What keys do not work for you?
For me both "z" and "x" work fine in both layouts.
$ cat /etc/X11/xorg.conf.d/keyboard.conf
Identifier "Keyboard Defaults"
Option "XkbLayout" "us,ru"
Option "XkbOptions" "grp:alt_shift_toggle"
p.s.: I forgot to mention a big thanks for the authors of the game. How bad I am. :)
P#1314 2011-02-27 10:53
|taz@genion ~ $ uname -a|
Linux genion 2.6.37-gentoo #2 SMP PREEMPT Sun Feb 20 16:23:53 MSK 2011 x86_64 Intel(R) Atom(TM) CPU 330 @ 1.60GHz GenuineIntel GNU/Linux
|taz@genion ~ $ sudo lspci | grep -i vga|
01:00.0 VGA compatible controller: nVidia Corporation ION VGA (rev b1)
all works nice, lovely game, i like it =)
P#1338 2011-02-27 17:51
However you haven't released sources yet and more, your license bounds users, as it states itself. It's why I won't run that game unless it would be distributed under the term of some libre software license like GPL or MIT license.
I hope, you will do what you have to do morally: publish entire sources for the binary to stop bounding users,
however, if you can't, you can at least do what you have to do legally: you have to publish the sources of libSDL (you can upload it separately, beside the binary package) you have used, and also mention in your license.txt, that all the restrictive terms does not apply to libSDL, which is still Free Software, released under GNU LGPL license.
I hope, once, I will be able to try out your games without breaking my moral principles and the game won't sink it ages like most of proprietary games did, but will live forever in history as Free Software games does.
P#1340 2011-02-27 21:42
I just finished writing a replacement mixer for SDL_mixer, so hopefully that will help any playback (and dependency) issues. It's extremely weird that the music should be playing too fast though.
Thanks for the tip vanfanel. I'll add an optional opengl mode in the next build.
What is a nice way to handle this? Just draw to one monitor and capture all keyboard/mouse input when in-game?
With an opengl mode, will be able to have scalable windows. Perhaps multi-monitor mode should just be a large, frameless window covering the left side of the virtual desktop so that it lines up with the screen division? Or is that just whack?
Archive Tree Structure / .deb distribution
It's possible to customise the keys from the options menu, but I'll throw in some more default keys to get around the Z/W problem.
Might as well add Control/Alt too.
P#1349 2011-02-28 06:58
Drifting / Joystick Control
Sometimes this is caused by virtualisation software using the mouse as joystick data. I found that on my Macbook the accelerometer is also used as a joystick. Next version will check for suspicious initial values to avoid this.
zzzz1 - joystick should work by default. Check log.txt to see if your joystick is identified.
Segfault Fedora 16-bit
Yikes! I'll come back to that.
Launch from directory
Fixed - will be in next build.
Big lags of GNOME after exit
Not sure if this is the same thing, but I get a pause of around 1 second when I request the program to be closed. I found this is the same for all SDL programs and seems to be related to the sound system (it doesn't happen when sound is disabled).
P#1350 2011-02-28 07:07
ubuntu 10.04, 10.10 x64, x32 end x32 works very well
arch 64bit, Catalyst works very well
gentoo amd64, fglrx works very well
Debian, Debian Sid ,testing works very well
ubuntu 11.04 alpha 2 x86_64, mesa 7.11-dev works very well
Gentoo ~amd64 + app-emulation/emul-linux-x86-sdl works very well
works on Radeon x600 very well
Gentoo unstable + binary nvidia + SDL + Xorg works very well
OpenSUSE, OpenSuSE 11.3, works
joystick Saitek P2600 works very well
Slackware 13.1 32 bit - works like a charm
fedora 14 works very well
information taken from this topic
http://www.linux.org.ru/news/games/5955083 (Russian language)
//Communist representative of the public began :)
P#1356 2011-02-28 11:06
|a-nje-y@anjhost:~/data/games/jasper$ cat /etc/debian_version && uname -a && lspci | grep VGA|
Linux anjhost 2.6.32anj-anj #3 SMP Sat Mar 27 17:21:50 EET 2010 i686 GNU/Linux
01:00.0 VGA compatible controller: nVidia Corporation NV34 [GeForce FX 5200] (rev a1)
the game works very well. Thanks.
P#1358 2011-02-28 15:49
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