arrowonionbelly [Lexaloffle Blog Feed]https://www.lexaloffle.com/bbs/?uid=87548 Pony 9000: Special Edition <p> <table><tr><td> <a href="/bbs/?pid=145330#p"> <img src="/bbs/thumbs/pico64_pony9k_2_2-0.png" style="height:256px"></a> </td><td width=10></td><td valign=top> <a href="/bbs/?pid=145330#p"> pony9k_2_2</a><br><br> by <a href="/bbs/?uid=87548"> arrowonionbelly</a> <br><br><br> <a href="/bbs/?pid=145330#p"> [Click to Play]</a> </td></tr></table> </p> <h2>SOUND NOT WORKING YET</h2> <p>If anyone wants to tell my why my one sfx isn't getting called when the pony is hurt I'd love to know</p> <h2>CONTROLS</h2> <p>...are a bit sticky in the main menu, idk why, but anyway HAVE A <strong><em>BASTARD MODE!</em></strong></p> <p>WASD/arrow keys: Fly<br /> G/O: Fire Prism Laser<br /> V/X: Release Rage Attack</p> <p>Changelog/to-do coming soon</p> https://www.lexaloffle.com/bbs/?tid=141337 https://www.lexaloffle.com/bbs/?tid=141337 Mon, 01 Apr 2024 04:40:18 UTC CyberLike: Anarchist Algorithm <p> <table><tr><td> <a href="/bbs/?pid=141758#p"> <img src="/bbs/thumbs/pico8_cyberlike_1_10_1-0.png" style="height:256px"></a> </td><td width=10></td><td valign=top> <a href="/bbs/?pid=141758#p"> cyberlike_1_10_1</a><br><br> by <a href="/bbs/?uid=87548"> arrowonionbelly</a> <br><br><br> <a href="/bbs/?pid=141758#p"> [Click to Play]</a> </td></tr></table> </p> <p>Playtest and proof of concept for upcoming roguelike, made with <a href="https://www.lexaloffle.com/bbs/?uid=16423"> @Krystman</a> 's LazyDevs Porklike tutorial. </p> <h3>MEDIUM-SIZED UPDATE 24 MAR 24</h3> <p>More graphics, sounds, and quality of life juice!</p> <h3>CHARACTERS:</h3> <p><strong>LoRA</strong>: Has a good base strength, but no stealth. Repels enemies, who get damaged if they collide with something.</p> <img style="margin-bottom:16px" border=0 src="/media/87548/cyberlike p8_21.gif" alt="" /> <p><strong>V1p3R</strong>: Has great stealth but no strength. Dashes through enemies. </p> <img style="margin-bottom:16px" border=0 src="/media/87548/cyberlike p8_20.gif" alt="" /> <h3>CONTROLS:</h3> <p><strong>O</strong>(C/Z) to bring up menu and confirm.<br /> <strong>X</strong> ( X ) to use your special ability or to cancel.</p> <h3>ERROR CODES</h3> <p>If you flatline, you'll receive an error code, and the name of the data construct that caused it. The parts of the error code are, in order,<br /> player, floor, kills, programs installed : steps.</p> <h3>CHANGELOG</h3> <p><div><div><input type="button" value=" Show " onClick="if (this.parentNode.parentNode.getElementsByTagName('div')[1].getElementsByTagName('div')[0].style.display != '') { this.parentNode.parentNode.getElementsByTagName('div')[1].getElementsByTagName('div')[0].style.display = ''; this.innerText = ''; this.value = ' Hide '; } else { this.parentNode.parentNode.getElementsByTagName('div')[1].getElementsByTagName('div')[0].style.display = 'none'; this.innerText = ''; this.value = ' Show '; }"></div><div><div style="display: none;"><br /> changelog:</p> <ul> <li>to do: <ul> <li>make enemies with ranged attacks (there are turrets that can't move but will shoot you at orthoganal angles)</li> <li>make trails that follow certain enemies?</li> <li>create data shards on each level that, when interacted with, give different choices</li> <li>code boss fight</li> <li>code multiple endings</li> <li>severely reduce token count to accommodate these changes<br /> v.1.10.1</li> </ul></li> <li>gave player 2 random consumables at start</li> </ul> <p>v.1.10</p> <ul> <li>Finished porklike tutorial.