abledbody [Lexaloffle Blog Feed]https://www.lexaloffle.com/bbs/?uid=93379 Blade3D Teapot Demo <p>I made this demo to quickly demonstrate how to use Blade3D, a 3D rendering API I'm working on. It doesn't make full use of the API, but it does give you a starting point if you want to make your own projects using (this version of) Blade3D. Hopefully I can make a slightly more comprehensive introduction to the API with full documentation in the near future, but for anyone willing to look at the underlying code, it should be pretty easy to accomplish whatever you need with just this template. </p> <p> <table><tr><td> <a href="/bbs/?pid=153792#p"> <img src="/bbs/thumbs/pico64_b3d_teapot-1.png" style="height:256px"></a> </td><td width=10></td><td valign=top> <a href="/bbs/?pid=153792#p"> b3d_teapot</a><br><br> by <a href="/bbs/?uid=93379"> abledbody</a> <br><br><br> <a href="/bbs/?pid=153792#p"> [Click to Play]</a> </td></tr></table> </p> <p>Something that isn't included in the template is a .obj to .ptm converter, which is provided here. It expects the .obj to include material references (not the .mtl file itself) and for the mesh to be triangulated.<br /> <div><div><input type="button" value=" Show " onClick="if (this.parentNode.parentNode.getElementsByTagName('div')[1].getElementsByTagName('div')[0].style.display != '') { this.parentNode.parentNode.getElementsByTagName('div')[1].getElementsByTagName('div')[0].style.display = ''; this.innerText = ''; this.value = ' Hide '; } else { this.parentNode.parentNode.getElementsByTagName('div')[1].getElementsByTagName('div')[0].style.display = 'none'; this.innerText = ''; this.value = ' Show '; }"></div><div><div style="display: none;"></p> <div> <div class=scrollable_with_touch style="width:100%; max-width:800px; overflow:auto; margin-bottom:12px"> <table style="width:100%" cellspacing=0 cellpadding=0> <tr><td background=/gfx/code_bg1.png width=16><div style="width:16px;display:block"></div></td> <td background=/gfx/code_bg0.png> <div style="font-family : courier; color: #000000; display:absolute; padding-left:10px; padding-top:4px; padding-bottom:4px; "> <pre> local path = env().argv[1] local output_path = string.sub(path,1,string.find(path,&quot;.obj$&quot;))..&quot;ptm&quot; local material_lookup = {} local material = nil local obj = { v = {}, vt = {}, vp = {}, f = {}, } -- Each element in an obj starts with an identifier. -- We can use this identifier to determine how to interpret -- the rest of the line. local interps = { v = function(ln) add(obj.v,vec(ln[2],ln[3],ln[4],1)) end, vt = function(ln) add(obj.vt,vec(ln[2],ln[3])) end, vp = function(ln) add(obj.vp,vec(ln[2],ln[3],ln[4])) end, usemtl = function(ln) material = ln[2] end, f = function(ln) local f = {} if material_lookup[material] then f.mat_index = material_lookup[material] else add(material_lookup,material) material_lookup[material] = #material_lookup f.mat_index = #material_lookup end for i = #ln,2,-1 do local indices = split(ln[i],&quot;/&quot;) local v = {} v.v = indices[1] if indices[2] ~= &quot;&quot; then v.vt = indices[2] end v.vn = indices[3] add(f,v) end add(obj.f,f) end, } for l in all(split(fetch(path),&quot;\n&quot;)) do local tokens = split(l,&quot; &quot;) local interpreter = interps[tokens[1] ] if interpreter then interpreter(tokens) end end local pts = userdata(&quot;f64&quot;,4,#obj.v) for i = 1,#obj.v do local v = obj.v[i] pts:set(0,i-1,v[0],v[1],v[2],v[3]) end local uvs = userdata(&quot;f64&quot;,2,#obj.vt) for i = 1,#obj.vt do local vt = obj.vt[i] uvs:set(0,i-1,vt[0],1-vt[1]) -- Top to bottom instead of bottom to top. end local materials = {} for i = 1,#material_lookup do add(materials,material_lookup[i]) end local pt_indices = userdata(&quot;f64&quot;,3,#obj.f) local uv_indices = userdata(&quot;f64&quot;,3,#obj.f) local material_indices = userdata(&quot;f64&quot;,#obj.f) for i = 1,#obj.f do local face = obj.f[i] material_indices[i-1] = face.mat_index local v1,v2,v3 = face[1],face[2],face[3] -- Subtract 1 from