I need ideas for when I first start developing in Pico-8. I've been looking at tutorials on YouTube, but I can't quite wrap my head around them, so I thought would come to the community for help. Anything easy to start with would be nice. Thanks!
based on boardgame rush hour
lead the red car to the exit
22/05/24 0.8
bug fix (advanced level 3) thanks Alban!
21/05/24 0.8
bug fix (intermediate level 3&4) thanks Alban!
21/05/04 0.6
36 levels in 4 different difficulty modes
level selection
ranking
pico8 menu item (restart level and select level)
21/05/02 0.4
9 levels of easy mode
title screen
21/05/02 0.2
bugs fixes
moves counter
21/05/02 0.1
initial commit
just a small lil starfield! i didn't use any type of perspective code, just tlines, just to keep things simple on myself
i also made a variant of it as a 248-char tweetcart! it loses the shading but hey, i'm proud of it anyway!
A simple practice mod I made for RubyRed's Cliffside
Controls:
S and F: previous/next screen
A: toggle gemskip
D: retry
If I update the cart it'll probably be updated on github
https://github.com/uShldGetCeleste/Cliffside-practice-mod
This is a low-res demake of Friday Night Funkin' made in PICO-8 for Pico Day 2021.
We tried to stay as faithful as possible to the original game while working within PICO-8's limitations, so we hope you enjoy :)
[UPDATE 12/25/2021]
- Added Cocoa from Week 5
- Keyboard controls are now Arrow Keys, WASD, and ASKL
- Mobile controls are infinitely better
NOTE FOR MODDERS:
If you would like to mod the game, check it out on GitHub: https://github.com/cklidify/pico-night-punkin
The README includes relatively in-depth explanations on how to get started with making a mod of your own!
CONTROLS
Arrow Keys, WASD or ASKL on Keyboard
Left, Down, X, A on Xbox Gamepad
Left, Down, Square, Cross on Playstation Gamepad
CREDITS
Programming/Music - Carson Kompon
Art - Chris West
SPECIAL THANKS
ninjamuffin99
PhantomArcade
evilsk8r
KawaiSprite
moawling
jo560hs
evman2k
I've recently created a cart and I have next to no clue on how to publish carts! I've put them out on something but when I go to the "carts" tab in my profile, they don't show up. Could someone please help me with this problem.
Just little music, animations are generic and fit every music and are made from someone else.
So, as most of us know, .p8 cartridges consist of sections. lua,gfx,map, etc etc. Well, I found this other section named gff. I just wanted to know what it did, since it doesn't seem to directly correlate to anything you can edit. I'm just asking since I'm making a cart generator in Python so I need to know if gff is an important memory region.
Hi all,
I'm using, from a LUA script, to draw the current room the method:
old_draw = _draw
function _draw()
old_draw() -- draw the room and objects
...
end
It's great to draw the current room with just a function call.
But can I change the current room from LUA script code to draw the another room calling old_draw() function?
If not, can I draw directly another room without change to it?
Thanks in advance.
Best regards.
welcome to the ocelot safari!
enjoy the ocelots, and do let us know if you find any long-lost relics deep in the jungle :)
instructions
- hold Z to drag things
- arrow keys to move
- retrieve the lost gemstone of Tezcatlipoca! some say it’s as far as fvkgl-sbhe meters deep in the jungle!
tips
- we'll leave you some new tools at the initial drop point, if the ocelots steal your gear
- ocelots can crawl through vines and trees -- they're tricksters!
- be sure to bring some matches; the nights are long and dark, and who knows what lurks in the jungle...
tutorial
I didn't make the time to make an interactive tutorial, so here's a video instead:
And here's a gif showing how to use each tool:
(light a fire by bumping matches into wood)
good luck in there!
postscript
- This was made for the Ludum Dare 48 compo in 48 hours. (plus minor bugfixes; read changelog here and here). Rate my entry! https://ldjam.com/events/ludum-dare/48/ocelot-safari
- My initial goal was to make a game exploring how items feel if you have no inventory system or "use item" button, and I'm happy with the results. Sometimes movement can feel a bit awkward, especially at the start, but that's what the whole game is built around, so I think it's fine.