</li> <li>fixed LOS</li> <li>added more sounds</li> <li>fixed skin tone of V1p3R and LoRA to look more grey</li> <li>changed LoRA's special graphic to better reflect what it does (+ instead of o)</li> <li>tweaked LoRA's special mechanics</li> <li>added hints to previously-installed scripts</li> <li>added intro screen</li> <li>added screen shake</li> <li>began to worry about token counts</li> <li>didn't sleep</li> <li>send help</li> </ul> <p>v.1.9</p> <ul> <li>massive update to graphics and sound</li> <li>added damage to LoRA's push attack if enemies collide with walls.</li> </ul> <p>v.1.8.1</p> <ul> <li>changed death stats to be an error code based on your stats in game.</li> </ul> <p>v.1.8</p> <ul> <li>added death stats</li> <li>cleaned up a bit of code</li> <li>started to panic as I hit 7,300 tokens</li> </ul> <p>v.1.7.4 hotfix</p> <ul> <li>fixed fog of war not updating when V1p3R dashes.</li> </ul> <p>v.1.7.3 hotfix</p> <ul> <li>fixed bug where enemies that popped out of bits/bytes are invisible.</li> </ul> <p>v.1.7.2 hotfix</p> <ul> <li>fixed full inventory that I'd accidentally left in while testing</li> </ul> <p>v.1.7.1 hotfix</p> <ul> <li>fixed bug where you could break the game by getting 7 items</li> </ul> <p>v. 1.7</p> <ul> <li>finished coding different programs that you can install in yourself and others.</li> <li>changed end map to the boss room, notably empty of boss at present.</li> </ul> <p>v. 1.6</p> <ul> <li>add dash and repel abilities for V1p3R and LoRA respectively</li> <li>define programs to install</li> <li>create boss room</li> <li>fixed intro tilte screen song</li> </ul> <p>v.1.5</p> <ul> <li>created a database of enemies and items</li> <li>made enemies to populate each floor that get progressively harder</li> <li>changed the tileset again after playing Tron 2.0 to figure out why the screen looked so loud</li> </ul> <p>v.1.4</p> <ul> <li>Made map tiles that went through several iterations before settling on a good aesthetic</li> <li>added wall overlap on the top floor tile of each room</li> <li>added decorations like wall lights, bad sectors, etc<br /> v.1.3</li> <li>cleaned up some of the code</li> <li>added cyberspace entry point and basic win level (both to be severely updated)<br /> v.1.2</li> <li>decided on multiple endings and made plans for the mechanics required to achieve that</li> <li>added door generation</li> <li>added floor announcements and activated warp points<br /> v.1.1</li> <li>added procedural generation for rooms and hallways<br /> v .1.0</li> <li>made and updated throw functions</li> <li>made a test map for you to try the mechanics out in<br /> v.0.0.12</li> <li>created stealth mechanic</li> <li>fixed character select and music select stats<br /> v.0.0.11</li> <li>created &quot;process&quot; and &quot;deploy&quot; dummy functions<br /> v.0.0.10</li> <li>added stat buffs selectable through inventory</li> <li>added character select menu</li> <li>made full color label<br /> v.0.0.9</li> <li>created second character and implemented basic switching via code/variables</li> <li>made menu screen graphics<br /> v.0.0.8</li> <li>added a menu</li> <li>made user pic</li> <li>started dreaming up second character to play as<br /> v.0.0.7</li> <li>added fog of war</li> <li>fixed bugs where enemies didn't visibly attack<br /> v.0.0.6</li> <li>fixed some bugs and optimized tokens<br /> v.0.0.5</li> <li>made custom game over &quot;FLATLINE&quot; screen </li> <li>added better AI</li> <li>made possible intro screen</li> <li>updated/fixed palette shift function to have more reds/oranges</li> <li>added <code>printo</code> carried over from PONY9000 for better outline text</li> <li>enemies speak japanese because a simple &quot;!