Log In  

BBS > Superblog
Posts: All | Following    GIFs: All | Postcarts    Off-site: Accounts

There is a recent feature request on the arkos github asking if the joystick could control the mouse. I managed to make it work on my device, and thought others might want to use it too, so here is a tutorial. Only tested on rgb30 and this tutorial is for that handheld running arkos, altough most ARM chips should work. Other devices might have their events in a different location, you can run evtest from ssh to test it.

  1. ssh into the device using the info from here
  2. Get xboxdrv. You can either install the official files using
    sudo apt-get update
    sudo apt-get install xboxdrv

    Or get the package I compiled that fixes the bug where there is a 60-90 second delay. The .deb file is here you need to unpack it, move it to the sd card and install using:

[ Continue Reading.. ]

3
0 comments


Cart #drill-3 | 2025-07-16 | Code ▽ | Embed ▽ | License: CC4-BY-NC-SA
1


It is a game where you drill, to put it simply

1
0 comments


-- parametrlər
player = {
x = 64,
y = 64,
s = 2,
sprite = 1 -- bu sprite ID-dir
}

item_sprite = 2 -- item üçün sprite ID
score = 0
max_score = 15
items = {}

-- itemləri yarat
function spawn_items()
for i=1, max_score do
add(items, {
x=flr(rnd(120))+4,
y=flr(rnd(120))+4,
collected=false
})
end
end

function _init()
spawn_items()
end

function _update()
if score >= max_score then
return
end

-- hərəkət
if btn(0) then player.x -= player.s end
if btn(1) then player.x += player.s end
if btn(2) then player.y -= player.s end
if btn(3) then player.y += player.s end

-- sərhədlər
player.x = mid(0, player.x, 120)
player.y = mid(0, player.y, 120)

-- item toplanması
for item in all(items) do
if not item.collected and abs(player.x - item.x) < 5 and abs(player.y - item.y) < 5 then
item.collected = true
score += 1
end
end
end

function _draw()
cls()

-- itemlÉ™ri çÉ™k
for item in all(items) do
if not item.collected then
spr(item_sprite, item.x, item.y)
end
end

-- karakteri çÉ™k
spr(player.sprite, player.x, player.y)

-- xal
print("xal: "..score, 1, 1, 7)

-- təbrik mesajı
if score >= max_score then
rectfill(20, 50, 108, 78, 0)
print("UYY ALLAH, QAZANDIN!", 30, 60, 11)
end
end

0 comments


Cart #pacoman-5 | 2025-07-16 | Code ▽ | Embed ▽ | License: CC4-BY-NC-SA
2

In this strategic arcade game, you navigate a maze collecting items while avoiding enemies. Unlike Pac-Man, the enemies stay still until you come close. Plan your moves carefully to outsmart the enemies and avoid getting trapped!

Controls:

  • Arrow Keys – Move the pacoman around the maze.
2
1 comment


-- parametrlər
player = {
x = 64,
y = 64,
s = 2,
sprite = 1 -- bu sprite ID-dir
}

item_sprite = 2 -- item üçün sprite ID
score = 0
max_score = 15
items = {}

-- itemləri yarat
function spawn_items()
for i=1, max_score do
add(items, {
x=flr(rnd(120))+4,
y=flr(rnd(120))+4,
collected=false
})
end
end

function _init()
spawn_items()
end

function _update()
if score >= max_score then
return
end

-- hərəkət
if btn(0) then player.x -= player.s end
if btn(1) then player.x += player.s end
if btn(2) then player.y -= player.s end
if btn(3) then player.y += player.s end

-- sərhədlər
player.x = mid(0, player.x, 120)
player.y = mid(0, player.y, 120)

-- item toplanması
for item in all(items) do
if not item.collected and abs(player.x - item.x) < 5 and abs(player.y - item.y) < 5 then
item.collected = true
score += 1
end
end
end

function _draw()
cls()

-- itemlÉ™ri çÉ™k
for item in all(items) do
if not item.collected then
spr(item_sprite, item.x, item.y)
end
end

-- karakteri çÉ™k
spr(player.sprite, player.x, player.y)

