P#17568 2015-12-06 18:13
P#17590 2015-12-07 18:21
:: Score Mechanism Suggestion
- The minimum score you can get is 100, right? Take away those two zeroes in the code and refer to it as "1" instead.
- Tack on the two extra zeros when displaying the score.
Again, I haven't checked the code.
The reason why I'm recommending this is that PICO-8 has a variable limit of 16 bits (32767), so doing this method allows for the maximum score to be 3.27 million.
But based on your work, you probably already know this small hint.
P#17698 2015-12-11 10:23
P#17699 2015-12-11 10:58
P#19555 2016-04-02 19:37
I just completed a game called HighSteel. So now that I am free-ish again, I will play around with this cart some more. After a bit of a break.
Can't wait to play your game when it is ready!
P#19563 2016-04-03 09:22
I noticed you said on Twitter that it was inspired by Jumpman - believe it or not, I've never played Jumpman, but I can definitely see the resemblance from the screenshots I found of it.
P#19569 2016-04-03 15:09
Playing this I can tell you that the monsters speed up the less number there are. Try out the original on MAME or some other emulator to see what I mean. On level 7 or so, the critters speed up so fast it's virtually impossible to shoot them in time.
Check the special effects for shooting each attacker. The WIZARD when SHOT I know does this interesting static-type of pixeled effect on all dots of the maze.
The text for each level is on a BLACK screen with very large letters that are fat horizontally and skilly vertically - so there are divisions between the vertical pixels. You could scan the original default 3x5 letters of PICO and display those at a new size if you like.
If you really want a challenge, you might experiment with sound and see if you can get something that sounds like weird speech. It doesn't have to be intelligible, just a strange sound that is similar to the original arcade game's digital speech. I know they did this for some early NES games like the 16k BASEBALL.
Using only strange pitches and carefully placed white noise, you could hear the catcher 'yell' BALL, STRIKE, OUT, SAFE, and CHANGE. It really wasn't speech but a bunch of notes stuck together and played at a high speed so as to give the effect it was.
P#28563 2016-09-15 19:36
Log in to post a comment