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Cart #srps-1 | 2025-02-23 | Embed ▽ | License: CC4-BY-NC-SA
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Super Realistic Paracute Simulator

This is my first game for Picotron. It's a port of a game I did for Ludum Dare some years ago.

Your goal is to avoid the rockets as long as possible and collect the stars. Hopefully you're not afraid of height!

Highscore is not saved yet.

0.6:

  • Added sprite "animation" when moving left or right.

The code most likely is a mess, please ignore!

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Cart #bonefall-0 | 2025-02-21 | Code ▽ | Embed ▽ | License: CC4-BY-NC-SA
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The Skeleton King has risen, and his undead army has terrorized the land for centuries. Armed with only your sword and a relentless will, you must shatter their ranks, break through their defenses, and ascend to the throne room to face the unseen king. No one has ever survived his wrath—will you be the first to claim vengeance?

⚔BLADE MASTER⚔

Master the Blade, Command the Ball!
Slash with the ball’s movement to guide it, or strike against it to change its angle. Every move is a step closer to victory—wield your sword wisely!

🧃JUICE EVERYWHERE🧃

Crunch bones, deflect the orb, and watch bones rain down! Every hit is packed with satisfying feedback, screen-shaking impacts, and visceral chaos. Get ready to make a mess!

🦴MEET THE BONES🦴

Smash the skeleton army and carve your path to the royal family.

🤫SECRET🤫

Congratulations, Hero!
You’ve unlocked the Perfect Hit! Press X/V/M just before the ball strikes to activate the Mighty Sword and earn extra points. But beware—mastering this powerful technique takes skill and timing. Use it wisely!

Credits
Bruno Riba: https://brunoriba.itch.io/
Funflower Team: https://funflower.itch.io/
Special thanks to Lazy Devs for the tutorial series: https://www.youtube.com/@LazyDevs

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Is there any way to bind arrow keys to WASD in pico 8, like you can in Picotron? I understand that Picotron has to deal with text input as-well as other controls, but given how common a WASD control scheme is, I feel like there should be some compromise, especially give that, if the cart doesn't rely on text input, there should be no code or gameplay changes needed if Picotron just remapped the btn(0) to btn(3) functions to WASD.

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Cart #plue-1 | 2025-02-21 | Code ▽ | Embed ▽ | License: CC4-BY-NC-SA
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World's fastest 2 player single stick bullet hell roguelike
Get a new upgrade every 10 seconds

Originally a Ludum Dare 51 entry, theme: Every 10 seconds.
This version includes:

  • New title screen designed by aniseako
  • Better late-game homing (it scales with bullet speed now)
  • Health bar is now at the top of the screen
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Forgive me if this suggestion isn't applicable, I'm new to music creation in Picotron and still learning what can be done with it in general. I realise what I'm suggesting could probably be achieved with code, too.

Could we have a repeat counter so we may repeat patterns a certain amount of times and break out to the next pattern number? Perhaps like this:

Right now we have to copy/paste patterns that we want repeating a few times but not infinitely, which creates pattern duplicates and wastes pattern slots.

To keep backwards compatibility the repeat counter can default to empty (infinite) but when you add a number it counts down when played, eventually breaking out to the next pattern when it hits zero.

That way we can carry out this kind of example:
Intro (Pattern 00), verse (pattern 01), chorus (pattern 02), verse (pattern 01), chorus (pattern 02), outro (pattern 03)

For simplicity, the repeat point should go only to the most recent repeat start point. I realise this may still require some pattern duplication, but at least keeps things backwards compatible and simple.

[ Continue Reading.. ]

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Cart #canoematch-0 | 2025-02-21 | Code ▽ | Embed ▽ | License: CC4-BY-NC-SA
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uh... hi?

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Are there any plans for a picotron education edition, like there was for the Pico 8? Either that or a version of picotron that runs in your browser, being purchased in the same way as normal picotron? I know that you can run individual carts in a browser, but I'm wondering about a full port, whether it's an education edition, or something else.

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Cart #jsoon-0 | 2025-02-20 | Embed ▽ | License: CC4-BY-NC-SA
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A simple JSON parser for Picotron!

I think someone else uploaded one of these. But the more the merrier, right?

Currently the web version doesn't do anything. But if you load it and run it from the terminal, it'll run through some test cases and print out the results. (Not sure how to get it to do that on web - if anyone knows, I'm all ears!)

Limitations:

  • Escape characters in strings not supported
  • Exponents in numbers not supported
  • Null values in arrays are excluded from the array - a limitation of table.insert. But nulls do weird things to arrays anyway, so maybe that's a good thing?
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Cart #nisarikite-0 | 2025-02-20 | Code ▽ | Embed ▽ | No License
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Cart #inlineimg-0 | 2025-02-20 | Embed ▽ | License: CC4-BY-NC-SA
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You can print inline images (one off characters) using an escape code (\^:<character>). For example, \^:447cb67c3e7f0106 will print a cat.

