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Cart #springproject2022-0 | 2022-04-20 | Code ▽ | Embed ▽ | No License | Edit

P#110563 2022-04-20 10:58

Hi everyone
I've just dived into Pico8 and I'm so enjoying it that I cannot do anything else :-)
I've that small prototype but I've encountered a weird bug with sprite editor I don't know how to fix it.
Maybe you can help?
Here's the issue:

  • When I modify some pixels on the sprite editor, it also modifies the map at some specific coordinates
  • The opposite is also true: if I modify the map, the sprites are changed

    It's a bit complicated to go on my level design so if you can help solving that... I would really appreciate!
    Thank you and keep up

  • Pierre G.
P#110553 2022-04-20 07:39 ( Edited 2022-04-20 07:40)

Cart #kamifura-0 | 2022-04-20 | Code ▽ | Embed ▽ | No License
1

The OG Song by Spurk FNF: https://www.youtube.com/watch?v=SmbwRSxoF-A
i know its supposed to be 9 key but im not doing 9k ok

P#110543 2022-04-20 03:42

Been working on this one for a while! I consider this to be my first real finished game. Thank you to all. May this be a good omen to any future games I want to make!

Can you find all the codes, and use them?

Cart #boxy-0 | 2022-04-20 | Code ▽ | Embed ▽ | No License
13

P#110538 2022-04-20 02:34

Cart #p8birthday-0 | 2022-04-19 | Code ▽ | Embed ▽ | License: CC4-BY-NC-SA
7

(v01 04-19-22)
TO LOAD THIS PICO-8 CART, in immediate mode, type: load #p8birthday

You may need to squint your eyes a bit to remove the flicker. :)

HAPPY BIRTHDAY PICO-8 !

TODAY YOU ARE 7-YEARS OLD !

YOU ARE A BIG BOY NOW !

MAY YOU HAVE MANY MORE !

CONGRATULATIONS !

P#110513 2022-04-19 18:19

Cart #cheflike-1 | 2022-04-19 | Code ▽ | Embed ▽ | License: CC4-BY-NC-SA
8

Cheflike is a classic, turn based Roguelike game. You climb the tower to steal the legendary Golden Spatula? Can you make it? 10 floors of enemies and traps await you...Good luck!

Made for my CSC 4821 - Fundamentals of Game Design Class with Michael Weeks
Made with the help of Lazy Dev Academy's RogueLike Tutorial on Youtube

SFX and Music made by Sebastian Haßler
Enemy design by kirai.s on Twitter!

X/M/V - Inventory / Confirm

Z/N/C - Cancel

Enter -Menu

P#110499 2022-04-19 16:58

Cart #meteormayhem-0 | 2022-04-19 | Code ▽ | Embed ▽ | No License
3

Can you escape the storm?

This is my second major project and first game for the PICO-8; an arcade shooter where you dodge and shoot meteors and try to survive long enough to escape the storm. Get enough points and you can buy upgrades for your next game.

Here is a screenshot of the stats from the end of my first complete playthrough.

Instructions

(These instructions can also be found on the title screen)

Try to survive the meteor storm as long as possible.
Every 10 seconds you survive is 10 pts
Dodge meteors for 10 pts, or blast them for 200 pts!

Use ⬅️➡️⬆️⬇️ to move
This spends your green bars
Collect
[8x8]
to recharge (100 pts)
Run out and you can't move!

Use ❎🅾️ to blast
This spends your red bars
Collect
[8x8]
to recharge (100 pts)
Run out and you can't blast!

Getting hit by a meteor will spend your purple bars
Collect
[8x8]
to recharge (100 pts)
Get hit without one and it's GAME OVER!

If all of your bars are at least partially full, you may
Collect
[8x8]
for 200 pts
These will give you
[5x4]
which will refill the next bar you empty

Pts may be spent at the end of a game to purchase upgrades.

Good luck!

P#110496 2022-04-19 16:02 ( Edited 2022-04-19 16:42)

Cart #iris-0 | 2022-04-19 | Code ▽ | Embed ▽ | License: CC4-BY-NC-SA

Inspired by LD50 (but I already entered another game for that).

