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This is a combined feed of all Lexaloffle user blogs. For Lexaloffle-related news, see @zep's blog.

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Cart #catrulet-0 | 2022-06-20 | Code ▽ | Embed ▽ | License: CC4-BY-NC-SA

A small game of luck about my cat named simeon


Hes a pretty good boy but after every couple of rubs one poor sucker get a nibble in the legs. This game is a highly accurate simulation of that scenario.

P#113416 2022-06-20 21:11

Cart #nowyouseeme-2 | 2022-06-21 | Code ▽ | Embed ▽ | License: CC4-BY-NC-SA

(v02 06-21-22)
TO LOAD THIS PICO-8 CART, in immediate mode, type: load #nowyouseeme

Demonstrating how to have a quick and easy to code field of vision without using a bunch of CPU processing or even complex code.

VVhat's new ?

  • Added cpu meter to show how quickly the scans are made. Notice they are < 1% CPU total.

  • Allowed ability of being able to hide behind enemies.

  • Changed the color of passive enemies to dark blue.

  • Distance by default is disregarded. To enable distance check, press the ❎ key. Again to swap.

  • Made walls to be drawn more intelligently where there is always an opening.

  • Improved the engine efficiency by checking the distance to the target first only using a search when the distance has been met.

  • Sped-up the player's movement slightly by adjusting the key repeat.

Use the arrow keys to navigate.
Press πŸ…ΎοΈ to swap between seeing the enemies only if they see you or not.
Press ❎ to enable distance, again to disregard which is the default.

You can travel freely through the walls.

Note that the enemies cannot see you through a wall even if it is very close to them. This is being done by tracking each enemy to the player to see if an obstacle is in the way. If it is like a wall then the enemy cannot see you.

What other simple methods can you use to have a player not be seen by an enemy if there is an obstacle in the way ?

P#113412 2022-06-20 18:45 ( Edited 2022-06-21 23:28)

Cart #piggies-2 | 2022-06-20 | Code ▽ | Embed ▽ | License: CC4-BY-NC-SA

Bad Piggies main theme

P#113401 2022-06-20 09:05 ( Edited 2022-06-21 20:59)


P#113381 2022-06-19 18:21

Cart #bookkingdom-2 | 2022-06-19 | Code ▽ | Embed ▽ | No License

My entry for the 15th Alakajam "books"

Due to external circumstances, I had around 12h of time instead of the full 48, but I'm very happy with this little concept (the difficulty might spike a bit too suddenly and then it's already done, but well...)

P#113376 2022-06-19 17:53 ( Edited 2022-06-19 18:19)

I've been drawing for 8 months every single day. and I really like Pico 8, so I thought I can mix two and two together . my profile drawing was made 4 months ago so my art skills have been going up from there. I'm not the best at pixel art but I can try. thx for reading.

P#113369 2022-06-19 14:57 ( Edited 2022-06-19 15:07)

Cart #gb_dadday_2022-1 | 2022-06-19 | Code ▽ | Embed ▽ | License: CC4-BY-NC-SA

edit 1: topleft cards were incorrect (changed to 8-7 pair)

music is Startropics (NES) - Town Theme

P#113353 2022-06-19 12:56 ( Edited 2022-06-19 13:01)

Cart #tritris_orange-0 | 2022-06-19 | Code ▽ | Embed ▽ | License: CC4-BY-NC-SA



Hello! I've been working on a pico-8 version of Tritris in my free time. If you don't know, Tritris is a web game developed by Goel based on Tetris but with a twist : the blocks are made up of triangles. (I recommend learning how to play on the official website.) I added a few features that make the gameplay a bit different from the original. It's kind of like the difference between modern Tetris and the classic NES version.

There are still a few bugs that I haven't been able to pin down, but I've been sitting on it for about a month now, and I think it's pretty playable. Today I finally uploaded it to itch.io. I decided I'd upload it here as well because after all, I've learned so much from the various Tetris remakes others have made here.

I hope you enjoy!

P#113351 2022-06-19 12:48 ( Edited 2022-06-19 22:07)

Hi everyone, I think this can't be a bug that only I just found out so I'm posting it here for some help instead of in the bugs forum.

