GrizonII [Lexaloffle Blog Feed] Copying several sprites only does so when selected from top left corner <p>Holding Shift or S to select several sprites only seems to properly select them all when one starts on the top left sprite they are selecting.</p> <img style="" border=0 src="/media/8646/PICO-8_15.gif" alt="" /> <p>While actions such as copying, flipping, and moving work properly when selecting from the top left, it appears that when starting at a different corner it instead treats the selection as if only the initial tile was selected instead. This creates particularly odd effects when at levels of zoom besides 1x:</p> <img style="" border=0 src="/media/8646/PICO-8_16.gif" alt="" /> Mon, 06 Jul 2020 07:35:25 UTC Selected region leaves behind artifacts when moved, flipped, then moved again <p>Noticed some presumably unintended odd behavior in the sprite editor:</p> <img style="" border=0 src="/media/8646/PICO-8_9.gif" alt="" /> <p>It seems that any time the selected region is flipped while not over its initial position, pixels are changed underneath it. Using version 0.2.1b on a Mac.</p> <p>Edit: I will note that something like this seems like it could actually be somewhat useful behavior, as it lets one duplicate an already selected area within a sprite without having to copy and deselect it, but it's pretty odd right now. For example:</p> <img style="" border=0 src="/media/8646/PICO-8_12.gif" alt="" /> <p>Noticed another oddity with moving selected regions while testing this: if one has copied a group of pixels, then selecting a region, pasting with CTRL-V, and moving the selected region will cause the pasted pixels to disappear. </p> <img style="" border=0 src="/media/8646/PICO-8_11.gif" alt="" /> <p>The map editor also appears to be having some similar issues:</p> <img style="" border=0 src="/media/8646/PICO-8_14.gif" alt="" /> Mon, 06 Jul 2020 06:31:50 UTC Multiplayer input via single controller? <p>I'm not sure if this is the right section to post this, but is there any way to bind a single controller to have button inputs for several players? For instance for one controller to be recognized as two different players' dpads and thus act like a twin-stick style of control.</p> Sun, 23 Jun 2019 00:31:48 UTC