&quot; and &quot;?&quot; was too cute</li> <li>added HP display, might fix later because I want the datacell to display, not mans</li> </ul> <p>v.0.0.4</p> <ul> <li>added mob functions and rewrote player as part of mob <ul> <li>learned that mob is short for mobility, not &quot;a mob of enemies&quot;</li> </ul></li> <li>put in palette shift system for later</li> <li>implemented better collision system to prevent OOB and hide behind enemies</li> </ul> <p>v0.0.3</p> <ul> <li>dynamic text boxes</li> <li>made a lil security program guy</li> </ul> <p>v0.0.2</p> <ul> <li>created test map</li> <li>learned about sprite flags and how they work for collisions and interactions</li> <li>set different interactions with different objects, made a test text box</li> </ul> <p>v0.0.1</p> <ul> <li>made sprites</li> <li>made turn-based movement that uses destinations that pull you to them (instead of pushing you based on button press duration)</li> <li>animated main character. she dancin.</li> <li>yeah, she.<br /> </div></div></div></li> </ul> https://www.lexaloffle.com/bbs/?tid=140291 https://www.lexaloffle.com/bbs/?tid=140291 Thu, 22 Feb 2024 00:04:21 UTC Pony 9000 <h3>UPDATE 14 FEB: HOTFIX</h3> <h3>UPDATE 13 FEB 2024: READ THE INSTRUCTION MANUAL FIRST!</h3> <p>I put a lot of work into it. <a href="https://drive.google.com/file/d/1WW-2V7CkKoWg6BIdQM9S47a_0qyp9n_C/view?usp=sharing">Download it as a pdf</a> or just expand the spoiler to read it on the BBS:<br /> <div><div><input type="button" value=" Show " onClick="if (this.parentNode.parentNode.getElementsByTagName('div')[1].getElementsByTagName('div')[0].style.display != '') { this.parentNode.parentNode.getElementsByTagName('div')[1].getElementsByTagName('div')[0].style.display = ''; this.innerText = ''; this.value = ' Hide '; } else { this.parentNode.parentNode.getElementsByTagName('div')[1].getElementsByTagName('div')[0].style.display = 'none'; this.innerText = ''; this.value = ' Show '; }"></div><div><div style="display: none;"></p> <img style="margin-bottom:16px" border=0 src="/media/87548/1.png" alt="" /> <img style="margin-bottom:16px" border=0 src="/media/87548/2.png" alt="" /> <img style="margin-bottom:16px" border=0 src="/media/87548/13_3.png" alt="" /> <img style="margin-bottom:16px" border=0 src="/media/87548/4.png" alt="" /> <img style="margin-bottom:16px" border=0 src="/media/87548/5.png" alt="" /> <img style="margin-bottom:16px" border=0 src="/media/87548/6.png" alt="" /> <img style="margin-bottom:16px" border=0 src="/media/87548/7.png" alt="" /> <img style="margin-bottom:16px" border=0 src="/media/87548/8.png" alt="" /> <img style="margin-bottom:16px" border=0 src="/media/87548/9.png" alt="" /> <img style="margin-bottom:16px" border=0 src="/media/87548/10.png" alt="" /> <img style="margin-bottom:16px" border=0 src="/media/87548/11.png" alt="" /> <img style="margin-bottom:16px" border=0 src="/media/87548/12.png" alt="" /> <img style="margin-bottom:16px" border=0 src="/media/87548/13.png" alt="" /> <img style="margin-bottom:16px" border=0 src="/media/87548/14.png" alt="" /> <p></div></div></div></p> <h3>--PHOTOSENSITIVITY WARNING:--</h3> <p>This game has tons of cycling colors and flashing graphics.