Alright guys. Maybe some of you have noticed my leave of absence, regardless I've caught word of 0.2.0 and decided to work on Sock Ghost 3-2. However, I've seem to have run out of ideas. I've made the first room. Check it out and see if you can come up with what part 2 should have.
I wish I could help, but I'm no expert on level design. My level design philosophy revolves around doing random stuff that doesn't exactly sound like stuff you'd find in a game that revolves around shooting stuff, like making the playfield a giant Sudoku. I've become discouraged from continuing to create levels by the absence of feedback I get, but unfortunately, I can't think of anything to say regarding feedback for you. :[
Maybe make the enemies spell something and spawn the player on a freeze item to make it easier to see that they spell something? That'd be fun. :P