-- xal
print("xal: "..score, 1, 1, 7)

-- təbrik mesajı
if score >= max_score then
rectfill(20, 50, 108, 78, 0)
print("TEBRIKLER BALIM", 30, 60, 11)
end
end

0 comments


1:
Please fix ⇓⇓

for pico-8 0.2.7

2:

When I saw https://www.lexaloffle.com/media/1/email_0.gif in the GIFDUMP Jam [Heavy Data Warning], can I play this cart?If possible, build it. Thank you.

by pico14
me love you♥♥

0 comments


Working on a puzzle game about a dip with a weird name

I'm currently working on a new game inspired by some shitty mobile game sliding block puzzles. This is a game that I have wanted to will into existence out of the frustration that there aren't many games out there like this without terrible monetisation.

There are ~30 levels atm, with a spread of difficulty, there is an option to skip in the menu if needed! I'm testing out a mechanic for garlic, which only moves when next to an olive but I'm worried it doesn't translate too well, so if you play the last few levels lmk how it is :)

So yeah, enjoy! (or don't)

[48x16]

Cart #taramasalata-0 | 2025-07-13 | Code ▽ | Embed ▽ | License: CC4-BY-NC-SA
11

[ Continue Reading.. ]

11
9 comments


Cart #abeatgoeson_beta-0 | 2025-07-13 | Code ▽ | Embed ▽ | License: CC4-BY-NC-SA
2

A Beat Goes On (wip)

lights + blue

this game has flashing lights and a bunch of moving visual effects.
May (not probably) continue working on this later, and add more mechanics and polish, but here is A Beat Goes On! A simple arcarde game with a Pac-Man/Snake style of movement where you press a direction and you keep going in that direction in a grid, but those inputs to turn must be timed to the rythym, as you avoid various (3 kinds of) obstacles that also move to the music.
Used: Font creator (cart: #sprite2sfont), (adjusted) CRT filter by Charliedi and the tunnel visual effect adjusted from Zep's PICO-8 0.2.6 update log.
Enjoy!

2
1 comment


Cart #zebotitebu-0 | 2025-07-13 | Code ▽ | Embed ▽ | License: CC4-BY-NC-SA
1

Guide

Info

Night Shift is a small surivial game in Pico-8. You must surive waves of demons throughout an endless night.

1
0 comments


I was following the Picotron manual example provided under sock:accept(), found here, and whenever I use it it will invariably start detecting hundreds of new clients in that port. I have tested it in a cartridge with a counter as well to confirm that it is, in fact, hundreds of clients (around 300-500 before stopping on its own in the "listening" stage). The problem isn't just tied to the port "8899" since using any other ports will yield the same results. When my partner tested it, this didn't happen.

Furthermore, whenever this happens, I am also unable to create a socket in a different terminal. Typing in a = socket("tcp://localhost:8899") will not do anything while the listener terminal is up. Typing it in a terminal without having opened a listener will freeze up Picotron for a few seconds. In both cases, doing ?a prints nothing and doing ?a != nil prints "false".

My antivirus (Bitdefender) doesn't detect it as a threat and I've added Picotron into the allowed firewall rules, so at this point I am at a loss.

1
4 comments


Cart #timetwister-0 | 2025-07-12 | Code ▽ | Embed ▽ | No License

Time Twister: a game in which you're being chased by robots. You can run, or you can teleport. When you teleport, you go back in time, sort of; a ghost player appears and makes the moves you did up until the time you teleported. Each robot chases the nearest player (either you or a ghost). When robots collide, they're destroyed, leaving a wreck; when robots collide into the wreck, they're destroyed, too.

Inspired by a Macintosh game, circa 1987, called Daleks; Daleks was similar, except for the time travel part. Daleks seemed like it was inspired by the game Chase, in More Basic Computer Games, published by David H. Ahl in 1979.

I admit it's pretty simple; it's my first pico-8 game.