The format is 8 bytes in hexadecimal representing a row, and each bit representing a column, for a 8x8 monochrome image. However, writing it out by hand is obviously a pain. I found some editors for Pico8 (https://www.lexaloffle.com/bbs/?tid=50298), but I couldn't find one for Picotron. So I made one.

There is a 8x8 grid of tiles, representing the image. Clicking a tile inverts it. The escape code and character preview are shown at the bottom of the window.

Ctrl+V to paste an image from clipboard and load it into the editor
Ctrl+C to copy the image in hexadecimal format

[ Continue Reading.. ]

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A small selection of pride flags waving in the wind.

❎ button cycles between rainbow, trans and non-binary pride flags.

(295 chars)

--pride flags
--by mabbees

fs={{8,9,10,11,12,2},{12,14,7,14,12},{10,7,2,0}}
z=0
function _update60()
	if(btnp(❎))z+=1
	z%=#fs
	f=fs[z+1]
end
function _draw()
	cls(1)t=2*time()h=108/#f	
	for x=0,127 do
	for i,c in ipairs(f) do
	y=12+h*i-h+3*(sin(t+x/144)-sin(t))
	line(x,y,x,y+h,c)
	end
	end
end

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Anim-8 Comes to Picotron

Ever wish you could see your sprites animate while you're drawing them?

Anim-8 (pe) launches inside Picotron's current workspace and shows sprites from the numbered gfx files in /ram/cart/gfx/

  1. Anim-8 (pe) must be run unsandboxed to access the sprites in /ram/cart/gfx/0.gfx
    • Right click Anim-8 (pe) cart > About > Uncheck [x] Sandboxed
  2. Changes must be saved with CTRL-S before they show up in Anim-8 (pe).

"May this tool help bring your creations to life 🙇‍♂️" -Wash


Change Log

v0.3 (2025-03-26)
- Change: Controls completly rewritten to support
mouse gui
- Change: Cleaned up cart folder structure
- Change: Click to choose animation frames
- Change: Renamed T variable to F for GUI
compatability
- Change: Removed "pe" from icon cause it felt too

[ Continue Reading.. ]

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Cart #tetrominoes-1 | 2025-02-20 | Code ▽ | Embed ▽ | License: CC4-BY-NC-SA
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Have been working on a little tetris clone.

Alot more rules to tetris than I originally thought. Had no Idea wall kicks were a thing.

Still missing the ability to hold blocks.

First time trying to implement real music in pico8.

Pixel art done all by myself!

CONTROLS:

  • x: rotate clockwise
  • c: rorate counter clockwise
  • up: drop
  • arrow keys: move
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Cart #fehehudege-0 | 2025-02-19 | Code ▽ | Embed ▽ | License: CC4-BY-NC-SA

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Cart #twabd-0 | 2025-02-19 | Code ▽ | Embed ▽ | License: CC4-BY-NC-SA
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harder than 200m tas tie

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Cart #balloonrun-0 | 2025-02-19 | Embed ▽ | License: CC4-BY-NC-SA
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I made this as my submission for Pico 1k Jam 2024, but I never actually posted it on the BBS.

Move with Left+Right, Jump with Z (O). Try and dodge the parachuting enemies. See how long you can last!

Additional Links:

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Cart #kefen_picoattack_1_0_1-0 | 2025-03-10 | Code ▽ | Embed ▽ | No License
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After way, way too many months I'm finally mostly finished with that little throwback to Astro Attack on Amstrad CPC.

It's pretty short and there is no music, but it was an incredible exercise in game design and I learned a ton of things. Games be hard!

(Edit: uploaded the proper, non-test version. You'd think that's the first thing I would have tested. Could have sworn I had. x_x)

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Cart #tmgfx-5 | 2025-02-19 | Embed ▽ | License: CC4-BY-NC-SA
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TMGFX is an editor that allows creating textmode graphics. Select a tile, foreground color, background color, and start drawing! You can press ctrl + e to export the image as a png. (!Though, for the BBS, this just puts it into /appdata/bbs/tmgfx/textmode/ and I don't see a good way to extract it.) You can find out more by opening the readme text file from the menu button on the top left.

(for the desktop version of picotron 0.1.1e, there seems to be a small issue with loading the cart, requiring the version number. so instead use #tmgfx-5 or bbs://tmgfx-5.p64)

The textmode rendering system that the editor is built on isn't completely ready for outside use yet for other games or applications. I'll likely make it available during version 0.2.0 of TMGFX. Mostly needing to work on making it easier to use and more closely mirror picotron's draw functions. There's still a few features I'm planning to add to TMGFX, but I'm open to some suggestions.

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A game about a man who goes to pay his respects to someone at a cemetery.i got good ending that this man petting cat under tree and it's look like this game had multi ending. i really i play this game on pico8.

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