each index to convert to 0-based. pt_indices:set(0,i-1,v1.v-1,v2.v-1,v3.v-1) uv_indices:set(0,i-1,v1.vt-1,v2.vt-1,v3.vt-1) end local output = { pts = pts, uvs = uvs, materials = materials, pt_indices = pt_indices, uv_indices = uv_indices, material_indices = material_indices, } local icon = userdata(&quot;u8&quot;,16,16,&quot;000000000000010101010000000000000000000000010707070701000000000000000000010707070101070100000000000000010707070107070107010000000000010707070707010701070701000000010d0707010107070107070706010000010d0701070101070707070706010000010d0d07070701070707070606010000010d0d0d070107070707060606010000010d0d0d0d0707070706060606010000010d0d0d0d0d0606060606060601000000010d0d0d0d0d0606060606010000000000010d0d0d0d060606060100000000000000010d0d0d06060601000000000000000000010d0d060601000000000000000000000001010101000000000000&quot;) store(output_path,pod(output,0b111),{icon = icon}) </pre></div></td> <td background=/gfx/code_bg1.png width=16><div style="width:16px;display:block"></div></td> </tr></table></div></div> <p></div></div></div></p> https://www.lexaloffle.com/bbs/?tid=144056 https://www.lexaloffle.com/bbs/?tid=144056 Thu, 05 Sep 2024 19:16:08 UTC abledbody's instrument pack 2 <p>An <em>additional</em> 32 synthesized instruments for your composing pleasure.<br /> <code>#able_ipack_02</code></p> <img loading="lazy" style="margin-bottom:16px" border=0 src="/bbs/cposts/ab/able_ipack_02-0.p64.png" alt="" /> https://www.lexaloffle.com/bbs/?tid=143833 https://www.lexaloffle.com/bbs/?tid=143833 Sat, 24 Aug 2024 02:12:15 UTC Second order dynamics demo <p>Arrow keys to edit the variables.<br /> Click (and hold, if you like,) to set the target position.<br /> <table><tr><td> <a href="/bbs/?pid=151375#p"> <img src="/bbs/thumbs/pico64_sod_demo-0.png" style="height:256px"></a> </td><td width=10></td><td valign=top> <a href="/bbs/?pid=151375#p"> sod_demo</a><br><br> by <a href="/bbs/?uid=93379"> abledbody</a> <br><br><br> <a href="/bbs/?pid=151375#p"> [Click to Play]</a> </td></tr></table> </p> <p>If you're just interested in the API, you can grab it here:<br /> <div><div><input type="button" value=" Show " onClick="if (this.parentNode.parentNode.getElementsByTagName('div')[1].getElementsByTagName('div')[0].style.display != '') { this.parentNode.parentNode.getElementsByTagName('div')[1].getElementsByTagName('div')[0].style.display = ''; this.innerText = ''; this.value = ' Hide '; } else { this.parentNode.parentNode.getElementsByTagName('div')[1].getElementsByTagName('div')[0].style.display = 'none'; this.innerText = ''; this.value = ' Show '; }"></div><div><div style="display: none;"></p> <div> <div class=scrollable_with_touch style="width:100%; max-width:800px; overflow:auto; margin-bottom:12px"> <table style="width:100%" cellspacing=0 cellpadding=0> <tr><td background=/gfx/code_bg1.png width=16><div style="width:16px;display:block"></div></td> <td background=/gfx/code_bg0.png> <div style="font-family : courier; color: #000000; display:absolute; padding-left:10px; padding-top:4px; padding-bottom:4px; "> <pre>local Sod = {} Sod.__index = Sod function Sod:update(dt) local target_vel = (self.target-self.prev_target)/dt self.pos += self.vel*dt self.vel += ( self.target +self.k3*target_vel -self.pos -self.k1*self.vel )*dt/self.k2 self.prev_target = self.target end function Sod:config(frequency_rads,damping,response) local ifreq = 1/frequency_rads self.k1,self.k2,self.k3 = damping*ifreq*2, ifreq*ifreq, response*damping*ifreq end function sod(pos,frequency_rads,damping,response) local o = { pos = pos, prev_target = pos, target = pos, -- In case pos is a vector, or any other arithmetically capable data -- type, *0 guarantees we get the zero position of whatever type pos is. vel = pos*0, } setmetatable(o,Sod) o:config(frequency_rads,damping,response) return o end</pre></div></td> <td background=/gfx/code_bg1.png width=16><div style="width:16px;display:block"></div></td> </tr></table></div></div> <p></div></div></div></p> https://www.lexaloffle.com/bbs/?tid=143166 https://www.lexaloffle.com/bbs/?tid=143166 Tue, 16 Jul 2024 00:36:42 UTC Sort Our Ship <p>A clone of <a href="https://panthema.net/2013/sound-of-sorting/">The Sound of Sorting</a> I made just to test and diagnose my QuickSort algorithm.