As time goes on and the more you get hit, you can see less around you.
Shoot things to get some of your vision back.

L/R to rotate
X to shoot

Needs a fair bit more work:

  • Different enemy types and movement patterns
  • Probably a concept of waves or levels
  • Some other bonuses?
  • A more efficient way to draw the encroaching circle
P#110495 2022-04-19 15:10

Cart #escapefromholl-0 | 2022-04-19 | Code ▽ | Embed ▽ | License: CC4-BY-NC-SA
11

Finished my new game: Escape from Höll. It's about a demon from Höll who wants to escape it. Shoot other demons and their blood will move the elevator upwards. You can shoot in five different directions and there are five types of enemies. There are twelve different bonus items to help you along the way like bullet time oder smart bombs.

Hint: If you got hit, you need to pick up your gold again or your score resets to zero! Blame Elden Ring.

P#110494 2022-04-19 15:01

Cart #test7key-0 | 2022-04-19 | Code ▽ | Embed ▽ | No License
1

Very jank, still has some bugs probably
also i didn't have the energy to rechart this to 7k its just a test

P#110476 2022-04-19 13:07

Hi!

I was wondering if there is an un-official features manual lying around somewhere. It seems like each release of pico 8 brings it's lots of new undocumented features and it's really hard to keep track when you don't use pico8 for some time...

So I was just hoping to have a manual extension lying around somewhere telling us about those and all the memory peek switches and such... Does it exists?

Thanks!

P#110474 2022-04-19 12:12

I wrote this for LD50 in a few hours.

Cart #lockdown-0 | 2022-04-19 | Code ▽ | Embed ▽ | License: CC4-BY-NC-SA
1

P#110473 2022-04-19 11:41

Cart #shipbattlezx-0 | 2022-04-17 | Code ▽ | Embed ▽ | License: CC4-BY-NC-SA
4

Here it is, my first completed cart for Pico-8

ShipBattle ZX is a singleplayer Battleship clone that I recreated based on a ZX spectrum game originally written by my Dad back in the 80's. Had a lot of fun 'unpicking' the Spectrum Basic and working out how to recreate the game logic in Pico-8.

Unit Placement Controls:
Arrow Keys: Move
X: Place Unit
Z: Rotate (Where Possible)

Units cannot be placed directly adjacent to each other.

Game Controls:
Arrow Keys: Move Cursor
X: Attack
Z: Show remaining enemy units

P#110373 2022-04-19 08:47

Oddly Generic Game

This is my first game on Pico-8 ever. I have to thank Dylan Benett for his tutorial because otherwise I would be completely clueless without it.

Cart #generic_game-0 | 2022-04-19 | Code ▽ | Embed ▽ | License: CC4-BY-NC-SA
5

P#110458 2022-04-19 04:59 ( Edited 2022-04-19 05:09)

This is the cartridge created for the Youtube series for Showdown.

Cart #showdown-1 | 2022-04-19 | Code ▽ | Embed ▽ | License: CC4-BY-NC-SA

P#110452 2022-04-19 03:39

Cart #desertball1-0 | 2022-04-19 | Code ▽ | Embed ▽ | License: CC4-BY-NC-SA
5

About

This game is heavily inspired by a minigame from Pureya by Majorariatto Studios (https://store.steampowered.com/app/1268960/pureya/). It's an endless runner with some not very original game mechanics but fun! Let me know your comments and enjoy!

Edit: I've beaten my previous highscore xD, and now it is 794, what's yours?

Music Credits

Musical composition by Robby Duguay (https://www.lexaloffle.com/bbs/?tid=2619). So many thanks!

P#110439 2022-04-19 02:01 ( Edited 2022-04-19 03:10)

Cart #click-5 | 2022-04-19 | Code ▽ | Embed ▽ | No License
5

Music by @RobbyDuguay, not me.

I think this is my first actual "game" that isn't a mod of something.

I made a very barebones version of this at school on Education Edition and decided to just finish it at home.

