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zep



 

Linux Testing Thread

To test the linux versions of my games, I made a build of Jasper's Journeys with bundled SDL libraries. If it works then the others should too. So please try it out! It's the full version *nudge* *nugde*

Download (3.3M)

EDIT: fixed music (thanks despens)

At the moment it's a copy install - just unzip it somewhere and execute jasper-run from terminal:

1. open: Applications->Accessories->Terminal

2. type:
cd Desktop/jasper (or wherever you unzipped it)
./jasper-run

EDIT: OR, just double click on jasper-run

I tried it under Ubuntu 10.10, and a clean install of Slax under Virtualbox, both on a Macbook.

Player preferences are stored in "$HOME/.lexaloffle/Jasper's Journeys"


P#1254 Posted at 2011-02-23 09:26
tags: linux jasper testing

pollodiablo



 

::

I am on Linux Mint 10 and get the following when I follow your instructions literally:

~/Games/JasperBeta$ jasper-run
jasper-run: command not found

even though I can see the file

~/Games/JasperBeta$ dir
jasper      jasper-run  libSDL-1.2.so.0        license.txt
jasper.dat  jasper.txt  libSDL_mixer-1.2.so.0  xm

It's probably just me doing something silly though, I'll ask my husband to help out as soon as he is home.


P#1256 Posted at 2011-02-23 09:59

despens



 

::

pollodiablo, you have to type "./jasper"

"./" means in the local directory

At least it works for me, actually I click on "jasper" in GNOME :)

P#1257 Posted at 2011-02-23 10:12

pollodiablo



 

::

despens, excellent, that works :)
Now I need to find a way to make the game *not* display right in the center of my two screens, split into two halves :D


P#1258 Posted at 2011-02-23 10:21

zep



 

::

Fixed the instructions -- yep, you need the "./"

Just clicking on "jasper" will work if you have SDL and SDL_mixer installed, which is quite possible as many other games use them.

pollodiablo -- I didn't think about multiple screens! For now, you can alt-enter to run in windowed mode.

Does anyone know if it is common to force applications to run in a single monitor full screen? Or do games generally handle it themselves?

P#1259 Posted at 2011-02-23 10:40

Snowclone



 

:: Tweaked jasper-run

The jasper-run script will only run if jasper is in the path, might I recommend it look something like this:


#!/bin/sh

export LD_LIBRARY_PATH=.
./jasper



Otherwise it works a treat with Ubuntu 10.10 on an aging Acer laptop.

P#1261 Posted at 2011-02-23 10:54

zep



 

::

Nice one. I've updated the archive with that fix.


P#1262 Posted at 2011-02-23 11:11

tdjb



 

::

works great, don't know what problem i had with the left key on the other machine. tested native on ubuntu 10.10 with a slow netbook :)

game looks great too!

P#1263 Posted at 2011-02-23 12:27

zep



 

::

Found the problem (Jasper drifting left).. it's because vbox emulates joystick input with the touchpad/ mouse position. So if it happens, you can stop it by roughly centring the mouse.

P#1264 Posted at 2011-02-23 12:38

tdjb



 

::

nice catch, will try that out tomorrow.

P#1265 Posted at 2011-02-23 12:44

pollodiablo



 

::

Everything works fine, finished level 1 and played level 2 for a while without any problems or bugs. :)

P#1266 Posted at 2011-02-23 15:01

dashcloud



 

::

I've played some of level 1 and it looks and works great.  (Fedora 14 here).  Can't wait for it to be officially released!

P#1267 Posted at 2011-02-23 18:24

Enetheru



 

::

Posted on reddit

P#1268 Posted at 2011-02-23 21:50

icepick



 

::

Hey, works great for me as well.  Ubuntu 10.10 x64.

Almost all games I've tried default to full screen and take up both screens.  I don't know that there is another way to do it.  It's fine as long as you can alt-enter out.  (which you added.)  Game looks beautiful.

Thanks!

P#1269 Posted at 2011-02-24 11:00

sadam36



 

::

Hi, everything seems to work well. Ubuntu 10.10 (i686) here.
Thanks :)

EDIT: Actually i have a problem on my old notebook (Fujitsu Siemens Amilo pro). System there is Lubuntu 10.04 (with LXDE).