<br /> It may sound a little ridiculous on web, since the array access sounds tend to get lumped together into far fewer frames.</p> <ul> <li>Press z to step</li> <li>Hold z to disable step mode</li> <li>Press x to switch sorting algorithm</li> <li>Use up and down to control the number of entries.</li> <li>Use left and right to control the speed.</li> </ul> <p> <table><tr><td> <a href="/bbs/?pid=148518#p"> <img src="/bbs/thumbs/pico64_sort_our_ship-2.png" style="height:256px"></a> </td><td width=10></td><td valign=top> <a href="/bbs/?pid=148518#p"> sort_our_ship</a><br><br> by <a href="/bbs/?uid=93379"> abledbody</a> <br><br><br> <a href="/bbs/?pid=148518#p"> [Click to Play]</a> </td></tr></table> </p> https://www.lexaloffle.com/bbs/?tid=142305 https://www.lexaloffle.com/bbs/?tid=142305 Fri, 17 May 2024 03:02:05 UTC The Lab Grows prototype <p>The response to this has been pretty positive, so I'm throwing this demo up here on the forums.<br /> This cart is a prototype for a point and click adventure with pre-rendered 3D graphics and a custom palette.<br /> <table><tr><td> <a href="/bbs/?pid=147629#p"> <img src="/bbs/thumbs/pico64_the_lab_grows-2.png" style="height:256px"></a> </td><td width=10></td><td valign=top> <a href="/bbs/?pid=147629#p"> the_lab_grows</a><br><br> by <a href="/bbs/?uid=93379"> abledbody</a> <br><br><br> <a href="/bbs/?pid=147629#p"> [Click to Play]</a> </td></tr></table> <br /> Included in this cart are <a href="https://www.lexaloffle.com/bbs/?tid=140784">elgopher's require module</a> and <a href="https://www.lexaloffle.com/bbs/?pid=147383#p">snowkittykira's error explorer module</a></p> https://www.lexaloffle.com/bbs/?tid=142042 https://www.lexaloffle.com/bbs/?tid=142042 Wed, 01 May 2024 00:41:11 UTC abledbody's instrument pack 1 <p>32 synthesized instruments for your composing pleasure.</p> <p><code>#able_ipack_01</code></p> <img loading="lazy" style="margin-bottom:16px" border=0 src="/bbs/cposts/ab/able_ipack_01-2.p64.png" alt="" /> <p>If you've got requests for the next instrument pack, let me know!</p> <p>Instrument names:<br /> <div><div><input type="button" value=" Show " onClick="if (this.parentNode.parentNode.getElementsByTagName('div')[1].getElementsByTagName('div')[0].style.display != '') { this.parentNode.parentNode.getElementsByTagName('div')[1].getElementsByTagName('div')[0].style.display = ''; this.innerText = ''; this.value = ' Hide '; } else { this.parentNode.parentNode.getElementsByTagName('div')[1].getElementsByTagName('div')[0].style.display = 'none'; this.innerText = ''; this.value = ' Show '; }"></div><div><div style="display: none;"></p> <div> <div class=scrollable_with_touch style="width:100%; max-width:800px; overflow:auto; margin-bottom:12px"> <table style="width:100%" cellspacing=0 cellpadding=0> <tr><td background=/gfx/code_bg1.png width=16><div style="width:16px;display:block"></div></td> <td background=/gfx/code_bg0.png> <div style="font-family : courier; color: #000000; display:absolute; padding-left:10px; padding-top:4px; padding-bottom:4px; "> <pre>00 - Wist 01 - Industrial Guitar 02 - Bell 03 - Industrial Bass 04 - Farout 05 - Closed Hat 06 - Open Hat 07 - Retro Snare 08 - Flat Kick 09 - Dial 10 - Glass Piano 11 - Flute 12 - Vibran 13 - Horn 14 - Grind Pad 15 - Smack Tom 16 - State Approved 17 - Disturbation 18 - Acoustic Snare 19 - Sweep Bass 20 - Bell 2 21 - Tropic Pan 22 - Funky Bass 23 - Crack 24 - Steel Guitar 25 - Saxophone 26 - Anchor 27 - Undercurrent Pad 28 - Sidestick 29 - Pop Bass 30 - Everywhere 31 - True Synth</pre></div></td> <td background=/gfx/code_bg1.png width=16><div style="width:16px;display:block"></div></td> </tr></table></div></div> <p></div></div></div></p> https://www.lexaloffle.com/bbs/?tid=141982 https://www.lexaloffle.com/bbs/?tid=141982 Fri, 26 Apr 2024 21:42:19 UTC able's ECS framework <p>I made it as easy to use and as performant as I could. You certainly won't be getting the performance boost normally associated with an ECS, since that particular optimization doesn't exist in picotron, but you'll still get the architecture.