P.Craft is a crafting game. You wake up on a deserted island, and you have to survive. Gather materials and build your tools. Explore the area and find a cave. Will you find a way to escape the island ?
Button 1 (C/Z/N) : open inventory / cancel menu
Button 2 (V/X/M) : use equiped item / valid menu
The game is heavily inspired by Notch's Ludum Dare entry "Minicraft" witch seemed a perfect idea for pico 8
Quick start if needed :
- Start by punching one or two trees.
- Avoid zombies (water is you friend)
- Open your inventory and select the workbench
- Place the workbench on the ground
- Use the workbench to craft a wood haxe
- Select the wood haxe in your inventory
- Cut trees until you can craft a sword on the workbench
- Search the island until you find a cave opening
- You can pickup your workbench again to move it near the cave
- Your goal now is to craft a boat
- Be carefull
Old version :
P#19680 2016-04-10 09:49
The only tool you have to build is the shovel, which I recommend a wooden one. The other materials you can get with your bare hands, though it would take a lot of time. To speed things up, you can collect 17 extra stone to build the haxe, pick, and sword. Iron or better equipment is not worth it due to the cost of an anvil and three times the material.
Once you have what you need, simply build the stone bench if you haven't already and use it to build the furnace. smelt 8 iron bars and 9 pieces of glass with it. Then build the chem lab and factory with the workbench. Create 9 bottles of glue, 4 sails, and finally your boat.
P#19960 2016-04-21 23:53
I also tryed to speedrun the game many times during development, here is a start I found fast :
Cut tree until 5 wood, drop the workbench, craft a haxe, cut tree until 12 wood, craft wood pick and sword (you can skip the sword but its more risky) and pick up the workbench. Explore and find the cave entrance (its near the center of the islands). I build my base inside the cave for easy access to ore and sand (you can dig sand in cave and it's realy fast). I mine enough iron for the anvil and an iron pick, then mine enough gem for a gem pick. This will make mining stone and iron faster. I often craft a gem sword, as it's realy good at getting ichor (you can enter/exit cave to make zombie reappear). Crafting an iron axe can be good for all the wood needed.
If you never played Minicraft, the 2D game from Notch, it's the main inspiration of this game, it's prety good and there is mods that make it more complete.
P#19963 2016-04-22 08:06
P#20042 2016-04-28 10:17
It's also quite inspiring. I'm starting to play around to make my own game and this one is a real showcase when it comes to just being a fun, engaging game. Well done.
PS...when is Chapter 2 coming out?! I mean, there's no reason his escape boat can't crash on another island ;P
P#20214 2016-05-05 23:42
But first I have another Pico8 project that took a long time and is finaly nearly finished ...
P#20283 2016-05-07 12:29
Basically, if you make a sequel, consider the oh-so-unorthodox idea of a Minecraft clone that doesn't take forever and doesn't focus on farming and whacking resources with tools.
Sorry if I sound cynical, I really do like this game. The graphics are genius. THE ORES ARE TREES, DUDE.
P#20290 2016-05-07 18:06
I take weeks investigating how it works your function Noise and looking for information online about SimpleXNoise and Perlin noise.
I'm still investigating ...
Your game is an incredible piece of well-written code.
P#20357 2016-05-09 12:13
Anywho your game is very nice, I liked the amount of content, it made the game last about a good 30 minutes for me. Also the character movement was impressive, it felt very fluid.
A factorio-like farm and defend might be interesting to see. Best of luck on that and your other project. And thanks for making this fun cart.
P#20385 2016-05-09 23:48
@ruanova : be carefull with the noise code, it has been implemented fast and tweaked to get cool result, but it's probably not a good general perlin noise. But I'm glad you liked the game.
P#20469 2016-05-11 17:28
P#20479 2016-05-12 01:26
I'm reading a lot of information about creating maps and islands using Perlin Noise and Diamond-Square to get my own algorithm that is fast, simple and with a good result. (I'll get it? ... :-()
P#20492 2016-05-12 14:00
To be precise : I was using the fact that map2 memory location was not correctly updated when using pset/pget (to create the procedural map). The goal was to avoid reloading the cart when I needed death/win screen.
P#24983 2016-07-09 14:28
Spiders, that drop string. String can make bows to "shoot wood" and slingshots to "shoot stone."
Some kind of unkillable bogeyman in the mine/cave to periodically chase the player out.
Maybe crabs, that drop "crab cake" to eat, for temporarily buffed stamina (IE: drains half as quickly for about 10 seconds - mostly handy for mining).
P#25168 2016-07-12 12:46
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