fantasticfox [Lexaloffle Blog Feed]https://www.lexaloffle.com/bbs/?uid=90197 Spritesheet Generator <p> <table><tr><td> <a href="/bbs/?pid=157197#p"> <img src="/bbs/thumbs/pico64_spritesheet-0.png" style="height:256px"></a> </td><td width=10></td><td valign=top> <a href="/bbs/?pid=157197#p"> spritesheet</a><br><br> by <a href="/bbs/?uid=90197"> fantasticfox</a> <br><br><br> <a href="/bbs/?pid=157197#p"> [Click to Play]</a> </td></tr></table> </p> <p>This is a really simple tool for converting single 256x256 spritesheets into 256 16x16 sprites. Just put the full image in the slot in 0.gfx you want to have your gfx file named as (eg, a full spritesheet pasted into sprite 1 of 0.gfx would generate 1.gfx).</p> <p>The code is super simple and can be modified to accommodate other sizes with a little work.</p> https://www.lexaloffle.com/bbs/?tid=145269 https://www.lexaloffle.com/bbs/?tid=145269 Mon, 11 Nov 2024 00:18:23 UTC Star Dodger <p> <table><tr><td> <a href="/bbs/?pid=156762#p"> <img src="/bbs/thumbs/pico64_pokibatage-1.png" style="height:256px"></a> </td><td width=10></td><td valign=top> <a href="/bbs/?pid=156762#p"> pokibatage</a><br><br> by <a href="/bbs/?uid=90197"> fantasticfox</a> <br><br><br> <a href="/bbs/?pid=156762#p"> [Click to Play]</a> </td></tr></table> </p> <p>The first version of this was created in no time, technically speaking, made entirely during the hour time change for daylight saving time, for the 0hr jam, with a tiny update a couple of days later.</p> https://www.lexaloffle.com/bbs/?tid=145091 https://www.lexaloffle.com/bbs/?tid=145091 Sun, 03 Nov 2024 08:28:43 UTC In the Middle <p> <table><tr><td> <a href="/bbs/?pid=151582#p"> <img src="/bbs/thumbs/pico64_in_the_middle-1.png" style="height:256px"></a> </td><td width=10></td><td valign=top> <a href="/bbs/?pid=151582#p"> in_the_middle</a><br><br> by <a href="/bbs/?uid=90197"> fantasticfox</a> <br><br><br> <a href="/bbs/?pid=151582#p"> [Click to Play]</a> </td></tr></table> </p> <p>This cart was made as a silly little entry for the Goblin Bunker July 2024 Game Jam, between July 19th and July 20th, 2024</p> <p>The font is Maple by Chevy Ray</p> <p>If you download it, it will track your score</p> https://www.lexaloffle.com/bbs/?tid=143246 https://www.lexaloffle.com/bbs/?tid=143246 Sun, 21 Jul 2024 02:06:04 UTC Grid Dancer v0.7777 <p> <table><tr><td> <a href="/bbs/?pid=148661#p"> <img src="/bbs/thumbs/pico64_grid_dancer-12.png" style="height:256px"></a> </td><td width=10></td><td valign=top> <a href="/bbs/?pid=148661#p"> grid_dancer</a><br><br> by <a href="/bbs/?uid=90197"> fantasticfox</a> <br><br><br> <a href="/bbs/?pid=148661#p"> [Click to Play]</a> </td></tr></table> </p> <p>Left / Right to turn<br /> X to accelerate<br /> Z to brake<br /> Q to return to the main menu</p> <p>If you release accelerate, turn, and hit accelerate again, you'll perform a drift. Drifting is necessary for most ships.</p> <p>I highly recommend playing with a controller.</p> <p>Player ship is a prerender of a 3D model by CarmD on Sketchfab.<br /> Programming by Maya Zimmerman<br /> Art by Maya Zimmerman<br /> Music by Skitch &amp; Maya Zimmerman<br /> Font is Railgun by Chevy Ray</p> <p>Special thanks to White-hole for giving me guidance on how R4 handles drift physics</p> <p>v0.1 This cart was made over 52 hours between 5/17/24 - 5/19/24 for the Goblin Bunker May 2024 Game Jam. It's just the very beginning of something I was wanting to do, a 2D racing game in Picotron.</p> <p>...</p> <p>v0.7777 This isn't the end for the demo (hopefully) but it's complete enough as a game that I'm moving it to finished carts. Have fun, y'all!</p> https://www.lexaloffle.com/bbs/?tid=142353 https://www.lexaloffle.com/bbs/?tid=142353 Mon, 20 May 2024 00:11:21 UTC Harmonic Series Animation <p> <table><tr><td> <a href="/bbs/?pid=147727#p"> <img src="/bbs/thumbs/pico64_harm_anim-0.png" style="height:256px"></a> </td><td width=10></td><td valign=top> <a href="/bbs/?pid=147727#p"> harm_anim</a><br><br> by <a href="/bbs/?uid=90197"> fantasticfox</a> <br><br><br> <a href="/bbs/?pid=147727#p"> [Click to Play]</a> </td></tr></table> </p> <p>This is an audio-visual representation of the harmonic series. The sine waves are in size and<br /> frequency, integer ratios of 1,2,3,4,5,6,7,8, using bends to get as close to the exact tones as<br /> possible. Every time the sine waves hit a peak or valley, they play the associated note in the<br /> harmonic series and they oscillate in the same ratio.</p> https://www.lexaloffle.com/bbs/?tid=142066 https://www.lexaloffle.com/bbs/?tid=142066 Wed, 01 May 2024 17:27:52 UTC Just Intonation v1.1 <p> <table><tr><td> <a href="/bbs/?pid=147110#p"> <img src="/bbs/thumbs/pico64_ji-1.png" style="height:256px"></a> </td><td width=10></td><td valign=top> <a href="/bbs/?pid=147110#p"> ji</a><br><br> by <a href="/bbs/?uid=90197"> fantasticfox</a> <br><br><br> <a href="/bbs/?pid=147110#p"> [Click to Play]</a> </td></tr></table> </p> <p>From the moment I saw tuning as a parameter in the synth doc,<br /> I knew I had to get just intonation into Picotron.