</p> <p>Here's a demo which showcases its use.<br /> <table><tr><td> <a href="/bbs/?pid=146516#p"> <img src="/bbs/thumbs/pico64_able_ecs-2.png" style="height:256px"></a> </td><td width=10></td><td valign=top> <a href="/bbs/?pid=146516#p"> able_ecs</a><br><br> by <a href="/bbs/?uid=93379"> abledbody</a> <br><br><br> <a href="/bbs/?pid=146516#p"> [Click to Play]</a> </td></tr></table> </p> <p>You can find the latest version and the documentation on github.<br /> <a href="https://github.com/abledbody/picotron-ECS-framework/releases/">https://github.com/abledbody/picotron-ECS-framework/releases/</a><br /> <a href="https://github.com/abledbody/picotron-ECS-framework/blob/main/README.md">https://github.com/abledbody/picotron-ECS-framework/blob/main/README.md</a></p> https://www.lexaloffle.com/bbs/?tid=141689 https://www.lexaloffle.com/bbs/?tid=141689 Sat, 13 Apr 2024 04:37:05 UTC abledbody's Profiler <p>Does what it says on the tin. Lets you see what's eating up your CPU time. If you make an extension to this, I'd love to see it.</p> <h3>API:</h3> <p><code>profile.enabled(detailed,cpu)</code> Turns on and off profiling tools.<br /> <code>detailed</code>: Whether or not to display results of <code>profile</code> calls.<br /> <code>cpu</code>: Whether or not to display total CPU usage.</p> <p><code>profile(name,linger)</code> Starts or stops a profile. Accumulates between <code>profile.draw</code> calls. Extremely cheap when profiling is disabled.<br /> <code>name</code>: Arbitrary display name indicating which profile to start or stop.<br /> <code>linger</code>: Whether or not the profile should linger even if the profile is never called between draws.</p> <p><code>profile.draw()</code> Draws profile and CPU information to the screen if they are enabled. Extremely cheap when profiling is disabled.</p> <p><code>profile.clear_lingers()</code> Clears any lingering profile information.</p> <h3>Example:</h3> <div> <div class=scrollable_with_touch style="width:100%; max-width:800px; overflow:auto; margin-bottom:12px"> <table style="width:100%" cellspacing=0 cellpadding=0> <tr><td background=/gfx/code_bg1.png width=16><div style="width:16px;display:block"></div></td> <td background=/gfx/code_bg0.png> <div style="font-family : courier; color: #000000; display:absolute; padding-left:10px; padding-top:4px; padding-bottom:4px; "> <pre>include(&quot;profiler.lua&quot;) profile.enabled(true,true) local frames = 0 function _update() profile(&quot;_update&quot;) frames = frames+1 profile(&quot;_update&quot;) end function _draw() profile(&quot;_draw&quot;) if frames%2 == 0 then profile(&quot;displaying frame count&quot;,true) print(frames,80,0,7) profile(&quot;displaying frame count&quot;,true) end profile.draw() profile(&quot;_draw&quot;) end</pre></div></td> <td background=/gfx/code_bg1.png width=16><div style="width:16px;display:block"></div></td> </tr></table></div></div> <h2>Full script:</h2> <p><div><div><input type="button" value=" Show " onClick="if (this.parentNode.parentNode.getElementsByTagName('div')[1].getElementsByTagName('div')[0].style.display != '') { this.parentNode.parentNode.getElementsByTagName('div')[1].getElementsByTagName('div')[0].style.display = ''; this.innerText = ''; this.value = ' Hide '; } else { this.parentNode.parentNode.getElementsByTagName('div')[1].getElementsByTagName('div')[0].style.display = 'none'; this.innerText = ''; this.value = ' Show '; }"></div><div><div style="display: none;"></p> <div> <div class=scrollable_with_touch style="width:100%; max-width:800px; overflow:auto; margin-bottom:12px"> <table style="width:100%" cellspacing=0 cellpadding=0> <tr><td background=/gfx/code_bg1.png