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Cart #jelpi_1_bit-0 | 2025-06-07 | Code ▽ | Embed ▽ | License: CC4-BY-NC-SA
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Cart #kefyetayo-0 | 2025-06-02 | Code ▽ | Embed ▽ | License: CC4-BY-NC-SA
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The wizard casts meteor swarm...

As the wizard's lawful good sentient death-cube, how long can you protect Earth?

Controls:

-Arrow keys to move/navigate the menu
-X/Z to use powerups/select

Rules:

-If a single meteor gets past the bottom of the screen, Earth blows up and it's an instant game over.
-A meteor gets destroyed if it simply touches the player; the white death-cube.
-You get points for destroying a meteor, netting more points the higher up the meteor is on the screen.
-Occasionally, you may spot power-ups. They look like this:
[8x8]

[ Continue Reading.. ]

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Cart #tomb_boom-10 | 2025-06-08 | Code ▽ | Embed ▽ | No License
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Tomb Boom

A Hardcore Platformer

My first ever actually released game. Tomb Boom is a (hopefully) challenging platformer about navigating a graveyard by using exploding bombs to get to new heights.

This game was built as part of a self-imposed game jam in which I tried to make the best finished product I could in a week (plus a day or two of watching youtube videos to learn lua - I have only made games in c#/xna in the past).

This is also the first time I've had to make my own sprites, tileset, and sfx from scratch, which was a fun challenge.

Hope you have fun, feel free to send me your times (with or without collecting all the skulls!)

CONTROLS:

ARROWS - Move

[ Continue Reading.. ]

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Cart #duckinthewind-0 | 2025-06-06 | Code ▽ | Embed ▽ | License: CC4-BY-NC-SA
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Heres my first flappy bird, in memory of my pet duck, Sif. Have fun!

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Cart #engine_sfx-0 | 2025-06-06 | Code ▽ | Embed ▽ | License: CC4-BY-NC-SA
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My first pico 8 cartrige.
Just a SFX snippet, use anywhere!

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Perfect 100

A grid hopping game. Fill the grid counting from 0 to 99.

Cart #perfect100-0 | 2025-06-06 | Code ▽ | Embed ▽ | License: CC4-BY-NC-SA
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The goal of the game is to fill in the cells of the grid with numbers going from 0 to 99 to form a Perfect matrix of 100. The rules are simple: move vertical, horizontal or diagonal skipping 2 cells (horizontal or vertical) or 1 cell (diagonal).

The green cursor lets you select your next move. Press the 1st button to cycle between choices, press the 2nd button to confirm the move.

Restart the game if you get stuck and can't move.

Can you reach 99? :P

I made this for the #TweetTweetJam 10 on May 2025. It is written in Pico-8 and the code is 500 characters long. Credit to https://thisismypassport.github.io/shrinko8/ for an excellent tool to shrink the code.

[ Continue Reading.. ]

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Cart #space_arithmetic-0 | 2025-06-06 | Code ▽ | Embed ▽ | License: CC4-BY-NC-SA
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🎮 Controls

  • cursor keys : select / move player
  • c : validate, laser hit
  • x : navigate back, pause, options

🚀 Blast from the Past

In 1985, AlAlamiah released Space Arithmetic for the MSX, an educational shooter designed to teach kids math in a fun way. Decades later, this PICO-8 demake brings back the addictive challenge.

🏆 New Achievements & High Scores

Unlock achievements when you hit 100 points in a category.

Compete for dominance in the global high-score table.

Your progress is saved—no shortcuts, just skill.

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Cart #jimmy_coin-1 | 2025-06-06 | Code ▽ | Embed ▽ | License: CC4-BY-NC-SA
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Get all the coins in under 3 minutes, but watch out, the ghosts are fast and relentless. Some chests may give you an edge... others might make things worse. Think quick, move quicker, and collect everything before time runs out!

Controls

  • x: start game
  • cursor keys: move Jimmy
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Cart #sawomijaro-0 | 2025-06-06 | Code ▽ | Embed ▽ | No License
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How to play
Move the character and switch its color.
You get points while being hit with same color ray. It’s damaged while being hit with different color ray.
The life point is displayed if it’s not full. When it becomes empty, the game is over.

D-pad: move the character
Z, X: change the color of the character

This is also released on itch.io.

Release notes

0.10 (June 6, 2025)

  • Initial release.
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Cart #oshidashisumo-0 | 2025-06-06 | Code ▽ | Embed ▽ | License: CC4-BY-NC-SA
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Oshidashi! Sumo
A sumo wrestling platform fighter!

Slapping your opponent pushes them back and does damage. The more damage you've done, the easier they are to push. Grabbing your opponent allows you to push and slap them. Get your opponent to the edge of the ring, and slap or push them out!

Controls
Left or right: Move

Left Left or Right Right: Dash

X: Right arm slap

O: Left arm slap

X+O: Grab

Down: Block

Game by Tyler R. Davis

Music by Cory Shane Davis

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Cart #burger_runner-1 | 2025-06-06 | Code ▽ | Embed ▽ | License: CC4-BY-NC-SA
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« Burger Runner is an endless runner where you jump and double-jump to collect as many burgers as possible. Choose from four distinct environments, each featuring its own lively soundtrack by Snabisch. You have three lives to dodge obstacles and keep the run going. »

Controls

  • cursor keys for menu select
  • x : start/jump
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Hello,
I have painted the wrong area of the map editor and destroyed a previously made level. Luckily I do have a backup of an older file. How do I copy a 16x16 map editor area from one cart to another cart ?