I seem to be having the weirdest behaviour easing out a negative var towards 0: it never becomes zero again (either negative or positive), despite printing as such. Check the below reproducer code and gif, neither y==0 nor y==-0 conditions catch the zero, even though at first you can see true.

Please help?


function _init()

function _update()
 if btn(2) then

function _draw()
 print("time: "..time())
 print("is y==0? "..(y==0 and 'true' or 'false'))
 print("is y==-0? "..(y==-0 and 'true' or 'false'))
P#113348 2022-06-19 11:45

Cart #lcd_clock-2 | 2022-06-19 | Code ▽ | Embed ▽ | No License

A segmented LCD-style clock. It's pretty simple, but figuring out an efficient way of storing the graphics and not using any spritesheet space was interesting. Entry for the Pico-8 512-Char Jam.

P#113342 2022-06-19 05:26 ( Edited 2022-06-19 06:34)

I'm trying to make a block-pushing puzzle game to help me understand lua more.
syntax error pls help

P#113337 2022-06-19 04:18 ( Edited 2022-06-19 04:18)

hi guys >:)

P#113319 2022-06-18 18:39

I am working on a program to both read and write lowercase letters to the clipboard, yet I don't think this is possible.

Try out this code by copying it and pasting it directly to source-code.

function _init()

Where it says {text} go to that area, remove the "text" then press CTRL+P to enter Puny Font Mode - then type in the editor some lowercase letters between the two quotes. "abc" if you like. Then press CTRL+P to exit out of Puny Font Mode.

Then run it.

Then ALT-TAB out of Pico-8 and press CTRL+V to something like Notepad.

You see the problem. Lowercase letters are not sent via the clipboard.

P#113318 2022-06-18 18:12 ( Edited 2022-06-18 18:12)

Cart #aramith-0 | 2022-06-18 | Code ▽ | Embed ▽ | License: CC4-BY-NC-SA

P#113304 2022-06-18 05:56

Title. I'm using the web-based education edition at https://www.pico-8-edu.com, and i'm wondering if i'm allowed to post carts made from there on the BBS.

P#113303 2022-06-18 05:16

Cart #reallybadpong-0 | 2022-06-18 | Code ▽ | Embed ▽ | No License

really bad pong game that i made using picozine #1

P#113302 2022-06-18 04:06 ( Edited 2022-06-18 04:06)

Cart #sapuzujipe-1 | 2022-06-18 | Code ▽ | Embed ▽ | License: CC4-BY-NC-SA

Example cart to test out reflections and water waving effects. Code is not necessarily optimal, but demonstrates the basic concept.

P#113295 2022-06-18 00:40 ( Edited 2022-06-18 17:46)

Cart #fowudemugi-1 | 2022-06-18 | Code ▽ | Embed ▽ | License: CC4-BY-NC-SA

P#113291 2022-06-17 23:37 ( Edited 2022-06-18 00:12)


Hey guys! I just made my first PICO-8 game, completely from scratch :)

I know it isn't much, but I'd like some feedback on it! Thanks for checking it out :D

Cart #button1_1-0 | 2022-06-17 | Code ▽ | Embed ▽ | License: CC4-BY-NC-SA


v1.0 - Release

  • Press the button with Z!
  • Upgrade how many presses you get each time you press the button with X!
  • Clear data by pressing up, then down.

v1.1 - Menu Option

  • Added menu item to clear data.
  • You can no longer clear data the previous way.
P#113288 2022-06-17 22:09 ( Edited 2022-06-17 22:59)

Cart #juwutotigi-0 | 2022-06-17 | Code ▽ | Embed ▽ | License: CC4-BY-NC-SA

This game does not play well without an actual mouse. I may make an updated version that handles that better.
This is a recreation of a puzzle game I play all the time on my phone.

Left click to grab a piece from the bottom of the screen.
While holding a piece, you can place it on the board where there are any openings.
If you are holding a piece that you don't want to place yet, use right click to drop it back to the bottom of the screen.
Filling up a whole line or square will clear those blocks and add to your score. Combos will increase the amount of points you gain.

Suggestions and comments welcome.

P#113275 2022-06-17 18:54 ( Edited 2022-06-17 18:57)
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