width=16><div style="width:16px;display:block"></div></td> <td background=/gfx/code_bg0.png> <div style="font-family : courier; color: #000000; display:absolute; padding-left:10px; padding-top:4px; padding-bottom:4px; "> <pre>--[[pod_format=&quot;raw&quot;,created=&quot;2024-04-09 22:52:04&quot;,modified=&quot;2024-04-11 17:26:16&quot;,revision=1003]] -- abledbody's profiler v1.1 local function do_nothing() end -- The metatable here is to make profile() possible. -- Why use a table at all? Because otherwise lua will try to cache the function call, -- which by default is do_nothing. local profile_meta = {__call = do_nothing} profile = {draw = do_nothing} setmetatable(profile,profile_meta) local running = {} -- All incomplete profiles -- All complete profiles. Note that if the profiles haven't been drawn yet, it will -- not be cleared, and further profiles of the same name will add to the usage metric. local profiles = {} -- All completed lingering profiles. These are never automatically cleared. local lingers = {} -- start_profile, stop_profile, and stop_linger are all internal functions, -- serving as paths for _profile to take. Lingers share start_profile. local function start_profile(name,linger) local source = profiles[name] running[name] = { linger = linger, } local active = running[name] active.start = stat(1) --Delaying CPU usage grab until the last possible second. end local function stop_profile(name,active,delta) local profile = profiles[name] if profile then profile.time = delta+profile.time else profiles[name] = { time = delta, name = name, } add(profiles,profiles[name]) end end local function stop_linger(name,active,delta) local profile = lingers[name] if profile then profile.time = profile.this_frame and delta+profile.time or delta profile.this_frame = true else lingers[name] = { time = delta, this_frame = true, } end end -- The main functionality lives here. -- Takes in the name of what you're profiling, and whether or not to -- make the profile linger. local function _profile(_,name,linger) local t = stat(1) local active = running[name] if active then local delta = t-active.start if active.linger then stop_linger(name,active,delta) else stop_profile(name,active,delta) end running[name] = nil else start_profile(name,linger) end end -- Clears all lingering profiles. function profile.clear_lingers() lingers = {} end local function draw_cpu() print(&quot;cpu:&quot;..string.sub(stat(1)*100,1,5)..&quot;%&quot;,1,1,7) end -- This draws the profiles, and then resets everything for the next frame. -- If it is not called, usage metrics will accumulate. -- Lingering profiles are always displayed after persistent profiles. local function display_profiles() local i = 1 for prof in all(profiles) do local usage = string.sub(prof.time*100,1,5)..&quot;%&quot; local to_print = prof.name..&quot;:&quot;..usage print(to_print,1,1+i*9,7) i = i+1 end for name,prof in pairs(lingers) do local usage = string.sub(prof.time*100,1,5)..&quot;%&quot; local to_print = name..(prof.this_frame and &quot;[X]:&quot; or &quot;[ ]:&quot;)..usage print(to_print,1,1+i*9,7) prof.this_frame = false i = i+1 end profiles = {} end local function display_both() draw_cpu() display_profiles() end -- This swaps out function calls depending on whether or not you want to have -- profiling. This is to make it as much as possible so that you don't have to -- think about cleaning up profile calls for efficiency. -- The first boolean is for detailed profiling, the second is for CPU usage. function profile.enabled(detailed,cpu) profile_meta.__call = detailed and _profile or do_nothing profile.draw = detailed and (cpu and display_both or display_profiles) or (cpu and draw_cpu or do_nothing) end</pre></div></td> <td background=/gfx/code_bg1.png width=16><div style="width:16px;display:block"></div></td> </tr></table></div></div> <p></div></div></div></p> https://www.lexaloffle.com/bbs/?tid=141662 https://www.lexaloffle.com/bbs/?tid=141662 Fri, 12 Apr 2024 04:30:18 UTC