When i type ./jasper i get:
error while loading shared libraries: libSDL_mixer-1.2.so.0: cannot open shared object file: No such file or directory.

But when i type ./jasper-run it works, but in fullscreen mode i can't play. Everything blinks, blurs etc (unfortunately i can't make a screen ;/). In windowed mode everything works well.

P#1271 Posted at 2011-02-24 14:52

Venn



 

::

Game looks nice. Is there a way to make it obey the screen resolution setting in config.txt?

I have tried changing the screen resolution but it always starts in 640x480. Out of (what I believe spite) it resets the config.txt to 640x480 on exit :)

Am I missing something?

Cheers,
Venn

P#1272 Posted at 2011-02-24 20:27

Zalin



 

::

Works very well.
No problems with key settings or something.

Tested on: Debian 6.0 "Squeeze", and Debian testing ("Wheezy")--- 32 bit version on Nvidia proprietary drivers.

I have the same issue as Venn. Game always run in 640x480.

Intel Pentium dual-core E-5300
3GB RAM
Nvidia 9800 GT
Integrated sound card

P#1273 Posted at 2011-02-25 08:44

zep



 

::

Venn, Zalin : unfortunately the resolution setting is ignored by Jasper as it has to be 640x480 (because pixel art). I'd like to try adding an opengl option which basically does what most video drivers do, but some sadly fail at: stretch each frame to fill the screen. Also for better back buffer flipping mentioned earlier. It won't be in the first release though.

sadam36 : that's really weird behaviour in full screen. Perhaps the video driver/ monitor can't handle 640x480x32? Hopefully the opengl mode will fix this when it's released.

As for the SDL_mixer error, that's to be expected when running jasper instead of jasper-run. jasper-run just sets the shared library path so that the version of SDL_mixer I distribute with the game can be found.

I'm currently on working on my own mixer so that I can drop SDL_mixer as a dependency though anyway.

Thanks all for your feedback. I have a few more issues to sort out for other games (file browsing, clipboard access, launching webpages), but official linux releases shouldn't be too far off. I'm in San Fran for GDC this/next week, and demoing Voxatron on my laptop running Ubuntu!


P#1274 Posted at 2011-02-25 09:56

vanfanel



 

::

I've been testing in 64 bits gentoo (2.6.37) and the game works great, I was waiting to see this playable jewel in Linux natively :P

However, it has a couple of problems:

-Music pitch is too high and sounds too fast :P

-Tearing all the way with every scroll movement. Using X11 as default SDL backend is not that good because of this. Why don't use OpenGL as the default backend, then go for X11 if it's not available / accelerated?
BTW, all you have to do is to set SDL_GL_SetAttribute (SDL_GL_SWAP_CONTROL, 1) to avoid tearing in the OpenGL-SDL backend.


P#1275 Posted at 2011-02-25 11:09

KameZero



 

::

Testing in Arch Linux, works perfectly besides the dual screen problems. Newer versions of SDL handle dual monitors much better than the current version I believe. Furthermore, I haven't even made it past level one yet and I already love this game.

As a side note, I'd never heard of any of your games until I read about the Linux port on gamingonlinux.info, but if your other games are even half so good as this one, I'll be buying them as soon as the Linux ports are up.

P#1276 Posted at 2011-02-26 14:26

LOR



 

::

Hi.

Works great!

Processor  2x Intel(R) Core(TM)2 Duo CPU E6550 @ 2.33GHz
Memory  3071MB (737MB used)
Operating System  Linux Mint 10 Julia
Display
Resolution  1280x1024 pixels
OpenGL Renderer  GeForce GT 240/PCI/SSE2
X11 Vendor  The X.Org Foundation
Multimedia
Audio Adapter  HDA-Intel - HDA Intel
Audio Adapter  USB-Audio - USB camera
Audio Adapter  HDA-Intel - HDA NVidia

P#1277 Posted at 2011-02-27 05:07

neko259



 

::

Gentoo amd64 multilib. Everything works.

P#1278 Posted at 2011-02-27 05:21

carbonariy



 

::

Ubuntu 10.10 amd64 on Intel 4500MHD. Works great (with x32-libs of course)

P#1279 Posted at 2011-02-27 06:10

another_lor_user



 

::

Works fine! Thanks!

