Connorses [Lexaloffle Blog Feed] Unfinished cart dump!!! <p> <table><tr><td> <a href="/bbs/?pid=26090#p"> <img src="/bbs/thumbs/pico26086.png" style="height:256px"></a> </td><td width=10></td><td valign=top> <a href="/bbs/?pid=26090#p"> hill run</a><br><br> by <a href="/bbs/?uid=9392"> Connorses</a> <br><br><br> <a href="/bbs/?pid=26090#p"> [Click to Play]</a> </td></tr></table> <br /> <table><tr><td> <a href="/bbs/?pid=26090#p"> <img src="/bbs/thumbs/pico26088.png" style="height:256px"></a> </td><td width=10></td><td valign=top> <a href="/bbs/?pid=26090#p"> restart for new mazegen??</a><br><br> by <a href="/bbs/?uid=9392"> Connorses</a> <br><br><br> <a href="/bbs/?pid=26090#p"> [Click to Play]</a> </td></tr></table> <br /> <table><tr><td> <a href="/bbs/?pid=26090#p"> <img src="/bbs/thumbs/pico26089.png" style="height:256px"></a> </td><td width=10></td><td valign=top> <a href="/bbs/?pid=26090#p"> breakoff</a><br><br> by <a href="/bbs/?uid=9392"> Connorses</a> <br><br><br> <a href="/bbs/?pid=26090#p"> [Click to Play]</a> </td></tr></table> </p> Fri, 29 Jul 2016 11:07:09 UTC Possible fset bug??? <p>This program</p> <div> <div style="max-width:800px; overflow:auto; margin-bottom:12px"> <table style="width:100%" cellspacing=0 cellpadding=0> <tr><td background=/gfx/code_bg1.png width=16><div style="width:16px;display:block"></div></td> <td background=/gfx/code_bg0.png> <div style="font-family : courier; color: #000000; display:absolute; padding-left:10px; padding-top:4px; padding-bottom:4px; "> <pre> print(fget(1,3)) fset(1,3,false) print(fget(1,3)) </pre></div></td> <td background=/gfx/code_bg1.png width=16><div style="width:16px;display:block"></div></td> </tr></table></div></div> <p>returns this output:<br /> &gt;false<br /> &gt;true</p> <p>Simply put, fset sets bits to true and never false. Am I horribly misunderstanding the fset function, or is it a bug? -_-</p> Sun, 24 Jul 2016 22:16:42 UTC LowRezJam Dev Logs <p>Started on a game for the LOW REZ JAM!<br /> I'm using an 'object pool' which is a little bit strange, but it should avoid the memory issues that were had in my Spaceball game. I should really go back and fix Spaceball to work the same way. The idea is to design the game to never logically go above the predetermined limit of 100 &quot;actors&quot; which should be more than enough for my purposes.</p> <p>The working title of the game is &quot;Pixt&quot; which is inspired by Pixel's shooter game, Guxt, hence the blue color scheme.</p> <p>Also, I'm using a total of 5 colors at the moment. It's an arbitrary number, and I could probably do it with 4 colors, but there's no rule about the number of colors.</p> <img style="" border=0 src="" width=256 height=256 alt="" /> <p>p.s. Apparently the movie export in PICO-8 ignores graphics modes. I could crop it, but I didn't. ,'-y</p> Sat, 02 Apr 2016 01:30:09 UTC Symmetry <p> <table><tr><td> <a href="/bbs/?pid=18561#p"> <img src="/bbs/thumbs/pico18560.png" style="height:256px"></a> </td><td width=10></td><td valign=top> <a href="/bbs/?pid=18561#p"> Symmetry (jam version)</a><br><br> by <a href="/bbs/?uid=9392"> Connorses</a> <br><br><br> <a href="/bbs/?pid=18561#p"> [Click to Play]</a> </td></tr></table> <br /> Made for the Global Game Jam 2016</p> <p>Complete the ritual to open the door.</p> <p>arrows move<br /> z or x resets the level if you get stuck</p> Sun, 31 Jan 2016 19:27:47 UTC 2016 Plans <pre><code> It's been a while since I used this blog but I'm recording a brief log of my PICO-8 experiences so far. I've enjoyed using the app immensely, and I honestly think my 2-player hockey game, Spaceball, was my most successful project in game development so far. This is primarily because it's one of the first projects I've written which truly feels &quot;complete&quot; and the end user can just jump in and try it. This is due in part to PICO-8's convenient workflow and also to due to my growing experience as a developer in general. I just started a class on the Unity 3D engine and game dev in general so I will probably be focusing a lot of energy on Unity and Maya, so I won't be doing much PICO-8 or other engines for a while (although I may use PICO-8 in a game-jam that's coming up soon). I may, however, push one or two minor updates for Spaceball, for some minor gameplay balancing and to fix that memory leak.