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This is just a little cart designed to show off platformer character controller logic, testing it for a different project so I can show the proof-of-concept to my team.
It's very stripped down, supposed to just show off the logic and basic movement.

Here is a reference for the Pico-8 API, to help understand any unknown functions

Press the "code" button at the bottom of the game window to view the source code

Cart #39515 | 2017-04-10 | Code ▽ | Embed ▽ | No License
3

Edit:
Altered wall-jump physics to make leaping off the wall easier
Added pause menu option to tweak wall slide delay timing

Cart #39522 | 2017-04-11 | Code ▽ | Embed ▽ | No License
1

Edit:
Duck by pressing Down
Dust effects added
*Menu option to enable "Ghost Jump", a platformer feature which increases forgiveness of jumps by allowing the player to jump for a very brief window after having run past the edge of a platform

Cart #39530 | 2017-04-11 | Code ▽ | Embed ▽ | No License
1

P#39517 2017-04-10 18:35 ( Edited 2017-04-14 17:08)

Here is an alteration of the platform controller to accommodate Super Meat Boy physics!

Cart #39656 | 2017-04-14 | Code ▽ | Embed ▽ | No License

P#39657 2017-04-14 13:08 ( Edited 2017-04-14 17:08)

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