teddblue [Lexaloffle Blog Feed]https://www.lexaloffle.com/bbs/?uid=83233 My game so far <p> <table><tr><td> <a href="/bbs/?pid=140080#p"> <img src="/bbs/thumbs/pico8_teddblumonv6-2.png" style="height:256px"></a> </td><td width=10></td><td valign=top> <a href="/bbs/?pid=140080#p"> teddblumonv6</a><br><br> by <a href="/bbs/?uid=83233"> teddblue</a> <br><br><br> <a href="/bbs/?pid=140080#p"> [Click to Play]</a> </td></tr></table> </p> <p>I've been working on this project for quite some time now. Its a very ambitious project that aims to make a monster-catching game akin to the gen 1 and 2 Pokemon games. v6 is the first one I'm showing off. All it has is a complicated map compression system and some nice map physics. current features include:</p> <ul> <li>text engine</li> <li>simple battle engine (to be rewritten)</li> <li>simple mon, move, and team data (to be rewritten)</li> <li>custom map scrolling system</li> <li>map and object collision</li> <li>objects with node based ai system</li> <li>nodes for opening text box, asking yes/no question</li> <li>map data decompression</li> <li>teleporting player to different maps/positions via node</li> </ul> <p>if anyone has any advice i'd be happy to take it. this project has 2 main goals: to push pico-8 (and myself) to its limits, and to create a mon game that has all the charm of pokemon while doing better in the things gamefreak does poorly (like graphics, mechanics, story, etc.). I want to make a whole YT video on this stuff but there were 5 other iterations and i wanted to get something about this game out there.<br /> I'm not too ready for ideas for mons, story, ect. since im avoiding scope creep and I also want to find a good way to credit outside help (pretty hard to fit alot in an already cramped game). But I do want to give some famemons and fanmons a home in my game.</p> https://www.lexaloffle.com/bbs/?tid=139824 https://www.lexaloffle.com/bbs/?tid=139824 Sat, 13 Jan 2024 19:56:28 UTC