</code></pre> <p>Time to go make a whole lot of 3D stuff.</p> Sat, 23 Jan 2016 19:23:47 UTC [sketch] Ferryman <p> <table><tr><td> <a href="/bbs/?pid=17572#p"> <img src="/bbs/thumbs/pico17573.png" style="height:256px"></a> </td><td width=10></td><td valign=top> <a href="/bbs/?pid=17572#p"> [sketch] Ferryman</a><br><br> by <a href="/bbs/?uid=9392"> Connorses</a> <br><br><br> <a href="/bbs/?pid=17572#p"> [Click to Play]</a> </td></tr></table> <br /> I was thinking about how one might make an interesting game involving ferrying passengers across a river. Then I got sidetracked by making imagery inspired by the ferry across the river Styx and the little fog lamp... This is kind of unusual for me, just posting a non-game cartridge, but I like how the clouds came out.</p> <p>I might still make the ferry game, but I don't know if it will be about Styx or the underworld. I have quite a few ideas though, mostly involving crowded passengers and monster attacks.</p> <p>TL;DR : It's an art cartridge, this is all it does, I might make a game out of it later.</p> Mon, 07 Dec 2015 00:10:42 UTC Spaceball <p> <table><tr><td> <a href="/bbs/?pid=17020#p"> <img src="/bbs/thumbs/pico40786.png" style="height:256px"></a> </td><td width=10></td><td valign=top> <a href="/bbs/?pid=17020#p"> Spaceball (fixed trails)</a><br><br> by <a href="/bbs/?uid=9392"> Connorses</a> <br><br><br> <a href="/bbs/?pid=17020#p"> [Click to Play]</a> </td></tr></table> </p> <p>UPDATE:<br /> I think I fixed all the bugs, and I improved the goal particle effect in the process. Yay me!</p> <p>::INSTRUCTIONS::</p> <p>-This is a LOCAL MULTIPLAYER GAME so find a friend and force them to play it with you. :y<br /> -It contains FIVE MAPS<br /> -All maps have the same purpose: Get the BALL into the opponent's NET<br /> -First to 5 points wins</p> <p>::CONTROLS::</p> <p>Player 1 chooses the map, either button starts a round, up/down arrows let the players choose their team color.</p> <p>In-game: Arrows to move around</p> <ul> <li>Either button fires a power-shot when the ball is inside the ring around your player</li> </ul> <p>PICO-8's default keys are:</p> <p>Player 1:<br /> MOVEMENT: Arrow Keys<br /> BUTTONS: Z, X or N, M (any of these will fire a shot)</p> <p>Player 2:<br /> MOVEMENT: E,S,D,F<br /> BUTTONS: Shift, A, or Tab,Q</p> <p>...I wish it were WASD but what're you gonna do? Answer: I recommend plugging in game controllers instead. -_-;</p> Wed, 25 Nov 2015 01:47:52 UTC Swirlthing <p> <table><tr><td> <a href="/bbs/?pid=13132#p"> <img src="/bbs/thumbs/pico13131.png" style="height:256px"></a> </td><td width=10></td><td valign=top> <a href="/bbs/?pid=13132#p"> Swirlthing</a><br><br> by <a href="/bbs/?uid=9392"> Connorses</a> <br><br><br> <a href="/bbs/?pid=13132#p"> [Click to Play]</a> </td></tr></table> <br /> A weird effect I created by attempting to plug the last the equation from THIS VIDEO:<br /> <a href=""></a></p> <p>I had to make a workaround to prevent the square-root-of-zero bug from making PICO-8 freeze.</p> <p>DISCLAIMER: I have little or no understanding of the math behind this, I just threw it together and chanced upon a cool swirly pattern. Yay me.</p> Tue, 25 Aug 2015 16:11:25 UTC Dragon's Hoard (Compo Version) <p> <table><tr><td> <a href="/bbs/?pid=12928#p"> <img src="/bbs/thumbs/pico12987.png" style="height:256px"></a> </td><td width=10></td><td valign=top> <a href="/bbs/?pid=12928#p"> Dragon's Hoard</a><br><br> by <a href="/bbs/?uid=9392"> Connorses</a> <br><br><br> <a href="/bbs/?pid=12928#p"> [Click to Play]</a> </td></tr></table> </p> <p>This is my entry for the LD33 Compo so I can't update it after the time is up. I'll make a new thread for future versions after the Compo is done.</p> <p>EDIT: tiny little graphical tweak for when people are sneaking past the dragon. :P<br /> EDIT2: Music changed. Loneship logo added.<br /> EDIT3: Added +1 popups and fixed music!