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Make emp powerup more likely to spawn
Shields are now enabled on start
Reduced emp charge time
Added gravity flip power-up
Emp now disables power-ups
Power-ups now spawn until they match number of players
Reduced gravity at 50% of previous power
Kill and gravity flip are half as likely as other power-ups
Reduced initial ship velocity at game start
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Added EMP power-up.
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Added self-destruct power-up.
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Added thrust power-up.
More code cleanup.
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Shield strength is now incremented properly with max strength of 2.
Firing rate was fixed so it is consistent regardless of frame rate.
Max simultaneous power-ups was increased to 2.
Refactored code to further simplify it and reduce need for comments.
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Rounds no longer get trapped inside shields.
Made shield power-up easier to identify by color.
Made power-up spawn rate dependent on number of live ships.
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Added ability to disable music (persistent across boots).
Added crude shield power-up (with deflection).
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Adds a power-up and music.
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A refactoring to better encapsulate various parts of the code using lua-oo.
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Improves kill feedback and some minor visual improvements along with attribution for the contributor, Brandon Atkinson.
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This is the beginnings of my pico-8 homage to the classic SpaceWar!
I wanted to create a version for more than two players. If you play it, I definitely would love to hear what you think and welcome suggestions.
Enjoy!
Brent Atkinson