<br /> <table><tr><td> <a href="/bbs/?pid=140954#p"> <img src="/bbs/thumbs/pico8_pony9000_1_3_3-0.png" style="height:256px"></a> </td><td width=10></td><td valign=top> <a href="/bbs/?pid=140954#p"> pony9000_1_3_3</a><br><br> by <a href="/bbs/?uid=87548"> arrowonionbelly</a> <br><br><br> <a href="/bbs/?pid=140954#p"> [Click to Play]</a> </td></tr></table> </p> <h1>--PONY 9000--</h1> <p>My first game ever! Made with the help of <a href="https://www.lexaloffle.com/bbs/?uid=16423"> @Krystman</a> and the Lazy Devs tutorials/Discord and huge amounts of help from <a href="https://www.lexaloffle.com/bbs/?uid=44912"> @Thego124</a><br /> ALSO!!<br /> Got some more feedback, and implemented a new RAGE SYSTEM!! I know this makes the game a little easier, but I'm still planning on creating a &quot;hard mode&quot; that even the finest of mushmen would struggle (at least a teensy bit) with!</p> <img style="margin-bottom:16px" border=0 src="/media/87548/pony9k_v1 3 p8_3.gif" alt="" /> <p><em>CHANGELOG:</em><br /> <div><div><input type="button" value=" Show " onClick="if (this.parentNode.parentNode.getElementsByTagName('div')[1].getElementsByTagName('div')[0].style.display != '') { this.parentNode.parentNode.getElementsByTagName('div')[1].getElementsByTagName('div')[0].style.display = ''; this.innerText = ''; this.value = ' Hide '; } else { this.parentNode.parentNode.getElementsByTagName('div')[1].getElementsByTagName('div')[0].style.display = 'none'; this.innerText = ''; this.value = ' Show '; }"></div><div><div style="display: none;"><br /> v.1.3.3 hotfix</p> <ul> <li>Fixed bug where BRANDO E.X. exploded ad infinitum and win screen never showed.<br /> V.1.3.2</li> <li>Completely rewrote the rage system, now drains automagically with one button press, much cleaner implementation with potentially messier code.</li> <li>added PRT-R9K &quot;Rager&quot; as the hitbox for PONY 9000</li> <li>Increased enemy bullet and attack run frequency to offset drop in difficulty after hitbox reduction<br /> v.1.3</li> <li>implemented rage system, tested and ensured can't be used during Brando's monologue<br /> v.1.2</li> <li>fixed bug where you could fly through gravity walls</li> <li>added rage bar</li> <li>coded (but didn't implement) rage attack<br /> v.1.1 </li> <li>got thego to clean up the code and save like a thousand tokens<br /> v.1.0</li> <li>Made a sick new label</li> <li>Downgraded intro screen to about 15% its original size, think it looks pretty rad in its simplicity tbh<br /> 0.9.2</li> <li>fixed a bug where you could accidentally skip the boss's opening line</li> </ul> <p>0.9.1</p> <ul> <li>reduced Gravity Wall number to 2, increased size to 3 tiles tall.</li> <li>added boss monologue</li> <li>added boss's watery laugh</li> <li>fixed a bug where you could accidentally win on waves earlier than 20</div></div></div></li> </ul> <h3>RECOMMENDED PLAY ON MOBILE OR WITH CUSTOM CONTROLS.</h3> <p>Idk, I built it using WASD and J&amp;K, but maybe y'all are used to the arrow keys by now. If you're playing on the BBS on desktop, might I suggest crossing your arms (that's how I do it lol).</p> <p>Feedback welcome, I'm currently working on a Special Edition that includes Speako8 voice synthesis, which will likely have to be posted on itch.io when I get it integrated.</p> <h2>UPCOMING FEATURES:</h2> <h3>V.2.0 (SPECIAL EDITION):</h3> <ul> <li>Speako8 voice integration via multicart (v.0.9.2 is already almost maxed out)</li> <li>Difficulty Settings</li> <li>High Scores</li> <li>Other features you ask for</li> </ul> https://www.lexaloffle.com/bbs/?tid=140058 https://www.lexaloffle.com/bbs/?tid=140058 Wed, 31 Jan 2024 22:05:37 UTC