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Cart #piwarahoba-0 | 2025-06-05 | Code ▽ | Embed ▽ | No License
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copy and paste this code (with "puny font"-mode - ctrl+p)

cls()

storage_readfn={peek,peek2,nil,peek4,[0]=bitread}
storage_writefn={poke,poke2,nil,poke4,[0]=bitwrite}

storage_adr=0x8000

storage_metabytefield={
 __index=function(t,key)
  return t.read(t.adr+t.byte*key)
 end,
 __newindex=function(t,key,value)
  t.write(t.adr+t.byte*key,value)
 end,
 __len=function(t)
  return t.len
 end
}

storage_metadata={

 __index=function (t,key)
  local m=rawget(t,"_storage")
  if tonum(key) then
   local adr,byte,size=unpack(m._num)
   if (key>0 and key<=size) return storage_readfn[byte](adr+byte*key)
  elseif m[key] then
   local adr,byte=unpack(m[key])
   return storage_readfn[byte](adr)   
  end
 end,

 __newindex=function (t,key,value)
  local m=rawget(t,"_storage")
  if m._num and tonum(key) then
   local adr,byte,size=unpack(m._num)
   if (key>0 and key<=size) storage_writefn

[ [size=16][color=#ffaabb] [ Continue Reading.. ] [/color][/size] ](/bbs/?pid=168111#p)
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Thank you to everyone who gave some feedback! I have reworked some of the levels and added a 5th world to explore! Ignoring potential bugs, this is the first full release of GLOF! I hope you have as much fun as I did making it. This has been one of the largest creative projects of my life and I'm excited to create more pico-8 games in the future <3

Play GLOF here!

Cart #glof_1_0-0 | 2025-06-05 | Code ▽ | Embed ▽ | License: CC4-BY-NC-SA
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If you get to the end of GLOF, I'd love to hear your thoughts. I'd also love to see who ends up getting the best time/lowest stroke count!

-fuzzle

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learning project for pico 8

Cart #flippy_flapper-0 | 2025-06-04 | Code ▽ | Embed ▽ | License: CC4-BY-NC-SA

I followed along with spacecat and his flappy bird tutorial https://www.youtube.com/watch?v=ubDItG3lGe4
Then ive added a few different things and messed around with music and art, might come back to this to test out
other pico 8 features

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Cart #walkeramiga-2 | 2025-06-04 | Code ▽ | Embed ▽ | License: CC4-BY-NC-SA
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A SIDE-SCROLLING BLAST FROM THE PAST

Based on the original Amiga classic I loved playing as a kid, this is my tribute to a game that left a serious impression.
Getting into PICO-8 lit a fire — rebuilding this classic was my way of seeing how far I could take it.
So fire it up, and enjoy a compact, side-scrolling shooter where you pilot a bipedal mech, blast enemies to bits, and try not to overheat.
Built entirely in PICO-8 — same spirit, smaller footprint.

HOW TO PLAY

The game is perfectly playable with a controller, but I recommend playing it with keyboard and mouse — just as the developers originally intended.

[ Continue Reading.. ]

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Cart #operation_retrieval-0 | 2025-06-04 | Code ▽ | Embed ▽ | No License
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Operation: Retrieval is a short horror game in which what you can't see can't hurt you. As a drone operator, pilot your drone through the forbidden zone and collect 5 datapoints to upload to central command. The drone's camera flash is your only tool for visibility, but beware! Light attracts unwanted attention in the forbidden zone...

Originally just a prototype for an upcoming university project, I decided to flesh it out into a proper small game, since working with PICO-8 is just so much fun :D

Arrow keys: movement
V/X/M: trigger flash

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Cart #robotfindskitten-0 | 2025-06-04 | Code ▽ | Embed ▽ | No License
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You are a robot. You must find the kitten.

Here is a short port of robotfindskitten to PICO-8! Use the arrow keys to move around and find the kitten. Reset the screen with x or z.

Developed by TwinAdam using the PICO-8. Portions of code are modified from robotfindskitten v2.8284271.702 (originally licensed under GNU GPL v2.0 or later license) and released under the GNU GPL v3.0 or later license.

GNU GPL v3.0 License

Copyright (C) 2025 TwinAdam

This program is free software; you can redistribute it and/or modify
it under the terms of the GNU General Public License as published by

[ Continue Reading.. ]

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Cart #hotairballoonadventure-0 | 2025-06-03 | Code ▽ | Embed ▽ | License: CC4-BY-NC-SA
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About

My first adventure into creating Pico-8 games!

Can you unlock all the achievements and earn a golden balloon? 🥇

Controls

Hot Air Ballon Adventure is meant to be an exploratory game, so I highly recommend testing out the buttons in game to explore what they all do for yourself, but if you'd like some hints:

Left/Right move your Hot air balloon (Must not be on the ground)
Up/Down speed up/slow down the game
X toggles heat on/off
O pauses the game and shows an achievement log

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