments and I'll write up how to activate and use the level design mode.
Yes, I used a tool.
I used Gimp to create the cart image and https://github.com/usrshare/pico8-customcart to make it a runnable cart.
Yes, I didn't think you did on your own. Very clever what you did here. May start a trend, we'll see ...
As for your game, wow ! It actually reminds me of Black Box from David H Ahl's big book on Computer Games back in 1977.
Most impressive, gold star for you - especially for your unique way of including a 24-bit image for your cart.
Tis a shame you can't click on the cart and then it shows the 24-bit logo you have untinted until you hit a key.
Very cool, novel idea! Plays well. Cart image is clever too. Well done.
[Please log in to post a comment]