Gentoo x64 and Ubuntu 10.10 x86

P#1280 Posted at 2011-02-27 06:29

LinuxUser



 

::

On Debian Squeeze GNU/Linux amd64 works well.
Video card: Intel Corporation Mobile GM965/GL960 Integrated Graphics Controller.

P#1281 Posted at 2011-02-27 06:29

anon_lor



 

::

OpenSUSE 11.3, x86_64, radeon video driver

First level works fine.

Great job!

P#1282 Posted at 2011-02-27 06:33

drakmail



 

::

Runs perfect on AgiliaLinux x86. (eeePC 901, Intel 945).

P#1283 Posted at 2011-02-27 06:35

tuxedo



 

::

Linux Mint 10 Julia 32bit
AMD Athlon 64 3000+
512mb RAM
GeForce 6200, nVidia driver
Audio: nForce - nVidia CK8S
1920x1080

Works flawlessly.

BIG, BIG, BIG thanks for the Linux version.

P#1284 Posted at 2011-02-27 06:44

never90



 

::

Work perfect.
ubuntu 10.04 i386
notebook msi u100

P#1285 Posted at 2011-02-27 06:51

Corvax



 

::

Works fine on Gentoo 64-bit.
sergey@zeus ~ $ uname -a
Linux zeus 2.6.36-gentoo-r5 #2 SMP PREEMPT Sat Dec 25 03:12:26 MSK 2010 x86_64 Intel(R) Core(TM)2 CPU 6600 @ 2.40GHz GenuineIntel GNU/Linux


P#1286 Posted at 2011-02-27 06:52

bmw



 

::

debian sid\experimental (laptop hp 4510)

Work fine. Thanks (:

P#1287 Posted at 2011-02-27 06:53

sagod



 

::

Great game :)
Tested in the Ubuntu 10.10, everything is OK.

P#1288 Posted at 2011-02-27 07:03

din_sariph



 

::

Tested in Mandriva Linux 2010.2 32-bit the first level - is all right!) why is not the video settings in this game?

P#1289 Posted at 2011-02-27 07:08

ielf



 

::

ubuntu 10.10 x64, I'm on the sixth level, and everything works perfectly!

P#1290 Posted at 2011-02-27 07:17

Brodyaga



 

::

Hi.
OpenSUSE 11.3
Everything works.

P#1291 Posted at 2011-02-27 07:27

ASM



 

::

Creating normal archives:
1. Create directory "jasper" or "jasper-v1.2.3"
2. Move all the files in the directory
3. Zip it: "zip -r jasper.linux.zip jasper"
4. ???
5. PROFIT

But don't create archives in root!! Its nastily.

P.S. This superfrog-like game work fine.
(Linux gentoo x86_64 Intel(R) Core(TM) i7 CPU 950 @ 3.07GHz)


P#1292 Posted at 2011-02-27 07:35

baverman



 

::

Archlinux on samsung n130 netbook (n270 + intel945 GME). There are no any problems with application start or gameplay, all work just fine. Animation is very smooth, great work, you send me back to console age!

P#1293 Posted at 2011-02-27 07:36

archtest



 

::

Arch Linux 64bit (testing) with multilib repo.

Linux 2.6.37-ARCH #1 SMP PREEMPT Fri Feb 18 18:32:16 CET 2011 x86_64 Intel(R) Core(TM)2 Duo CPU E7500 @ 2.93GHz GenuineIntel GNU/Linux

Works fine, sound OK, video OK, both windowed and fullscreen.

Good work!

P#1294 Posted at 2011-02-27 07:38

Anixx



 

::

OpenSUSE 11.3 64-bit.

