This game is for dulwich 2-day green gamejam 2025.
Topic is "Health"
"In the year 2040, zetatech unveils a groundbreaking medical nanodrone that can be injected through a needle into a blood vessel to proactively remove stubborn bacteria that cannot be removed by normal medication. the nanodrones are not yet trusted by the public, and zetatech now is planning an online stream face to the public, prove the effectiveness of the nanodrone by a real operation."
"Congratulations employee, you've been chosen by the company to be the operator of a medical nanodrone, based on your precise surgical mechanical maneuvering skills. The success of nanodrone is now all on you."
The first Celeste Classic mod made in Picotron! This was made in December and it's available on the advent calendar website but I thought I should post it here too.
Made for ccmas 2024 by ooooggll and btdubbz
Based on Evertron v1.0. If you want to make a Celeste Classic mod with Picotron like this one, check out Evertron on Github.
Lore: Join Stella on her quest among the asteroid belt in search for the North Star!
Note: the Starberry at the start works like a traditional Golden Berry.
Space Typer
Introduction
You are an astronaut on a mission to protect the solar system from waves of incoming asteroids! Type the correct code sequence for each asteroid to destroy it before impact. Watch out—some asteroids are tougher than others. How long can you survive and defend the planets? Good luck!
Instructions
Each asteroid is destroyed by typing the correct code displayed below it. The code is a combination of the following characters: left, right, up, down, X, and O.





Thanks @shiftalow for the instant lillypads. The sectfill function has been incredably nice and easy to use.

Hi all. First time posting. Been working on a small choose your own adventure type of game but ran into a visual issue.
So I'm drawing 2 sprites over each other. A logo over the bigger monster sprite, but the logo glitches out. Tried Googling it but didn't find anything similar. Any idea what the problem might be? How can I fix it other than drawing the logo on the monster image?
Thing is that during the game I would like to use them separately.



This is the code how I call it out in the draw function.
cls() spr(5,22,36,11,2,false,false) spr(32,0,0,16,14,false,false) |


Downmole
You land deep below the surface and know nothing, not even the language. It feels still and lost in time, it's silent (I need to make music). Will you encounter "it"? or do you get lost in the depts of the deep.
Controls:
- X to Jump
- C to Perform a skill
- ? + ? + ?
- ? + ?
- ? + ? + ? +?
About:
I made this game mainly to learn better OOP (Object-oriented programming) and to make a nice project.
I also wanted to have a more mysterious approach without telling the player everthing. So there is alot of open space for your own interpretation, or is there...
Will surly make updates with more content soon.
thanks for playing :)

The print()
command returns the pixel width of the string that was printed.
However, if the string contains the \^d
code for frame delay, a delay of anything other than 0
returns nil
for the pixel width.
input
x = print("\^d0hello") print(x) x = print("\^d1hello") print(x) |
output
hello 20 hello [nil] |
Hey everyone,
we're finally cleaning up the sources of our demo The Mind from last year's Revision party.
Each effect will be available as a standalone file with a bit of comments added.
If you want to know more, please let me know.
This effect is a classic interference effect as it was seen in many Amiga demos of the early 90s.
The idea was to keep it simple so it would run at 60 FPS and add some palette flashing and screen bouncing, which was a signature look back in the days and syncs well with music.
Source code
Hey everyone,
we're finally cleaning up the sources of our demo The Mind from last year's Revision party.
Each effect will be available as a standalone file with a bit of comments added.
If you want to know more, please let me know.
This effect should simulate a neuronal network on which small electron impulses flit back and forth.
It basically consists of an animated texture and three planes in different perspectives and additive blending.
The blending part might be interesting as it saturates 2x4 pixels in parallel with some bit-masking tricks.
Source code


The classic puzzle game, now available for PICO-8!
- Classic puzzling — a chance to test your wits and unscramble chaotic patterns of lights!
- Infinite Permutations — you'll never play the same puzzle twice, each level is randomly generated
- Score Saving — thanks to the built in memory of the PICO-8, you can chase your high scores, even between play sessions
also available on itch.io
How to play
Turn out all the lights on the board with your cursor, however each neighbouring light will also be effected!
This is my first attempt of making anything,following the tutorial of the ghost that gathers soda cans by spacecat on you tube. im sure i learnt how to add sounds from other yourtuber.
i figured out how to make the tail follow the body until i saw you could make sprites of more than one suqare buwich is in this verisonas i could not do for it to adapt to other directions(as well the sides lol) but i hate this systema i need the hitbox to be in the middle of the mouse not the middle of both stail and body.
im no programmer, so i will surely come back to this and make a proper game someday,when i have learnt more.
(also,i really wanto to make something similar to a board game known as comequeso in my country, were you gather cheeses by pushing them into your home(it involves magnets in a stick to guide the mouses from below the board)
but this will be uploaded now as a memento of the fun i had my first time using pico8!
Hope someday i get to make my own ideas but for now i will follow tutorials,learn and give them my twist(be reskin or more)
owo
kna out
Hi!
https://bsky.app/profile/tobyfox.undertale.com/post/3l7gxx7iajb2a
Toby Fox made this silly thing a few months ago and it brought me joy. And it seemed like it would be easy enough to remake in Pico 8. So I did.
I'd been poking around at the not-so-secret PCM playback the last few years and finally had an excuse to use it, too.
PS: It is entirely possible to play back the voice clips yourself, parappa style.
Have fun!



