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This is a combined feed of all Lexaloffle user blogs. For Lexaloffle-related news, see @zep's blog.

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[sfx]

Made with Wave Designer by @luchak

P#151783 2024-07-25 15:17
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Cart #bitbytes-0 | 2024-07-25 | Code ▽ | Embed ▽ | License: CC4-BY-NC-SA


Im made new technology
4 SFX that im add rnd on function _update and s that like a music
S use that random SFX like a music
SFX only using phaser wave

Code

s=rnd(2)

function _init()
end

function _draw()
 cls()
 rect(s,s,50,50)
end

function _update()
s=rnd(2)
sfx(s)
end
P#151780 2024-07-25 15:03 ( Edited 2024-07-25 15:07)
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Cart #dinorun-0 | 2024-07-25 | Code ▽ | Embed ▽ | No License
1


A simple arcade like game, the controls are just the left and right arrow keys. In order to start press the X button!
It is still work in progress!

P#151773 2024-07-25 10:57 ( Edited 2024-07-25 10:59)
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Cart #spacedout-0 | 2024-07-25 | Code ▽ | Embed ▽ | License: CC4-BY-NC-SA

P#151770 2024-07-25 10:35
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Cart #dsikowono-1 | 2024-07-25 | Code ▽ | Embed ▽ | No License
1

P#151766 2024-07-25 07:59
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Cart #p8highlighter-1 | 2024-07-25 | Code ▽ | Embed ▽ | License: CC4-BY-NC-SA
3

P8 Syntax Highlighter

An advanced PICO-8 lua syntax highlighter in just 356 tokens! Call highlight(code) to receive a printable p8scii string. All the colors can be modified by changing their corresponding p8scii color at the top of the script.

Check it out on | Github

Examples:

All examples generated with P8 Syntax Highlighter

If you end up using this, please share it here!

Updates:

  • Implemented string delimitting (or however that's spelt) [397 Tokens]
P#151753 2024-07-25 00:10 ( Edited 2024-07-25 09:58)
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Cart #cobbsadventure-0 | 2024-07-24 | Code ▽ | Embed ▽ | License: CC4-BY-NC-SA
6

Cobb's Adventure

Help Cobb on his adventure to eat as much food as possible! This is a classic platformer inspired by similar 80s games.
Features:

  • 8 different environments
  • Never play the same game twice! Levels are randomly generated every playthrough
  • Easy to learn, hard to master - once you can beat the game, go for 3 stars on your score or times!

I strongly recommend a gamepad for this game. If you are committed to keyboarding, consider pressing "Enter" to open the menu, and set "AutoRun" to "ON" so that you dont need to hold a key to run.

How to play:

  • On keyboard, left and right arrows move you. Z or C will let you run and throw hammers.
  • X or V will let you jump
  • You can't throw a hammer until you collect the powerup and get a feather!
  • Don't let your hunger meter hit zero! Grab fruit to stay alive!

So... wow, this game took me a long time to finish! I've lived a lot of life while sitting on this game, so it got anything but my full attention. I'm pretty happy with how it turned out. Please chime in with bug reports!

P#151741 2024-07-24 20:43
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I've made Super Mario Maker 2's Snow theme from the Super Mario Bros. game style into PICO-8
Have a listen:

Cart #smbsnow1-1 | 2024-07-24 | Code ▽ | Embed ▽ | License: CC4-BY-NC-SA
2

P#151740 2024-07-24 19:38
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Cart #gummi-0 | 2024-07-24 | Code ▽ | Embed ▽ | License: CC4-BY-NC-SA
1

P#151735 2024-07-24 18:15
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Cart #befruited-0 | 2024-07-24 | Code ▽ | Embed ▽ | License: CC4-BY-NC-SA
2

Hello everyone!

Here's my first PICO-8 project, a fruit-based match 3 game.

  • Matches do not have to be in a line; any continuous region of fruits counts
  • Modes with limit on moves, limit on time, without limits, or autoplay
  • Fruits!

Feedback is welcome.

P#151734 2024-07-24 15:54
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Like the title says, I have rudimentary collision detection on the top and sides of my sprite but not on the bottom.
I'm very new to game dev, but I have some experience in python. I can't see if I have a typo, or I've made a mistake in following the tutorial I watched.