The game works, but no sound. The following packages installed in the system:

libSDL-1_2-0-32bit
libSDL_mixer-1_2-0-32bit
libSDL_sound-1_0-1-32bit

P#1295 Posted at 2011-02-27 07:42

dimka



 

::

Ubuntu 10.10 amd64.
Celeron E3400,
any ldd ./jasper
.......
libSDL-1.2.so.0 => /usr/lib32/libSDL-1.2.so.0 (0xf76c1000)
libSDL_mixer-1.2.so.0 => /usr/lib32/libSDL_mixer-1.2.so.0 (0xf7666000)
libasound.so.2 => /usr/lib32/libasound.so.2 (0xf741e000)

Works perfectly. But there is little problem. I have 2 monitors(1440x900 и 1600x1200). Video NVIDIA 6600PI-X. Drivers 260.19.06 proprietary x86-64. Display mode Twinview. When a pass in fullstsreen. The game runs on both monitors. In this case, it turns out that half of the game images on one monitor, half on the other. And not everyone uses the monitor field. Can I add the option - host the game on any particular screen.

P#1296 Posted at 2011-02-27 07:48

josephspargle



 

::

ArchLinux x86_64
Intel Corporation 82945G/GZ Integrated Graphics Controller

Everything works fine. By the way, I start the program with
$ linux32 ./jasper-run

P#1297 Posted at 2011-02-27 07:55

aardwark



 

::

Fedora 15 x86_64.
Open ati drivers.
Works smoothly. No problem at all.

P#1298 Posted at 2011-02-27 07:57

tester



 

::

Archlinux_x86_64, athlon X2 5000+. 2gb ram, nvidia 9600 with proprietary drivers
didnt have any problems with running and playing

P#1299 Posted at 2011-02-27 08:12

Ruberoid



 

::

OpenSuse 11.3 amd64
Nvidia 8300
work great

P#1300 Posted at 2011-02-27 08:13

MiH



 

::

Ubuntu 10.10 amd64 (with 32bit libs)
Nvidia 9800 with proprietary drivers

Works great

P#1301 Posted at 2011-02-27 08:40

linux-test-1



 

::

Ubuntu 10.04 + kernel 2.6.38-4-generic-pae #31~lucid1-Ubuntu + XORG edgers PPA
Intel Core i3 graphics
Game works fine!

P#1302 Posted at 2011-02-27 09:06

HeroySTS



 

::

Perfectly runs on Ubuntu 10.04 x86. I play 30 minutes, nor any complaints on the work of the game.
There is still a proposal - in the packaging of the game. deb or. rpm


P#1303 Posted at 2011-02-27 09:15

dmitri-diavo



 

::

openSUSE 11.3 x64 - Works very well
http://www.smolts.org/client/show/pub_704a7b92-8d21-4546-8c27-65d0271afda6

P#1304 Posted at 2011-02-27 09:25


Warning: PDOStatement::execute() [pdostatement.execute]: SQLSTATE[HY093]: Invalid parameter number: no parameters were bound in /home/lexaloff/public_html/tools.php on line 325




 

::

Arch Linux x86_64, Intel GM965 video, 1280x800, awesome wm.
Works fine.

Maybe in windowed mode game area should be resized if I resize the window?

For now it looks like http://ompldr.org/vN2wwdw
Same for maximized window: http://ompldr.org/vN2wweQ

At least for maximized window it's not very good, I think.

p.s.: Both supertux and extreme tux racer, two popular games on Linux, do honor the size of parent window for game area.
http://ompldr.org/vN2wxMA
http://ompldr.org/vN2wxMw

P#1305 Posted at 2011-02-27 09:30 :: EDIT

din_sariph



 

::

Here want see - how many linux-peoples play!:)

P#1306 Posted at 2011-02-27 09:31

zhuravlik



 

::

Oops, bug on site.
When my session had expired, comment was posted without author name.
P#1305 is mine.

P#1307 Posted at 2011-02-27 09:34

din_sariph



 

::

Mandriva 2010.2 x86, kernel 2.6.36.3-desktop, NV8600GTS-250MB, AMD Ath'X2 5000+, Sound: SB Life, M/B: MSI-K9N-ultra, 2GB dram, lcd 1280x1024.

P#1308 Posted at 2011-02-27 09:39

din_sariph



 

::

zhuravlik - ne strashno!!;)

P#1309 Posted at 2011-02-27 09:40

no_name



 

::

Work great.  The distribution kit ubuntu 10.04 LTS 32-bit.
The equipment CPU AMD Athlon II X2 255, Video GeForce 9600 GT, Motherboard ASRocK M3N78D
Thanks. Game was pleasant.