Player 1 uses Z and Player 2 M (Z/C/N all work for Player 1 and X/V/M work for Player 2 but Z and M are far apart so there isn't conflict). The goal is to reach 50 clicks before the other player.

Ground tiles are from Celeste Classic by Noel Berry and Maddy Thorson, and the original penguin sprite is by Meep.
Text outlining was from https://www.lexaloffle.com/bbs/?tid=45020.

Edit 1: I somehow forgot to mention, but the code for the clouds and wind particles were also by Noel and Maddy.
Edit 2: Made holding down Z/M not work and changed the clicks to 50 so you don't get carpal tunnel.
Edit 3: Added music by @RobbyDuguay from https://www.lexaloffle.com/bbs/?tid=2619 and some SFX for clicking

P#110432 2022-04-18 21:51 ( Edited 2022-04-19 21:22)

I know this has been mentioned before and while Pico-8 enjoys 5+ years of its release, is it still not capable of exporting to native Android APK format ?

export {cart}.apk

Or is there some easy method to do so effectively, possibly converting both the export of Pico-8 from HTML and JS to an APK ?

export {cart}.html
P#110425 2022-04-18 19:13 ( Edited 2022-04-18 19:14)

Cart #hersheys_balloon_pop-0 | 2022-04-18 | Code ▽ | Embed ▽ | No License
4

A little balloon-popping game made in PICO-8!
If you're running this on desktop, press X or Z to enable a mouse cursor.
This works with touch-screen support on some mobile browsers, but on many platforms, audio issues and lag may be present.

This is a present for my son's second birthday. He's pretty addicted to a balloon-popping game on his mum's mobile, so I wanted to make something that I knew he'd enjoy!

Happy birthday Hershel! You might not be old enough to read this yet, but I hope that one day you stumble upon this when you're older, and remember how loved you are.

P#110408 2022-04-18 14:43 ( Edited 2022-04-18 14:44)

One of the things that's been driving me nuts while working on RP-8 has been how unstable the PCM audio output has felt. I can check (via logs or asserts) that, at 60fps, stat(108) is always above 256 and stat(1) never exceeds 0.9, and I'll still get occasional crackles or small time skips in the output. If I record the audio out with extcmd('audio_rec') these issues generally appear there as well - most often as small intervals of 0 samples. The one or two dropout cases I've been able to inspect in Audacity made it look like the dropout was in the low 10s of milliseconds range. I have not yet been able to track down a skip on the Audacity waveform display.

I've been trying to chase down the bugs in my code, but today I instead tried RP-8 - specifically the current BBS version, #rp8-2 - on two machines that aren't my normal development machine. It was rock solid. Flawless. (Or, well, nearly flawless, just heard a dropout on the Intel Mac after leaving it running for 15 minutes, but the ARM Mac shows problems much earlier and more frequently than that.) My main development machine is an ARM Mac, and the two other machines I tried today were a Windows box and an Intel Mac. The only conclusion I can draw right now is that there's something wonky about Pico-8's PCM audio out on ARM Macs that causes it to skip and/or drop frames.

These issues will happen even what feels like it should be easy for the machine to handle - no other CPU-intensive apps running, Pico-8 is the foreground app, etc. I have not heard these problems with Pico-8's builtin music and SFX. I'm also seeing parallel issues on the web: I thought Pico-8's PCM output was super crackly on all Mac browsers, but RP-8 runs fine in Chrome on the Intel Mac I'm trying out right now.

If there's more information I can give, I'm happy to try to help debug this!

edit: Realized I was behind on OS patches - moved up to 12.3.1 and I'm still definitely getting skips forward, though mystery dropouts seem perhaps rarer? Browser audio has not improved. Not sure how much here is under Pico-8's control, but it's certainly experiencing more audio issues with Pico-8 than with anything else I use.

edit 2: managed to get a skip captured with extcmd - hard to determine exactly how much got sliced out, but it was a small fraction of a kick drum hit.

P#110383 2022-04-18 04:00 ( Edited 2022-04-19 03:10)
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