| Voxatron Designer User Manual |
Version 0.3.5b |
Author: zep |
:: Contents |
| 1.0  What is Voxatron? |
| 2.0  Concepts |
| 2.1  Voxel |
| 2.2  Cartridges |
| 2.3  Object Definitions and Resource Tree |
| 2.4  Props and Animations |
| 2.5  Actors |
| 2.6  Rooms and Object Instances |
| 2.7  Object IDs |
| 3.0  Designer Overview |
| 3.1  Object Editor |
| 3.2  Navigator |
| 3.3  Undo |
| 3.4  Disk Operations |
| 3.5  Running a Cartridge |
| 4.0  Controls |
| 4.1  Camera Control |
| 4.2  Resource Navigator Control |
| 4.3  Keyboard shortcuts |
| 4.4  Number Fields |
| 5.0  Room Editor |
| 5.1  Placing objects |
| 5.2  Tools |
| 5.3  Selections |
| 5.4  Object Instance Properties |
| 5.5  Groups |
| 5.6  Prop Properties |
| 5.7  Room Properties |
| 6.0  Prop Editor |
| 6.1  Tools |
| 6.2  Indicating Voxel Position |
| 6.3  Voxel Properties |
| 7.0  Custom Objects |
| 7.1  Animation |
| 7.2  Actor |
| 7.3  Monsters |
| 7.4  Pickups |
| 7.5  Inventory Items |
| 7.6  Players |
| 7.7  Bullets |
| 7.8  Emitter |
| 7.9  Door |
| 8.0  Actor Component Control |
| 8.1  Modifiers |
| 8.2  Property Value Functions |
| 8.3  Activation Controller |
| 9.0  Game Saving |
| 9.1  Saving Methods |
| 10.0  Microscripting |
| 10.1  Statements |
| 10.2  Selectors |
| 10.3  Events |
| 11.0  Lua Scripting API |