P#1310 Posted at 2011-02-27 10:09

Dominat



 

::

testing on Debian Squeeze x64. It's work will be good!
Amd Athlon 64 x2 1024 MB RAM NVidia 9800GT drivers by NVidia

P#1311 Posted at 2011-02-27 10:09

madegirah



 

::

Hi there! I am from Russia and I've noticed a bug that some action keys doesn't work when in russian layout. I think it's rather easy to fix it.

P#1312 Posted at 2011-02-27 10:33

korvin



 

::

In Arch Linux x64 works fine. Athlon x3, Nvidia GF240, KDE 4.6.

P#1313 Posted at 2011-02-27 10:44

zhuravlik



 

::

>I've noticed a bug that some action keys doesn't work when in russian layout.

What keys do not work for you?
For me both "z" and "x" work fine in both layouts.
$ cat /etc/X11/xorg.conf.d/keyboard.conf
Section "InputClass"
    Identifier             "Keyboard Defaults"
    Option                 "XkbLayout"          "us,ru"
    Option                 "XkbOptions"         "grp:alt_shift_toggle"
EndSection

p.s.: I forgot to mention a big thanks for the authors of the game. How bad I am. :)

P#1314 Posted at 2011-02-27 10:53

madegirah



 

::

Bug detected both in Fedora 14 i686 and Ubuntu 10.10 i386

P#1315 Posted at 2011-02-27 10:58

nevar



 

::

Gentoo x86, works fine, sound - ok, fullscreen - ok.


nevar@localhost ~ $ uname -a
Linux localhost.localdomain 2.6.36-gentoo-r5 #1 SMP PREEMPT Sun Feb 27 00:03:24 GMT 2011 i686 Celeron(R) Dual-Core CPU T3100 @ 1.90GHz GenuineIntel GNU/Linux



P#1316 Posted at 2011-02-27 10:59

Atmega64



 

::

Ubuntu 10.04, 32bit. All works/
nice game ))

P#1317 Posted at 2011-02-27 10:59

%username%



 

::

Very good!
I`m using Ubuntu 10.10 on ASUS EEE PC 1005P.

P#1318 Posted at 2011-02-27 11:17

Jayrome



 

::

Works like a chime on my Fedora 14.

P#1319 Posted at 2011-02-27 11:26

Jayrome



 

::

And this is when on 64-bit:

$ ./jasper-run
./jasper-run: line 4: 16674 Segmentation fault      (core dumped) ./jasper


P#1320 Posted at 2011-02-27 11:29

searher



 

::

Excellent start and work, would be desirable to adjust permit of the screen only. UBUNTU 10.10/11.04 gnome. Lenovo ideapad s-10.2

P#1321 Posted at 2011-02-27 12:08

fractaler



 

::

On Slackware 32-bit it works.

P#1322 Posted at 2011-02-27 12:12

inox



 

::

Debian sqeeze amd64 with ia32-libs - work nice.

P#1323 Posted at 2011-02-27 12:16

zzzz1



 

::

The game works well. But we need to duplicate the control on the joystick. For you, it's easy to do - the game is written in the library SDL, and it works with a joystick as well as with the keyboard.


P#1324 Posted at 2011-02-27 12:32

mono



 

::

OpenSuSE 11.3, 2.6.34, Nvidia 3D Card. It works.

P#1325 Posted at 2011-02-27 12:36

segfault



 

::

I'm a user of Fedora 13. Game just works for me, but with several problems:
1) Incompatibility with compiz. I need to launch metacity.
2) "Control" and "Alt" keys didn't work by default
3) Sometimes "up" and "left" keys are freezed after starting game.

P#1326 Posted at 2011-02-27 13:22

Toll



 

::

all works fine on Calculate Linux 11.0 amd64
#uname -a
Linux r700 2.6.32.11-calculate #1 SMP PREEMPT Fri Apr 2 23:57:12 Local time zone must be set--s x86_64 Intel(R) Core(TM)2 Duo CPU T5550 @ 1.83GHz GenuineIntel GNU/Linux

P#1327 Posted at 2011-02-27 13:33

segfault



 

::

4) Need launch from it's directory
5) Big lags of GNOME after exit.

P#1328 Posted at 2011-02-27 13:39

Yuriy V.



