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This is an experiment with switching player models. When henry leaves his (poorly furnished) castle, he enters a (sadly barren) world map as a tiny version of himself. In the world map mode henry moves slower (in voxels, faster in scale distance) and cannot jump.

I achieved this using player modifiers triggered by player distance to a marker (distance < 500, so always while in room).

Edit: Found my error and updated the map.

P#8762 2014-05-04 01:01 ( Edited 2014-05-04 05:20)


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