--player--
function create_player()
player={
state="normal",
sprite=1,
health=4,
x=64,
y=82,
h=8,
w=8,
gravity=0.30,
friction=0.15,
inertia=0,
thrust=0.80
}
end

function collide(o)

local x1=o.x/8
local y1=o.y/8
local x2=(o.x+7)/8
local y2=(o.y+7)/8

local a=fget(mget(x1,y1),0)
local b=fget(mget(x1,y2),0)
local c=fget(mget(x2,y2),0)
local d=fget(mget(x2,y1),0)

if a or b or c or d then
    return true
else
    return false
end

end

function move_player(o)
o.y+=o.gravity --applies player gravity

local lx=o.x   --last x pos
local ly=o.y   --last y pos

if (btn(❎)) o.y-=o.thrust --player move
if (btn(⬅️))    o.x-=0.5 
if (btn(➡️))    o.x+=0.5 

--if the player collides, moves back

if collide(o) then
    o.x=lx
    o.y=ly
end

end

function ani_player(o)
if btn(⬅️) then --player animation
o.sprite=2
elseif btn(➡️) then
o.sprite=3
else
o.sprite=1
end
end

function draw_sprite(o)
spr(o.sprite,o.x,o.y)
end

P#151722 2024-07-24 04:54
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Cart #qsortz_bc-0 | 2024-07-24 | Code ▽ | Embed ▽ | No License

Feature Overview

QSORTZ() Quick sort by z.

  • sorts by reference to z from the argument table.
  • See the code in the cart for the single value type QSORT() where table t is sorted by v.
  • This function consumes 76 Token.
tb={{id='a', z=1}, {id='b', z=2}, {id='c', z=1.5}, {id='d', z=-0.5}}

?'before sort',6
for i,v in pairs(tb) do
    ?v.id..':'..v.z
end

qsortz(tb,1,#tb)

?'\nafter sort'
for i,v in pairs(tb) do
    ?v.id..':'..v.z
end
--[[
before sort
a:1
b:2
c:1.5
d:-0.5

after sort
d:-0.5
a:1
c:1.5
b:2
]]
P#151719 2024-07-24 02:15
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Hi Pico-8 community! a few months ago I built a pico8 themed VS code extension, it follows the colour scheme of the pico 8 text editor, and I have also added instructions in the read me on how to get the font and the cursor!

You can get it here: https://marketplace.visualstudio.com/items?itemName=mai314.pico-8-theme&ssr=false#overview

or

  1. Open the Extensions sidebar panel in VS Code. View → Extensions

  2. Search for Pico-8 theme by mai314

  3. Click Install

Enjoy!

Screenshot examples

P#151712 2024-07-23 22:25 ( Edited 2024-07-23 23:03)
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HELLO GUYS

Im made meme song on PICO-8

Im use PICO-8 midi convertor Denote by @bikibird

SONG LIST

NazarFloppaLovesP8-me
Never gonna give you up
[sfx]

Nyan Cat
[sfx]

Other users
Shooting Star Requested @bsm
[sfx]

Pls comment for make new meme songs

P#151711 2024-07-23 20:55 ( Edited 2024-07-24 14:17)
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Cart #youtooz_floppa_plush_for_free-0 | 2024-07-23 | Code ▽ | Embed ▽ | License: CC4-BY-NC-SA

P#151710 2024-07-23 20:44
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Cart #p15_4704-0 | 2024-07-23 | Code ▽ | Embed ▽ | No License


press Z to Fly
Right and left to move

P#151705 2024-07-23 17:47
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Cart #strange_caracal-0 | 2024-07-23 | Code ▽ | Embed ▽ | License: CC4-BY-NC-SA

Is experiment on pal and rnd im add in function _init and function _update60

Photo of caracal im use Depict and im open file PICO-8 cartridge and paste in gfx

source photo

P#151701 2024-07-23 14:59
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Cart #phoenix_picotron-0 | 2024-07-23 | Embed ▽ | License: CC4-BY-NC-SA
6

Based on the 1980 arcade classic.

My first Picotron project, this is a conversion of my Pico-8 remake.

Thanks To

  • Finn for testing

Version History

  • 0.80 - 23-Jul-2024 - Released
P#151689 2024-07-23 07:50 ( Edited 2024-07-23 08:01)
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Big Header

Medium Header

Small Header

italics bold

URL Description

Embed:
[**could not embed: 1234] // cartridge id


This is a code snippet within a line

while (true) do
 color(rnd(8)+8)
 print("multi-line code listing")
end

spoiler or large block of text

List:

  • item 1
  • item 2

GFX Snippets:
Select sprites in PICO-8, copy to clipboard, paste here and then hit Preview.

IS HACKED JELPI

P#151678 2024-07-23 01:54
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Cart #pico8_setup-0 | 2024-07-23 | Code ▽ | Embed ▽ | License: CC4-BY-NC-SA


Simple PICO-8 setup screen

that use WITH CREDIT

code using in @mattu82 cartridge called Booting

P#151673 2024-07-23 00:47
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