 

::

Run the game on fedora linux 14 x86_64 without any problems.

P#1329 Posted at 2011-02-27 13:43

wootabool



 

::

Ubuntu 10.10 32bit, works damn bad:
1) Left and up keys are stuck. Jasper always runs to the left.
2) Huge GNOME lags after game exit.

P#1330 Posted at 2011-02-27 13:49

Luntik



 

::

Ubuntu 10.10 x86, Intel X3100, works like a charm )
Very addictive game and nice pixel-art, btw :3

P#1331 Posted at 2011-02-27 13:55

parkan



 

::

I have a problem with keys. Character always run left without pressing any keys.
Arch linux i686

P#1332 Posted at 2011-02-27 14:06

qk4l



 

::

Ubuntu 10.10 i686 works fine without any problems

thanks.


P#1334 Posted at 2011-02-27 15:13

akifo



 

::

Ubuntu 10.10 x86_64 on Asus F5GL laptop. Everything works )


P#1335 Posted at 2011-02-27 16:08

zzzz1



 

::

The joystick works, I do not like the last time tests, but it works.
uname -a
Linux calculate 2.6.35.5-calculate #1 SMP PREEMPT Wed Nov 17 08:09:23 EET 2010 x86_64 AMD Athlon(tm) 64 X2 Dual Core Processor 5400+ AuthenticAMD GNU/Linux



P#1336 Posted at 2011-02-27 16:42

Titanium



 

::

Thanks for nice game! Tested on Kubuntu 10.10 x32 with Intel 945GM - it works fine! :p

Please, port all your games to Linux, i will buy all of them.

- From Russia with Love!

P#1337 Posted at 2011-02-27 17:11

taz



 

::

taz@genion ~ $ uname -a
Linux genion 2.6.37-gentoo #2 SMP PREEMPT Sun Feb 20 16:23:53 MSK 2011 x86_64 Intel(R) Atom(TM) CPU 330 @ 1.60GHz GenuineIntel GNU/Linux


taz@genion ~ $ sudo lspci | grep -i vga
01:00.0 VGA compatible controller: nVidia Corporation ION VGA (rev b1)


all works nice, lovely game, i like it =)

P#1338 Posted at 2011-02-27 17:51

baverman



 

::

I'm quoting some anonymous from local Russian forum:

Slackware 13.1 32 bit - works like a charm.

P#1339 Posted at 2011-02-27 20:04

Jaelirhn



 

:: libSDL

Hello people! Regards with your effort to port the game.
However you haven't released sources yet and more, your license bounds users, as it states itself. It's why I won't run that game unless it would be distributed under the term of some libre software license like GPL or MIT license.
I hope, you will do what you have to do morally: publish entire sources for the binary to stop bounding users,
however, if you can't, you can at least do what you have to do legally: you have to publish the sources of libSDL (you can upload it separately, beside the binary package) you have used, and also mention in your license.txt, that all the restrictive terms does not apply to libSDL, which is still Free Software, released under GNU LGPL license.

I hope, once, I will be able to try out your games without breaking my moral principles and the game won't sink it ages like most of proprietary games did, but will live forever in history as Free Software games does.

P#1340 Posted at 2011-02-27 21:42

baverman



 

::

> Jaelirhn

LoL. Very funny. Red-eye moralist. Have you pray to Stallman icon today?

P#1341 Posted at 2011-02-27 22:38

grandfoxy



 

::

Testing in Slackware 13.0, all works perfectly.Thank you.

P#1342 Posted at 2011-02-28 01:06

skew_weks



 

::

arch i586 work perfect

P#1343 Posted at 2011-02-28 01:10

jumper



 

::

Opensuse 11.3 x86 , opensource video driver, first level works fine !
Thank you!

P#1344 Posted at 2011-02-28 04:41

jumper



 

::



P#1345 Posted at 2011-02-28 04:42

nickm



 

::

Works for me
(Fedora 14 x86 with 2.6.35.11-83.fc14.i686.PAE kernel)
Video - RV670PRO [Radeon HD 3850] with propriertary catalyst driver 10.12

PS very nice game, thanx!