[ Continue Reading.. ]

0 comments


I'm currently using pico 8 education edition. Is there a way for me to export to itch.io without getting the full paid version? I'm not necessarily looking to export but maybe convert my p8 files into something that can be played on itch.io

0 comments


Cart #hagukoked-0 | 2025-07-11 | Code ▽ | Embed ▽ | License: CC4-BY-NC-SA

1
0 comments


Cart #jimijupuze-0 | 2025-07-12 | Code ▽ | Embed ▽ | License: CC4-BY-NC-SA

0 comments


Cart #rosecurve-0 | 2025-07-12 | Code ▽ | Embed ▽ | License: CC4-BY-NC-SA
2

A mathematical curve defined by r = cos(n/dθ)

2
0 comments


Cart #gardenhouse-0 | 2025-07-12 | Code ▽ | Embed ▽ | License: CC4-BY-NC-SA

0 comments


DON'T TOUCH THE SPIKES - PICO 8

Cart #dtts_pico8-0 | 2025-07-12 | Code ▽ | Embed ▽ | No License
4

I wanted to close my pico-8 journey re-using the code I made for flappy bird. I reutilized the "flap" logic and the bird animations to create a new game, a remake of Don't touch the spikes!

The challenge here was to manage multiple instances of the spikes and detect collisions on all of them, but that could be done with the help of arrays.

I really liked Pico-8 as a developement platform becaue its restrictions allowed me to focus purely in solving the gameplay issues I faced. As I stated before, it didn't overwhelm me, and helped me actually finish these projects.

To add variety to the gameplay, I created two gamemodes: one is called "linear", because you have the same speed all the time, and the other one is called "acceleration", because you get +0.1 speed every two points. It's my favorite one, as it gets pretty chaotic haha.

[ Continue Reading.. ]

4
0 comments


Hey folks,

My first cart on Pico-8, very much enjoying creating games with it.
Game is basically fully functional, I just may change some of the SFX and add a PvP mode later down the line.

Code may be messy but I've tried to comment it up as best I can if you wanted to modify.

Enemy AI isn't perfect but is smart/stupid enough to keep it entertaining.
There is a poor loop where it will get stuck until it dies or the next dot spawns so if anyone can help me solve that without making perfect a* AI, the help would be appreciated.

Gamemode: 0
This is my own spin on original snake. Scene/movement updates run only as the player is pressing directions.
I like to think of this as training or "chess" mode where you can stop and think about the movements.

Gamemode: 1
Classic snake movement where snake moves automatically and you choose the direction.

Zangtu

Cart #zan01-0 | 2025-07-12 | Code ▽ | Embed ▽ | License: CC4-BY-NC-SA

[ Continue Reading.. ]

0 comments


Cart #orioninthegraveyardp1-0 | 2025-07-14 | Code ▽ | Embed ▽ | License: CC4-BY-NC-SA


It's messy, it's rough around the edges...

But, here it is! My first ever video game. I've never programed a thing a day in my life until now. I wanted to make a video game for my nephew for his birthday. This game was designed to be (basically) non-violent, wizard themed, and easy to get into but difficult to get a super high score. There's so much more that I'd love to do with it but I was on a major time-crunch. From first day coding to upload, this took me 3 weeks (with a vacation in the middle). The code is a messy disaster, the title screen is not as elaborate as I planned, the levels of the sound effects and music are less than ideal... but I made a video game for my nephew! I'm happy.

[ Continue Reading.. ]

0 comments


Dear fellow devs!

I fell in love with Picotron and wanted to create a bigger title fit for a release on Steam. That's how "Journey Through The Nightmare Realm II" was born, and it just released on Steam. It would mean the world to me if you could check it out or wishlist it to appeal to the algorithm. Thank you!

Here is what I learned about the process:

Why?

Picotron and PICO-8 are really nice and cozy development environments, creating games and other applications in them feels great. The spirit of helping each other and sharing your games in our community is really important to me and I will never stop doing so. From time to time I create bigger projects that I sell on Steam, which I used to create with Godot, another great engine. Playing around with Picotron has shown me that it is very possible to create bigger (read >2 MB) projects in this engine. So I set out to do just that, and find out the following:

[ Continue Reading.. ]

14
1 comment




Top    Load More Posts ->