<br /> So I did.<br /> There is code in the cart to copy into your cart, with instructions<br /> on how to call the function with different musical keys (including a<br /> dynamic key that changes according to channel 0!)<br /> The cartridge includes a song I composed ages ago, which you are<br /> welcome to use for any project you might like. :)</p> <p>v1.1 Okay, so, the effect I achieved before was very close to just intonation but was not just intonation. I've since achieved true just intonation (you will probably not be able to tell the difference but the math is extra good now, I promise) and this updated cart reflects that.</p> https://www.lexaloffle.com/bbs/?tid=141878 https://www.lexaloffle.com/bbs/?tid=141878 Mon, 22 Apr 2024 14:39:39 UTC Basic Fade <p> <table><tr><td> <a href="/bbs/?pid=147018#p"> <img src="/bbs/thumbs/pico64_fade_code-0.png" style="height:256px"></a> </td><td width=10></td><td valign=top> <a href="/bbs/?pid=147018#p"> fade_code</a><br><br> by <a href="/bbs/?uid=90197"> fantasticfox</a> <br><br><br> <a href="/bbs/?pid=147018#p"> [Click to Play]</a> </td></tr></table> </p> <p>The code in fade.lua will perform a basic fade to your specified color in rgb,<br /> for the number of frames you specify. It defaults to black for 20 frames.</p> <p>This cart also doubles as a Hyper Light Drifter Wallpaper. :D</p> https://www.lexaloffle.com/bbs/?tid=141845 https://www.lexaloffle.com/bbs/?tid=141845 Sat, 20 Apr 2024 15:23:46 UTC Touhou Fan Work: Intersecting Realms (Jam Edition) <p> <table><tr><td> <a href="/bbs/?pid=146991#p"> <img src="/bbs/thumbs/pico64_th_realms-0.png" style="height:256px"></a> </td><td width=10></td><td valign=top> <a href="/bbs/?pid=146991#p"> th_realms</a><br><br> by <a href="/bbs/?uid=90197"> fantasticfox</a> <br><br><br> <a href="/bbs/?pid=146991#p"> [Click to Play]</a> </td></tr></table> </p> <p>​This was made over the course of March 14 - April 19, 2024, for the Bunkertron Jam and Picotron Game Jam.</p> <p>Z to shoot<br /> Left shift or F to focus<br /> X to reflect (with meter)</p> <p>Game Design by Jayce McCue and Maya Zimmerman<br /> Programming by Maya Zimmerman<br /> Art by Jayce McCue<br /> Music by Maya Zimmerman<br /> Story by Jayce McCue</p> <p>Tested with a Super Famicom controller and presumably works with other controllers as well.</p> <p>For the true LoLK experience I was going for, set lives to 1 in game.lua.</p> https://www.lexaloffle.com/bbs/?tid=141835 https://www.lexaloffle.com/bbs/?tid=141835 Sat, 20 Apr 2024 02:34:37 UTC PalMan <p> <table><tr><td> <a href="/bbs/?pid=144005#p"> <img src="/bbs/thumbs/pico64_palman-2.png" style="height:256px"></a> </td><td width=10></td><td valign=top> <a href="/bbs/?pid=144005#p"> palman</a><br><br> by <a href="/bbs/?uid=90197"> fantasticfox</a> <br><br><br> <a href="/bbs/?pid=144005#p"> [Click to Play]</a> </td></tr></table> </p> <p>So, this is some really simple code to use in your carts to easily load .hex palette<br /> files on the cart. Check out palman.lua on the cart to see how it works.</p> <p>v1.01 Changed a value to allow reading from .hex files created in Picotron.</p> <p>v1.1 Added a notify message that the file was not found if the file was not found,<br /> without crashing the cart.</p> https://www.lexaloffle.com/bbs/?tid=140955 https://www.lexaloffle.com/bbs/?tid=140955 Thu, 21 Mar 2024 01:14:07 UTC Picrossotron v1.2 <p> <table><tr><td> <a href="/bbs/?pid=143728#p"> <img src="/bbs/thumbs/pico64_picrossotron-5.png" style="height:256px"></a> </td><td width=10></td><td valign=top> <a href="/bbs/?pid=143728#p"> picrossotron</a><br><br> by <a href="/bbs/?uid=90197"> fantasticfox</a> <br><br><br> <a href="/bbs/?pid=143728#p"> [Click to Play]</a> </td></tr></table> </p> <p>This was made mostly between pico-8 and picotron concurrently (saved in a text document) over the last month. It was really just putting the finishing touches on it once picotron was released.</p> <p>Puzzles 3, 44, 45, 46, &amp; 47 were guest contributions by Taichi on Discord.</p> <p>I've learned so much from so many people but I must give a special shoutout to Krystman, whose Lazy Devs tutorials on Pico-8 were invaluable to learning the language.</p> <p>v1.1 Added sfx and keyboard support</p> <p>v1.11 Whoops needed to do just a little bit more</p> <p>v1.12 Changed the instrument used for the music thanks to advancements in wavetable technology. It's much more true to my inspiration, Mysterious from Mario Paint.</p> <p>v1.2 Added another song, three speed, by the Packbats and fixed music hanging when turning it off</p> https://www.lexaloffle.com/bbs/?tid=140875 https://www.lexaloffle.com/bbs/?tid=140875 Mon, 18 Mar 2024 17:44:18 UTC