P#1346 Posted at 2011-02-28 04:50

segfault



 

::

6) After changing control keys in options, arrow keys are still controlling Jasper.
7) Left and up keys now are stuck at each game launch.

It's too buggy for playing...

P#1347 Posted at 2011-02-28 05:51

tester01



 

::

It works on crunchbang 10 after installing libsdl-mixer1.2 library.

P#1348 Posted at 2011-02-28 05:53

zep



 

::

Thanks very much for all the feedback! I won't have much time to respond this week as I'm at GDC, but will try to get another build up soon to address at least some of these issues. To summarise:

Audio
I just finished writing a replacement mixer for SDL_mixer, so hopefully that will help any playback (and dependency) issues. It's extremely weird that the music should be playing too fast though.

Tearing
Thanks for the tip vanfanel. I'll add an optional opengl mode in the next build.

Dual Monitor
What is a nice way to handle this? Just draw to one monitor and capture all keyboard/mouse input when in-game?

Window Size
With an opengl mode, will be able to have scalable windows. Perhaps multi-monitor mode should just be a large, frameless window covering the left side of the virtual desktop so that it lines up with the screen division? Or is that just whack?

Archive Tree Structure / .deb distribution
Yep.

Key Controls
It's possible to customise the keys from the options menu, but I'll throw in some more default keys to get around the Z/W problem.
Might as well add Control/Alt too.


P#1349 Posted at 2011-02-28 06:58

zep



 

::


Drifting / Joystick Control
Sometimes this is caused by virtualisation software using the mouse as joystick data. I found that on my Macbook the accelerometer is also used as a joystick. Next version will check for suspicious initial values to avoid this.

zzzz1 - joystick should work by default. Check log.txt to see if your joystick is identified.

Segfault Fedora 16-bit
Yikes! I'll come back to that.

Launch from directory
Fixed - will be in next build.

Big lags of GNOME after exit
Not sure if this is the same thing, but I get a pause of around 1 second when I request the program to be closed. I found this is the same for all SDL programs and seems to be related to the sound system (it doesn't happen when sound is disabled).


P#1350 Posted at 2011-02-28 07:07

ngsupb



 

::

Arch linux. x86_64 works fine

P#1351 Posted at 2011-02-28 09:49

ngsupb



 

::

Slackware 13.1 32 bit  too

P#1352 Posted at 2011-02-28 09:49

gena2x



 

::

Just found request to test at LOR :)

#uname -a
Linux work 2.6.36-rc8XMin #2 SMP Fri Oct 15 13:14:41 MSD 2010 x86_64 GNU/Linux

NVIDIA

started it, all seem works smooth



P#1353 Posted at 2011-02-28 10:58

gena2x



 

::

Ah debian/testing

P#1354 Posted at 2011-02-28 10:59

John Lock'r



 

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It works fine on my Debian 6.0 Squeeze.
But...
I noticed some weird thing when I quit the game it hangs! I have to kill the process named "jasper"...

Btw the game is great! Thank you a lot for Linux version!

P#1355 Posted at 2011-02-28 11:02

LOR



 

::

People from the site "Linux.org.ru" unsubscribed

ubuntu 10.04, 10.10 x64, x32 end x32 works very well

arch 64bit, Catalyst works very well

gentoo amd64, fglrx works very well

Debian, Debian Sid ,testing  works very well

ubuntu 11.04 alpha 2 x86_64, mesa 7.11-dev works very well

Gentoo ~amd64 + app-emulation/emul-linux-x86-sdl works very well

works on Radeon x600 very well

Gentoo unstable + binary nvidia + SDL + Xorg works very well

OpenSUSE, OpenSuSE 11.3,  works

joystick Saitek P2600 works very well

Slackware 13.1 32 bit - works like a charm

fedora 14 works very well

information taken from this topic

http://www.linux.org.ru/news/games/5955083 (Russian language)

//Communist representative of the public began :)




P#1356 Posted at 2011-02-28 11:06

dimich



 

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Cursor in the menus is very fast when I use the touchpad. The cursor is accelerated only in the game. In operating system the cursor works fine. Gentoo x86 on Acer Aspire 3810T. xf86-input-synaptics-1.3.0
p.s. cool game!

P#1357 Posted at 2011-02-28 15:30


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