- I really like how the nighttime and the ocelots make it a visceral struggle to advance deeper and deeper into the jungle.
Pico-Paint
This is Pico-Paint, a small experiment trying to reproduce a classic painting program in pico-8.
Instructions
Use the mouse to move the cursor around.
LMB : select
RMB : cancel
X : change tool
Z : clear screen
E / D or Up / Down : change paint color
S / F or Right / Left or mouse wheel : change brush size
How to save
Press Enter or P to open the menu. Select the "Save artwork" option. A .gif file should be saved to where you configured PICO-8 to save gifs (Desktop by default). If you are running the web version, a pop-up should appear containing the gif. Right-click it and select "Save as...".
⚠︎ - Sometimes, the gif won't save. In that case just try again.
Changelog
1.0 : main release
1.1 : added save option
Save Hime(a princess) from the attack of Ninja assassins!
Left & Right key: Move
Z: Attack
X: Short dash
Added:
Rating your play skill on the result screen.
達人(Tatsujin:Grandmaster) > 名人(Meijin: Maser) > 凡人(Bonjin: Ordinary)
draw your shape and watch the rotating vectors do it over!... or go wrong
(it doesn't show for drawing with too many points)
- ➡️ to add rotating vectors, ⬆️ to change the view
left/right to move
down/z/x to drop
press x to restart when game is over
the physics engine comes from URL https://www.lexaloffle.com/bbs/?tid=36182
Im working on a puzzle game where you use keys to unlock locks and i want to make it so when you collect keys the lock and the key disappear but i dont know how
I was pretty surprised to find that there aren't many isometric games here...
so I decided to have a go at making one :)
Not much to see here. Just 4 rooms of nothing.
Made for Ludum Dare 48 - Deeper and deeper
Nice weather for camping, but what's that? Treasure?
Time to start digging through the digits and get back before barbecue is ready.
Just wondering if there was a method of creating save files, obviously to keep players data like progress in a cartridge, I mainly want to add a scoreboard system in my game that saves data through multiple sessions.
any help appreciated :)
Welcome to the demon's lair, his dwelling. How did you get here? How will you escape? CAN you escape? Try your best, it's easier said then done...
Enjoy this classic-styled rogue-like!
Game Content
• 30+ different items
• 6 Item Types
• A Fun Little Story
• Many Challenging Floors
• Several Enemy Types
NPC’s
There are npc's in the game. Bump into them to talk with them!
Interactable Objects
Most objects that aren't the wall are interactable! Find out what they all do!
Game Strategy
This game is challenging and you may find yourself overwhelmed in the early game. There is a way around this! Try to look for the next floors' stairs first. then hunt down chests. If you run into a lot of enemies, you'll have a clear path of escape if you need it!
Sometimes you will run into a situation where you need to attack first. if you run across some objects on the floors. Bump into them to burn a turn so you can attack first!
Additional Info
there are plenty of secrets to uncover and a grim story to be told! Have fun!
If you're proud of your end game stats then post a screenshot in the comments!
As this game is still in Beta, I’d really appreciate feedback and criticism. I want this game to be as good as it can be.
0.2.0b Update Notes
• All Sound Effects Added
• Added (4) Music Tracks
• Optimized Item Spawns
• Added NPC Animations
• Added +1 Sword
• Added +1 Enemy Type
• Added Procedurally Gen. Interactable Skulls & Bones in Non-Safe Floors
• Added More Story
• Added More Game Over Stats
Credits
splash sound effect credit to @note.
thunder sound effect credit to @dw817.
Most sounds and all the music done by the wonderful @Gruber. He's an amazingly talented musician!
Lastly, a big, big, big credit to @Krystman for his help thru his porklike tutorial.
All character,npc and enemy sprite design & animation is all original artwork done by me.