<br /> EDIT4: Fixed music again, updated walls backdrop.<br /> EDIT5: Made a sweet logo. Changed a sound effect.</p> Sun, 23 Aug 2015 11:22:06 UTC Pico-8 and Current Projects <p>I thought I'd make a short log of what I'm working on at the moment and my thoughts on the lovely PICO-8. First, let me say that since I work with Love2D I like being able to use Lua. I'm working on code for pixel-perfect collisions because I can make shaped sprites and perhaps get better use of real-estate. That is, I can make more complex levels in a smaller screen space. The dream is a simple metroid-style game with items to find.</p> <p>Unfortunately Pico-8's implementation currently still has a few small bugs. Actually, scratch that, there's no such thing as a small bug in a code editor when that bug could prevent a perfectly good game from compiling and running. That said, I've had fun making my little game but I think I'm going to take a break from PICO-8 and go back to my other project(s). I've been having a ball with Love2D's physics engine and I've got to get back to that. I'm not leaving PICO-8, I'm just waiting for an update.</p> <p>Also, the code limit makes me sad. I really like this one PICO-8 game, Tempest, and I hope the author will figure out how to fit in everything they want, but it sounds like they're still cutting it close to the eight-thousand-something tokens. We'll see what happens soon enough.</p> Wed, 05 Aug 2015 13:27:59 UTC JELPI: THE LOST LEVEL <p> <table><tr><td> <a href="/bbs/?pid=12020#p"> <img src="/bbs/thumbs/pico12019.png" style="height:256px"></a> </td><td width=10></td><td valign=top> <a href="/bbs/?pid=12020#p"> JELPI: THE LOST LEVEL</a><br><br> by <a href="/bbs/?uid=9392"> Connorses</a> <br><br><br> <a href="/bbs/?pid=12020#p"> [Click to Play]</a> </td></tr></table> <br /> SOME WOULD SAY IT'S TOO SOON. TO WHICH I SAY... Yeah, yeah it probably is. The original JELPI isn't even technically finished. But hey, I got the deadly spikes to work and made a whole cutscene...</p> <p>plz tell me if you get to see the ending plz</p> Wed, 29 Jul 2015 18:12:37 UTC [SKETCH] SCREENSHAKE <p> <table><tr><td> <a href="/bbs/?pid=11900#p"> <img src="/bbs/thumbs/pico11901.png" style="height:256px"></a> </td><td width=10></td><td valign=top> <a href="/bbs/?pid=11900#p"> SCREENSHAKE</a><br><br> by <a href="/bbs/?uid=9392"> Connorses</a> <br><br><br> <a href="/bbs/?pid=11900#p"> [Click to Play]</a> </td></tr></table> <br /> A result of me playing with the CAMERA as a function of time, and an nod to Vlambeer.<br /> <em>API INTENSIFIES</em></p> Mon, 27 Jul 2015 11:21:30 UTC TRON <p> <table><tr><td> <a href="/bbs/?pid=11847#p"> <img src="/bbs/thumbs/pico11897.png" style="height:256px"></a> </td><td width=10></td><td valign=top> <a href="/bbs/?pid=11847#p"> TRON 2</a><br><br> by <a href="/bbs/?uid=9392"> Connorses</a> <br><br><br> <a href="/bbs/?pid=11847#p"> [Click to Play]</a> </td></tr></table> </p> <p> <table><tr><td> <a href="/bbs/?pid=11847#p"> <img src="/bbs/thumbs/pico11846.png" style="height:256px"></a> </td><td width=10></td><td valign=top> <a href="/bbs/?pid=11847#p"> TRON 1</a><br><br> by <a href="/bbs/?uid=9392"> Connorses</a> <br><br><br> <a href="/bbs/?pid=11847#p"> [Click to Play]</a> </td></tr></table> <br /> EDIT: NEWER VERSION<br /> I just found out about PICO-8 yesterday and spent last afternoon and this morning learning about it and making this simple game! I already knew enough Lua to figure it out pretty quick. I might make an update with sound and/or particle effects and I might also just make a whole new game, not sure yet! Anywho, it's a 2-player TRON game you win by making your opponent crash into a trail or the side of the screen have fun!</p> <p>All collisions (except the &quot;Draw!&quot; condition) are managed by simple color-detection.</p> <p>EDIT:<br /> To-Do list:<br /> �Prevent players from instantly dying when making a U-turn by pressing 2 buttons at the same time.<br /> �<span style="text-decoration: line-through;">Add basic sound FX</span>, countdown, crash sounds</p> Sun, 26 Jul 2015 12:14:48 UTC